eric_A
Deity
There should be 3 different classes of invisible units, land, air
and sea. This will prevent stupid things happening, submarines
being able to see invisible land units, for example. If a unit is
a sea unit, you should be able to specify that this uint can only
see invisible of a particular class (or classes).
I have been working on a custom scenario and I find that just
one single class of invisble units makes using both invisible land
and sea units problematic.
and sea. This will prevent stupid things happening, submarines
being able to see invisible land units, for example. If a unit is
a sea unit, you should be able to specify that this uint can only
see invisible of a particular class (or classes).
I have been working on a custom scenario and I find that just
one single class of invisble units makes using both invisible land
and sea units problematic.