Doc Tsiolkovski
Deity
From the Civilopedia:
...the Fatimids needed a commercial base stronger than what Tunisia offered if they were to achieve political success against the Baghdad caliph. They invaded Egypt several times, but it was not until 969 CE that the Fatimids conquered Egypt under their fourth caliph, al-Muiz.
That pretty much describes our situation: We have to struggle for a long time to build a decent empire, but will end in a pretty strong position, able to take out nearly everyone though I dont believe we can/ should take Egypt that early.
We have a quite unique start: Only three cities in place, and one of those Oran is so far away from our capital, that it tends to be the only mostly corrupt Royal city. And way have the only size 1 capital. Our single, still far away neighbor, the Abbassids, should be busy with the Byzantines, so it may look like we could expand peacefully for half of the game, with only a few useless Viking colonnies not worth a war scattered in our lands. Unfortunately this is not at all true; well face hordes of Barbarian Keshiks (3/2/3; Hills + Mountains as Grassland)...
General Strategies:
Specific Strategies:
This is an Emperor level Open SG; grab it, post a Got it!, and enjoy your 10 turns.
Please stick to the following rules:
...the Fatimids needed a commercial base stronger than what Tunisia offered if they were to achieve political success against the Baghdad caliph. They invaded Egypt several times, but it was not until 969 CE that the Fatimids conquered Egypt under their fourth caliph, al-Muiz.
That pretty much describes our situation: We have to struggle for a long time to build a decent empire, but will end in a pretty strong position, able to take out nearly everyone though I dont believe we can/ should take Egypt that early.
We have a quite unique start: Only three cities in place, and one of those Oran is so far away from our capital, that it tends to be the only mostly corrupt Royal city. And way have the only size 1 capital. Our single, still far away neighbor, the Abbassids, should be busy with the Byzantines, so it may look like we could expand peacefully for half of the game, with only a few useless Viking colonnies not worth a war scattered in our lands. Unfortunately this is not at all true; well face hordes of Barbarian Keshiks (3/2/3; Hills + Mountains as Grassland)...

General Strategies:
- Contacts and maps rules; being first at Map Making usually nets all available Techs, about 1000gp, and a complete WM. So use Curraghs for exploring.
- All Wonders in this Conquest are worth it. For us, especially the Domesday Book (Central Bank) and the Bayeux Tapestry (Sun Tzus) would be extremely helpful, as well as the Magna Charta later (3rd Palace & Courthouse equivalent everywhere having Oran on a looong Palace prebuild could work).
Specific Strategies:
- Barbarian uprisings. Since we start with 3 Ansars, we should be able to handle the initial Barbs, and we should be able to defend against the uprisings around our core; however, resistance in the West (Oran) may be futile; consider to spent all money with the 1st era advance, and open up a town to absorb them there. Killing Barbs gives a lot of VPs, however losing our Ansars (or even the Caliph at Oran...) will hurt more.
- The map...a general problem. The AI loves to build cities on the Southern edge of the map, and theres no way to get any information (Defender, name, size) about them. Also, you frequently have to use the DEL key, since the status field and the Minimap hide parts of the territory. There especially may be some resources in the bottom left corner
not visible without DEL...
- Those mediterranean islands and Italy may be tempting, but remember Harbors and Galleys are not available before the last era.
- No cities on Desert!
- We start with 3 Ansar Warrior, which will trigger a GA. While it could be possible to immediatedly attack the Abbassids, this leads nowhere in terms of VPs; most VPs in this Conquest are made by conquest (100* city size), so waiting until the Mesopotamian cities reach max size pays out. Also, once the Abbassids are gone, we would have to face the Byzantines next, and considering most of our core is coastal, Dromon SoDs would wreck havoc...
Nevertheless, expansion towards Egypt is wise, and if theres a good possibility to capture Alexandria without triggering a premature GA, why not? - Techs: I for one prefer heading for Map Making, but if we desperatedly need Ansars, it can be better to research Jihad ASAP.
- Wonders: As said, Wonders rule. Fortunately, we have one of the most productive city spots on the whole map (Cairo); concentrate workforce there, and around the capital, of course.
This is an Emperor level Open SG; grab it, post a Got it!, and enjoy your 10 turns.
Please stick to the following rules:
- Read the discussion thread for a list of
s and general rules, and familiarize yourself with the Civilopedia. By all means, dont kill our reputation!
- End your report with clear notes for the next player, especially about Diplomacy and Barbarian activities.
- Include a screenshot.
- Zip the .sav its a pretty large file, around 500kb.
- Have fun.