I noticed a few things about submarines that aren't really bugs, but definately could improve their play value. The first things are ones that I see *could* be done in civ3 without too much work (hopefully).
1) Subs should be immune to defensive bombardment.
A sub attack is a surprise, and therefore other units in the stack shouldn't get a shot at the attacking sub.
This could be changed to subs being immune to defensive bombardment by units that cannot see a sub, ie units without sonar should not be able to defensively bombard a submarine.
It is always strange watching a battleship...a unit that can't see a sub, defensively bombard when you attack a transport.
2) Subs should get one free shot on attack
Again, going back to the surpise factor, a sub should get to fire once before the defender has a chance to retaliate. One round of combat with the defender unable to respond. This makes subs valuable attackers for naval units that are already damaged. This also would help overcome the 8 attack factor of subs.
The following are things that might be more difficult to implement:
3) Subs should have hidden nationality when facing any unit without sonar
Naval units without sonar can't see a sub until that unit is attacked. If a sub can't be spotted until attack, it is reasonable that the nationality would be hidden. Please note that I am not arguing for overall hidden nationality for submarines. If a unit has sonar, they can spot its nationality.
4) Nuclear subs should be split into two units: Balistic Missile Submarine and Nuclear Attack Submarine
Balistic Missile Subs should be expensive in sheilds, and be able to carry both Tacticle Nukes and Cruise Missiles. I think 4 is a good number (combination of the two types). Balistic Missile Subs should be slower, perhaps even slower than non-nuclear submarines. They would have limited attack power, and ideally could only be spotted by advanced naval units.
Nuclear Attack Submarines should be fast, have strong attack, and unable to carry missiles. They should havea no problem spotting balistic missile submarines.
Any thoughts?
1) Subs should be immune to defensive bombardment.
A sub attack is a surprise, and therefore other units in the stack shouldn't get a shot at the attacking sub.
This could be changed to subs being immune to defensive bombardment by units that cannot see a sub, ie units without sonar should not be able to defensively bombard a submarine.
It is always strange watching a battleship...a unit that can't see a sub, defensively bombard when you attack a transport.
2) Subs should get one free shot on attack
Again, going back to the surpise factor, a sub should get to fire once before the defender has a chance to retaliate. One round of combat with the defender unable to respond. This makes subs valuable attackers for naval units that are already damaged. This also would help overcome the 8 attack factor of subs.
The following are things that might be more difficult to implement:
3) Subs should have hidden nationality when facing any unit without sonar
Naval units without sonar can't see a sub until that unit is attacked. If a sub can't be spotted until attack, it is reasonable that the nationality would be hidden. Please note that I am not arguing for overall hidden nationality for submarines. If a unit has sonar, they can spot its nationality.
4) Nuclear subs should be split into two units: Balistic Missile Submarine and Nuclear Attack Submarine
Balistic Missile Subs should be expensive in sheilds, and be able to carry both Tacticle Nukes and Cruise Missiles. I think 4 is a good number (combination of the two types). Balistic Missile Subs should be slower, perhaps even slower than non-nuclear submarines. They would have limited attack power, and ideally could only be spotted by advanced naval units.
Nuclear Attack Submarines should be fast, have strong attack, and unable to carry missiles. They should havea no problem spotting balistic missile submarines.
Any thoughts?