enigma2010
Chieftain
- Joined
- Nov 30, 2002
- Messages
- 39
I feel that there are some improvements that can be made to the air transportation portion of the game. Perhaps we should introduce transport planes in addition to the cargo helicopters we already have in the game. These transport planes would be able to transport heavy equipment (tanks, mech infantry) in addition to foot units. They should be able to transport more foot units at a time than heavy units (say 3 foot units or 1 heavy unit). I've already included the air transport in my civ3 games, but the inability to differentiate between heavy and foot units (no flags to distinguish tehm) has somewhat limited their effectiveness.
I realize that the role that I'm suggesting for air transports is already fulfilled by airports, but air transports could be used to transport units to cities that currently don't have an airport (newly captured cities, for example). Therefore, the air transports can be thought of as complementing the logistical ability conferred by airports.
By saying this, I don't mean that we get rid of airports. Rather, I believe airports are an integral part of the transportation scheme in the game. I'm merely suggesting that we have air transports available as a unit. Failing that, an enhanced editor, with separate flags for "heavy" and foot units, and the ability to differentiate between the amounts of each that any transport could carry would be sufficient. One way to accomplish this would be to allocate "spaces" on a transport. A heavy unit could take up 2 spaces whereas a foot unit would take up only one. Therefore, a transport with 4 spaces could carry 2 foot units and a heavy unit (or any other combination). Correspondingly, air transports could be able to airdrop more units than helicopters.
Helicopters, however, should be able to transport only foot units, and a smaller number (say 1 or 2). Also, helicopters could be more versatile in that they need not be based in a city or airbase - they should be able to take off from any part of the map, or even from carriers. Their range should also be shorter than that of air transports.
We also need to have a unit that would be able to exfiltrate units a few squares inside enemy territory. I've had guerillas or spec ops units that I've dropped 5 or 6 squares into enemy territory using choppers have to walk back on several occasions. I propose giving choppers the ability to accomplish these exfiltrations.
Finally, although this may be a bit off topic, we should also have the ability to have an air unit loiter over an area for an entire turn.
This unit should bomb any units that venture onto a selected square. This would be something like what the AC 130 gunship does. A player would use such a unit to provide fire support during infiltrations/exfiltrations.
I feel that the limited transport capability was one of Civ3's few weaknesses and the aforementioned improvements would be a welcome addition to any sequel.
I realize that the role that I'm suggesting for air transports is already fulfilled by airports, but air transports could be used to transport units to cities that currently don't have an airport (newly captured cities, for example). Therefore, the air transports can be thought of as complementing the logistical ability conferred by airports.
By saying this, I don't mean that we get rid of airports. Rather, I believe airports are an integral part of the transportation scheme in the game. I'm merely suggesting that we have air transports available as a unit. Failing that, an enhanced editor, with separate flags for "heavy" and foot units, and the ability to differentiate between the amounts of each that any transport could carry would be sufficient. One way to accomplish this would be to allocate "spaces" on a transport. A heavy unit could take up 2 spaces whereas a foot unit would take up only one. Therefore, a transport with 4 spaces could carry 2 foot units and a heavy unit (or any other combination). Correspondingly, air transports could be able to airdrop more units than helicopters.
Helicopters, however, should be able to transport only foot units, and a smaller number (say 1 or 2). Also, helicopters could be more versatile in that they need not be based in a city or airbase - they should be able to take off from any part of the map, or even from carriers. Their range should also be shorter than that of air transports.
We also need to have a unit that would be able to exfiltrate units a few squares inside enemy territory. I've had guerillas or spec ops units that I've dropped 5 or 6 squares into enemy territory using choppers have to walk back on several occasions. I propose giving choppers the ability to accomplish these exfiltrations.
Finally, although this may be a bit off topic, we should also have the ability to have an air unit loiter over an area for an entire turn.
This unit should bomb any units that venture onto a selected square. This would be something like what the AC 130 gunship does. A player would use such a unit to provide fire support during infiltrations/exfiltrations.
I feel that the limited transport capability was one of Civ3's few weaknesses and the aforementioned improvements would be a welcome addition to any sequel.