Roster:
Cordova - Demigod (So far out in left field, can they do it?)
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Arathorn
Charis
Corrado
Justus II
Let's get the initial discussion underway.
We start pretty tiny -- a size 2 capital, and 3 size 1 neighboring cities. We have essentially no bonus food in range, but the town due south of our capital (forgive me on names, I looked at this about a week ago, just to get an initial feel of our location) has a fish, a couple flood plains, and a quarry on a hill (for shields), so it should easily be a worker factory and might get enough shields (it'll be close/interesting) to be a settler factory. I'm thinking a granary here is required ASAP.
The other cities, well...they're not as interesting/easy. We do start with a reasonable number of workers, thank goodness, so we don't need those IMMEDIATELY, so we'll need to do something else.... Barracks, units, and go for early conquest? We're going to need to whack our way through much of Europe quickly to get this done. As I recall my geography and history, the Spanish (whatever they're called in this scenario) should be due north of us and close...and the Franks not too far away either. The Spanish will need to go early.
We have one ansar (regular) to start the game with. He can trigger a GA. But he moves 3 and would probably make a good scout. Do we do that? Kings for initial scouting of our immediate area, of course, but then I'm thinking use them for MP. Warriors can do the long, slow scouting, if necessary.
Initial tech is a biggie, too. We have two options, as I see it.
Option 1: Beeline through the second age (only two techs -- like horseback riding and castle building) as quickly as possible to get to the arab third age and get the tech for ansars ASAP. Build horsies for upgrade and plan to sweep with ansars for as long as possible. Go with the 50 small cities producing 1/20 of an ansar/turn. Possibly come back for the viking techs at that point.
Option 2: Go for the Viking tree immediately. Yes, it'll cost 40 turns, but our initial ability to research is very poor, anyway. We can may/hopefully buy the required techs anyway. The blacksmith (factory) building will be very nice and is almsot a necessity. Getting them going early will really help our ability to crank ansars.
Can you tell that I think ansars will be our key to capturing the world? A 5/2/3 for only 60 shields, especially when the best defender is a SPEAR, is scary. We'll want lots of them.
Other than research and deciding on risking our only ansar exploring, I think the early turns will be straight-forward -- try to get a couple more cities up and going and prepare for war with the evil Spanish hemming us in in the north.
Thoughts on research? Exploring with the ansar? Am I missing something critical?
Also, I'd like the team to check in, please.
Arathorn
Cordova - Demigod (So far out in left field, can they do it?)
----------
Arathorn
Charis
Corrado
Justus II
Let's get the initial discussion underway.
We start pretty tiny -- a size 2 capital, and 3 size 1 neighboring cities. We have essentially no bonus food in range, but the town due south of our capital (forgive me on names, I looked at this about a week ago, just to get an initial feel of our location) has a fish, a couple flood plains, and a quarry on a hill (for shields), so it should easily be a worker factory and might get enough shields (it'll be close/interesting) to be a settler factory. I'm thinking a granary here is required ASAP.
The other cities, well...they're not as interesting/easy. We do start with a reasonable number of workers, thank goodness, so we don't need those IMMEDIATELY, so we'll need to do something else.... Barracks, units, and go for early conquest? We're going to need to whack our way through much of Europe quickly to get this done. As I recall my geography and history, the Spanish (whatever they're called in this scenario) should be due north of us and close...and the Franks not too far away either. The Spanish will need to go early.
We have one ansar (regular) to start the game with. He can trigger a GA. But he moves 3 and would probably make a good scout. Do we do that? Kings for initial scouting of our immediate area, of course, but then I'm thinking use them for MP. Warriors can do the long, slow scouting, if necessary.
Initial tech is a biggie, too. We have two options, as I see it.
Option 1: Beeline through the second age (only two techs -- like horseback riding and castle building) as quickly as possible to get to the arab third age and get the tech for ansars ASAP. Build horsies for upgrade and plan to sweep with ansars for as long as possible. Go with the 50 small cities producing 1/20 of an ansar/turn. Possibly come back for the viking techs at that point.
Option 2: Go for the Viking tree immediately. Yes, it'll cost 40 turns, but our initial ability to research is very poor, anyway. We can may/hopefully buy the required techs anyway. The blacksmith (factory) building will be very nice and is almsot a necessity. Getting them going early will really help our ability to crank ansars.
Can you tell that I think ansars will be our key to capturing the world? A 5/2/3 for only 60 shields, especially when the best defender is a SPEAR, is scary. We'll want lots of them.
Other than research and deciding on risking our only ansar exploring, I think the early turns will be straight-forward -- try to get a couple more cities up and going and prepare for war with the evil Spanish hemming us in in the north.
Thoughts on research? Exploring with the ansar? Am I missing something critical?
Also, I'd like the team to check in, please.
Arathorn