Plan: Military Cities Project

Chieftess

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Since we're pretty much going to be on the warpath, here's a plan I've written up (more like stats) of how our cities should be sorted out. It's preliminary, and does focus more on offense (although, remember that knights and pikes both have a defense of 3). This is based on potential spt output of all cities. Some cities will require forest tiles to be added. Others will require forest/jungle to be cleared (as is the case with a possible worker factory). You will notice that our potential for military cities is very high, thanks to the location of Groton. Other cities will force poorly placed cities down in the list (i.e., Grand Bricolage is one such city). If we don't plan on invading Egypt and Greece anytime soon, then the galley cities could become Pike cities.


Code:
Plan 2 - Military Cities

Rank 1: Knight Cities - 9 Potential Cities (Hoping for 10)

[b]Palace Rank[/b]

Deux Rivieres		(Every 3 Turns)
Vandelay		(Every 4 Turns)
St. Octaviansburg	(Every 4 Turns)
Cijam			(Every 4 Turns)
Santa Lucia 		(Every 4 Turns??) (Work in Progress))

[b]FP Rank[/b]

Groton			(Every 3 Turns)
Sanction		(Work in Progress)
Bootsville		(Every 3 Turns)
Montpellier		(Every 3 Turns)


[b]Rank 2: Pike Cities[/b]	2 Cities

Ooligaria		(Every 2 Turns)
Vo Mimbre		(Every 3 Turns)


[b]Rank 3: Galley Cities[/b]	2 Cities

New Falcon's Haven	(Every 3 Turns - May become a Cat. city with enough galleys)
Huntington		(Every 3 Turns - May become a pike city with enough galleys)


[b]Rank 4: Catapult Cities[/b]	2 Cities

Cabaret Voltaire	(Every 3 Turns)
Raven's Flight		(Every 4 Turns) - Needs 2 forest tiles.	


[b]Rank 5: Major Works in Progress[/b] (5 Cities)

Vandopolis (Needs jungle clearing) - Possible Pike City
Mr. Roger's Neighborhood (50% corrupt) - Possible Pike or Catapult city.
Mure (40% corrupt) - Potential Pike or Knight City (needs MAJOR work though for a knight city)
Ville de Buisson - Potential Pike or Catapult City
Anarchyisgodville - Potential Catapult City

[b]Rank 6: Worker Cities[/b]	1 City (1 future city)

Liebling - May be religated to a "Habor Filler City" for commerce. Possible Catapult city. It can also be a [b]woker factory[/b] with a granary, and if the interior forest (3 of them) are irragated. It needs to be enough food and production to give workers every turn or so. That's 5fpt, and the 5spt it has (it'll work at size 5).

Buto - Once this city is calmed down, and has a granary, it can produce tons of workers.

[b]Rank 7: Filler Cities[/b] (5 Cities)

Acheron			**CORRUPT**
Finklewink		**CORRUPT**
Almaren			**CORRUPT**
Internal		**DESERTS**
Grand Bricolage		**DESERTS**


If I can get a 10th, 3 knight per turn city, then our knight output will be astounding.

(first number is the 3 turns cities, 2nd is from the 4 turns cities)
Turn 10: 15 -->> 8 :: 23 knights
Turn 12: 5 -->> 4 :: 9 knights

total: 31 knights per 12 turns!!
62 knights in 24 turns!!
93 knights in 36 turns!!
124 knights in 48 turns!! :eek: (We should have cavs by that time)
 
When the time comes, I can certanly have Groton pumping out knights.
 
Heh, heh - look out, I'm trying to steal two of your cities!

Actually, I do want to use DR and Groton for wonders, with DR working on Sun Tzu's. Think of all the Barracks in a mere 24 turns ...

-- Ravensfire, Minister of Internal Affairs
 
Even if DR is used (it's gonna have a TON of spt!), I can still use one of those other "question mark" cities to try and keep the level at 9 power cities. I may even request a few rushes of knights to keep the number up.
 
Originally posted by Sarevok
provided youre still governor of Berry...

Umm, Sarevok. You have forgoten that I am the Mayor of Groton :p ;).
 
I'm currently taking screenshots of the land so that I can see the highest potential spt, and what tiles they will use. After that, I can have a clearer picture. Also, here's a list of cities I'd like to capture:

1 - Zarquim (Babylonian)
2 - Sverdlovsk (Russian)
3 - Yakutsk (Russian)
4 - Larsa (Babylonian)

There's actually quite a few points near Babylonian cities where we can attack. (5 cities that we can attack on the first turn of a war, 3 on the 3rd, 2 on the 5th (including the capital), and the last city on the 7th. Then there's Sippar...).
 
What does FP rank mean? I see that the city of Groton is under that title.
 
ok, in vanilla Civ3 and PTW, the FP has a city rank like the Palace. I wanted to include cities directly affected by the FP, and directly affected by the Palace.

Now, were we, at some point, to move our palace to say, somewhere on the other continent (in the north-east), the FP Rank Corruption bug would kick in. Granted, it's now an exploit.
 
No, I just don't know what FP means. I've only ever played single player so I've never really learned the abreviations.
 
FP = Forbidden Palace.
 
Great plan. It does, of course, represent a major militarisation of the whole game. You wouldn't be planning a little rampaging now would you Chieftess? ;-)
 
Originally posted by Lecky
Great plan. It does, of course, represent a major militarisation of the whole game. You wouldn't be planning a little rampaging now would you Chieftess? ;-)

Shhh, don't tell that to Russia and Babylon. :mischief:

BTW, I've been re-caclulating the totals. We should still get close to 60 (especially when we start taking cities!). 50-60 is an optimistic number in that amount of time when all cities are running at Maximum Medival Production.


Let's Get Medival! :mwaha:
 
I can certanly construct Seige Factories in Anarchy (RoN & Empire Earth Joke ;) )
 
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