SGOTM1-Persia Team Jeff

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mad-bax

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Welcome to your SGOTM1 game thread.


First some procedural stuff.
Although the rules for SGOTM have not been set in stone yet, we will be playing to the rules listed >>HERE<<
Please take the time to read them.

Here is a reminder of your start position
civ3gotm1b.jpg


Here are the two saves.

SGOTM1-CivIII1.29f

SGOTM1-PTW1.27f

IMPORTANT REMINDER
The file naming format that you use to pass the game on must be rigidly adhered to in order to prevent games getting mixed up.

Name your save files like this

SGOTM1TEAMNAME-DATE.SAV

For example - SGOTM1STAFF-3000BC.SAV

Later on it may be possible to submit the saved games through the GOTM server for scoring purposes. Alanh will have special requirements for doing this which will be made clear at that time.

Roster

Jeff1787
ADHHH
mr999
phatboyty
Pbhead
Handy900

The order shown above is not the order you must play. When you have decided on your order of play I will amend the Roster above.

The first player plays to the end of the 3000BC turn (turn 20)
Everyone else plays 10 turns from there. Please try to stick to this. People finishing on the wrong turn is my biggest headache believe it or not.

EDIT: 3000BC is turn 20 of course
 
Who wants to start? :confused: If nobody wants to, I can do it.
The first thing we should decide is the starting location. Is the current location in the forest good, or should we move to the hill to the northeast or south? Wasting one of the grasslands will be a bad idea as we'll have a lack of food. I think the hill at northeast would be the best starting point. It looks like there is some water to the north of it too.

Well, as I said. I will play the first 20 rounds if noone else wants to.
 
mr999: I'd wait 24hrs for the Easter/Passover period to finish. The others will check in then, and you can decide what kind of game you intend to play. There's no rush. :)
 
I have added Pbhead to this team. Please give him a warm welcome :)

Hi Pbhead :wavey:
 
mr999-I agree with the starting point of the hill. It's ok with me if you go first......Jeff
 
OK. But I will wait for the others opinions, and maybe there is someone that thinks that he "just have to go first".
 
On second thought, one square directly to the north may be next to water.....Jeff
 
I saw some water to the north of "the hill" too. (I have checked it out too) Both ways, we will have a coastal city, but as I said. We should save the grassland for food. :)
 
Since some of the others haven't checked in I'm going to add Handy900 to this roster. When he checks in I would get started on the game. I will chase the others to see how they got lost between the sign up thread and here.
 
Handy checking in. :D
Couple questions:

Are you guys playing play this "straight-up" or as a variant like AW.
Do you have any preference for PTW or the original Civ3?

Opening play comments:

Based on the mini map we are located in the north of our land mass. That means the water to the north is probably ocean. The water to the south may be Ocean, or it could be a fresh water lake. You could move the worker to the bonus grass & then right click the water to find out. 2 food = fresh water. 1 food = ocean. Either way I think we are better off to be next to the water than 1 tile away.

If we go north we lose the furs in our first city, so perhaps south the the hill is better.
 
Well. I can play both original and PTW Civ III.
Preferably I want to play "straight", but Always War is ok for me. I have too little experience of 5CC and 1CC, so these variant are no good idea.
So. I think that we play AW or just straight. :D

By the way. Do you want to start? :confused:
 
Hi mr999. :D
since I'm new to the team I'm happy to do whatever. But someone should get going, it looks like the other teams are on their 3rd page in their SG postings already. I can't Play Thursday night. Dinner plans. So I can play tonight, Friday or Sunday. If you are ready take off. :D

I can't seem to find much of a decription of the Persia game. I see it's Regent, but do you have any idea of the type of land mass?

F10 reveals we are playing Aztecs, Babylon, Zulu, Iro & America. I'd guess that's a standard size map. Is it continents?
I like PTW a little better, but either one is okay with me.

I hope the rest of our team shows up.. If you are ready, let her rip. I think hill to the S or forrest to the SE are the 2 best spots. I'd probably go for the hill so I can use the forest chop for a quick granary.

Straight up play sounds good.
 
No idea of land mass etc, but mad-bax should know.
Before we start we have to decide between straight and AW.
And who will start? If you can't play on thursday, maybe you should start now so we get somewhere. I can do the second round tomorrow. Note that my clock shows 2 AM now. So I can play in 8-9 hours or so.
Do you think you can do the first 20 rounds tonight? Otherwise, I will start, as you couldn't play tomorrow (Thursday).
 
Yes I'll play the first 20 now and then you can play tomorrow. I hope Jeff is okay with this. I don't want to be a trouble maker. :d I play for fun. But we do need to get started, and you need to get to bed! We'll play straight up and I'll settle on the hill to the south. :D

handy has "got it" in PTW and is playing now. I'll post the first 20 turns tonight.

If PTW turns out to be no good, I'll replicate in Civ3 if it's ok with Mad-Bax.
 
Turn 1 4000bc
Move 1 tile S to the hill. Worker start chop

Turn 2 3950
Found Persepolis – warrior due in 4. There are three furs and one goody-hut in sight. Our border expansion will pop the hut.
Select Pottery in 10 set slider to 90/0 10 gold in bank earning 0 GPT. Since this is Regent we should be able to do our own research. I think we can skip the GL and build Immortals instead. :D
I hope there is fresh water near. I see plains.

Turn 3 3900
Zzz

Turn 4 3850
Zzz

Turn 5 3800
Zzz

Turn 6 3750
Persepolis –> warrior –> warrior
Worker finished chop & starts a mine.
Move the city to work the food tile so we grow in 8 more turns. Slow growth start but a granary chop will make it up.
Warrior moves south & sees desert. Ugh.

Turn 7 3700
Pop hut and get Ceremonial Burial.
Pottery due in 7; warrior die in 9; we grow in 7

Turn 8 3650
Moving south I spot the 5th fur. We’ll get to do some nice trading.

Turn 9 3600
Mine completes, start road. The 2nd warrior is now due in 3. I’ll send him north.
No rivers or lakes yet. Ugh.

Turn 10 3550
Spot a 1-tile choke point to the south.
Warrior in 2; pottery in 4; grow in 4

Turn 11 3500
Worker completes mine. He moves to the BG since our borders expand next turn.
Our border expansion reveals a 1-tile choke point connection to the northwest. This is a little surprising to me since we are so far north on the mini map. I figured north was a dead end.

Turn 12 3450
Our second warrior completes and heads to the north.
Worker starts a mine on the BG. Expansion brought 4 grasslands into our city area, so our food situation is much better. Pottery is due in 1 turn, but I cannot move the slider to save any cash. Still 10 in the bank and we are earning 0 GPT. I hope we meet someone soon to trade with.

Turn 13 3400
Pottery comes in and I go for Iron Working due in 30. Persia needs to know where the iron is. Northern exploration reveals another goody hut.

Turn 14 3350
I still cannot see any fresh water.
Our glorious capital is now size 2 and working the BG & Mined G.
I’ve got Persepolis on 1 more warrior which is due in 2, then I'll will move to a granary since there seems to be no need for any more regular warriors to explore. No barbs in sight either.

Turn 15 3300
Mine is completed on the BG. Next the worker will build a road then move to the furs to chop a granary.
Uh-oh. The northern warrior popped the hut & got 3 barbs. The capital may have to build 2 warriors. 1 is due next turn and we can build another in 2 more turns by working the forest if need be. I’m on the 2 grasslands now so we can grow.

Turn 16 3250
Exploring Warrior wins on defense and fortifies to heal. He did not promote. :(
The 3rd warrior goes off to block an advancing barb. I set the capital to build a forth warrior. 2 warriors versus 2 barbs we should be fine.
Southern warrior spots the green borders of our future victim :lol:

Turn 17 3200
The barb farthest away retreats into the darkness, and the near barb advances. Our third warrior takes out the visible barb No barbs in sight now.
Persepolis switches to granary and worker moves to the furs to begin a chop/mine/road.

Turn 18 3150
Exploring warrior spots Dyes in the northwest.
Southern warrior spots more dyes in the south.

Turn 19 3100
Aztecs contact us & politely tell us to leave their lands. I declare war (just kidding).
All they have to offer is warrior code. We get warrior code + 10 gold for masonry. We are up Bronze working & Pottery on them.
Northern lands dead end in an ice patch.

Turn 20 3050
Zzz
Mad-Bax’s rules state:
The first player plays to the end of the 3000BC turn (turn 20)
Everyone else plays 10 turns from there. Please try to stick to this. People finishing on the wrong turn is my biggest headache believe it or not.

So I’ll play to the end of 3000. I guess he considers 4000 BC turn 0, not turn 1.

Turn 20a 3000 BC
I moved to the south despite Monty’s asking us to get out of his lands last turn. He got mad again this turn, but was kind enough to kick us out by teleporting us to his south so we can continue to explore. :lol:
We are now only up pottery on him.
We have 20 more turns to iron.

Notes:
There are two warriors in the north. Bring them both home & then periodically check back later to see if there is a newly established barb camp. “Barb Farming” is a nice source of income. It would also be nice to get them promoted. I think you can move the one on the choke point before you hit enter.
The worker will finish the chop in 2 turns for 10 shields. We are pulling 2 SPT in the capital, and grow in 3, so we can complete the granary in 7 I think. You may need to MM and possibly use the forest 1 turn.
After the granary I’d chop the remaining grass/forest to get a barracks, then build settler/spear/settler/spear out of the capital.
In our newly created cities we can build veteran warriors for an upgrade to Immortals.
My screen shot has a potential dot map for discussion.

Keep exploring to the south of the Aztecs so we will know where the iron is down south if there is none in our lands. This is regent, so we can afford to settle on the southern choke settle back towards the capital I think. Let's try to start our GA via an Immortal victory after we have all our cities down.

Here is the save:

>> SGOTM1PTWJEFF3000BC <<
 
Second round finished now. You can't do that much in 10 rounds, but here is the log. :mad:

3000 BC: The warriors had not moved this round so I moved them even though it was not my turn. The upper ones moved south and the southern moved southwest.

2950 BC: I moved the warriors again, in the same direction too. I see goody hut in south.

2900 BC: Worker is done cutting down the forest. I move worker east. Warriors goes towards capital. Southern Warrior pops goody hut. Barbarians! One barbarian attacks and dies. A Zulu scout emerges.

2850 BC: I attack the other barbarian. No HP lost and no promotion. The Zulu have nothing interresting.

2800 BC: Fortify warrior in forest and in capital. Warrior moves west. Tenochtitlan have cattle. :mad:

2750 BC: I move west. Aztec have built another city.

2710 BC: Warrior moves southwest onto hill with gold. I can see water to the west. I move one from grassland to forest to make sure the granary is built before the forest is harvested.

2670 BC: Granary done. I switch to Barracks.

2630 BC: Worker done harvesting. Worker mines. Barracks done in 6 rounds.

2590 BC: Warrior in forest moves towards capital because growth is near. The exploring warrior continues moving west.

2550 BC: Warrior moves south and I see red border.

Worker is done with mine in 1 turn. Next, the worker should cut down the remaining forests to hurry production. Just make sure that we don't lose any shields. By this i mean that there have to be atleast 10 shields left until production when a worker has harvested a forest. You may have to road the red marked spot to prevent this. We should build a settler after the barracks.

Just one more thing. On 2510 BC, the next player should move the citizen working on the purple marked spot to the red marked spot where he should stay. We will get a much faster growth that way, and the barracks will be done at the same round, so it is basically a must to switch this.

Roster:
Handy900
mr999 - justplayed

Who wants to go third?

Jeff1787
ADHHH
phatboyty
Pbhead

persia2550.jpg


The save!
 
Jeff will play next. The other 3 haven't checked in and 2 of those have opted not to accept PM's or e-mail - so I can't chase them unfortunately. You may end up as a 3 man team. This possibility has been catered for in the selection of this game however and it won't cause you a problem.
 
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