vesuvius_prime
Chieftain
- Joined
- Feb 27, 2004
- Messages
- 38
Hi guys,
I have always thought that one of the most interesting aspects of MOO2 was the unit design, fleet formation, and the tactical combat.
How do you feel about having these in Civ3? I know that in the early ages unit design will be really very limited (only things like stone/bronze/iron weapons, weapon crafts, small improvements in siege machines, etc.). The various civlilizations could retain their special abilities in some particular weapon or armor.
But I think that the combat system can gain a lot from "zooming in" the battles. We could group units together that could complement/balance themselves and we could avoid much of the frustration caused by the random-number-based outcome of the current battles.
For example, I have always resented the fact that armies (or at least the first army) can be created only by a Military Great Leader. I would much prefer to be able to create armies at my will, while the Great Leaders could simply bring benefits to the armies (just like the leaders in MOO2) -- increased attack/defense/initiative/whatever.
What do you think? Should there be tactical combat, unit design and the ability to create arbitrary armies (and upgrade them)?
I have always thought that one of the most interesting aspects of MOO2 was the unit design, fleet formation, and the tactical combat.
How do you feel about having these in Civ3? I know that in the early ages unit design will be really very limited (only things like stone/bronze/iron weapons, weapon crafts, small improvements in siege machines, etc.). The various civlilizations could retain their special abilities in some particular weapon or armor.
But I think that the combat system can gain a lot from "zooming in" the battles. We could group units together that could complement/balance themselves and we could avoid much of the frustration caused by the random-number-based outcome of the current battles.
For example, I have always resented the fact that armies (or at least the first army) can be created only by a Military Great Leader. I would much prefer to be able to create armies at my will, while the Great Leaders could simply bring benefits to the armies (just like the leaders in MOO2) -- increased attack/defense/initiative/whatever.
What do you think? Should there be tactical combat, unit design and the ability to create arbitrary armies (and upgrade them)?
But I think they messed it up in Moo3 (they did that to many features of the game...
). I totally grew bored of updating all my 50 ship designs (different sizes and different purposes) as there was no automatic update whatsoever. If I didn't upgrade them myself, I would either be flying with an obsolete fleet or with an AI-designed fleet (I would rather die! :suicide: ).
) difficult to master. As they should be. IMHO, this would not be too complex, but I am afraid that there are many disagreeing voices about this... If they perhaps would make themselves heard? 
The possibilities are endless. Ever tried designing "Antaran kamikazes"? If you're lucky enough to get Quantum Detonator off a scrapped Antaran ship, you could build frigates with augmented engines, defensive systems ONLY and a Quantum Detonator. In battle, zip these speedy babies right into the middle of the enemy fleet, then press the self-destruct button.
Explosions all around and instant carnage. Send the rest of your fleet in afterwards for mopping up. Bwahahaha...
I Once got so into plasma cannons that I build a Doom Star filled with them, minituarized so that I had something like 300 of those. It was a real juggernaut of destruction that Doom Star. Nothing could stand in its path
...not even my computer, sadly: it crashed once in three times I let fly a full load 


