Question about C3C default rules

GIDustin

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I am making a program that will open a BIQ file, and using the search path it hunts down all PCXs and Pedia Entries and makes a web site for the mod. So far it does units and resources. I noticed something, however, when using the tool on the default conquests.biq.

My script cannot yet un-compress the BIQ files, so I must save them uncompressed through the editor. Then I save the file as conquests2.biq (so it doesnt overwrite the default). The editor says that there are 124 units in the default rules. My script found 142!?!? You would think that my script is faulty, but it isnt! The Mobile Sam is the last unit in the editor, but look at the SS below. There are units in the biq after the mobile sam that dont appear in the editor, but my script parses anyway. Can anyone explain this? Gramphos??

- GIDustin
 

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You can also see these units if you flag DEBUG, and load up a game with this BIQ. Then press SHIFT-F1 on the map view to get the Build Units Cheat dialogue opened.
The 'Ghosts' are all the way down at the end of the list.

They're not specific to BIQ files btw. We have them in the DYP mod BIC and BIX files as well.

What I also wonder about is: "Why don't they show up in the editor?" :confused:
 
Gramphos informed me that those are used for Additional AI Strategy (or something similar). Anyway, there is a binary variable that determines whether it is real or not, and my new script looks at that and leaves out the ghosted ones.

- GIDustin
 
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