Originally posted by Zenon_pt
I agree the should be an addition for reducing pollution.
For the wind-energy-plant, I don't see any terrain requeriment.
Well, you can then by all means go and build wind-plants into valleys and behind mountains (like in Sweden or Finland), and you'll see your terrain requirements: they MUST be in open ground, preferably atop a hill or on a coast. If you build them just
somewhere, you'll be just wondering why don't the rotors turn...
Why should there be an addition for reducing pollution? As it is, recycling center and mass-transit system combined drop your pollution to two units, which is very low. It is not realistic to get rid of all pollution. We already have plants that don't produce pollution and can be build anywhere. Why would we need additional ones? I simply don't understand why they are needed, if not for the simple fun of having them (which IMO is only a reason to mod them, not a reason to put them into the official game).
Maybe they can be build in addition to the others instead of replacing them. But only if you have the right spot!
Yes, they could, but what is the use? They don't bring in anything new to the game. I think cities can already have ridiculous amounts of shield-output (200 is not an impossibility, 150 isn't even a rarity). You can easily have cities producing MA's once per turn as it is. Even the biggest wonders can be built under 10 turns. What would the new plants be for? This is not something I would outrightly dismiss, though, if there were good arguments for the new improvements (which I am trying to get out in the open). I don't like adding new improvements/units/wonders just for the sake of it. It will only bring more complexity into the game.
Let me repeat my argument: We already have these types of powerplants:
1. Polluting that can be built anywhere and requires a resource
2. Non-polluting that can't be built anywhere
3. Non-polluting that can be built anywhere
4. An additional, non polluting plant that can't be built anywhere and requires a resource.
Now what I am seeing here is that there are two kinds of powerplants we are missing: A polluting powerplant that can be built anywhere, but does NOT require resources and an additional powerplant that can be built anywhere.
Now the first one is something I am willing to think about, if someone came up with one. The second is also possible, but what would it be? And remember, that to replace a nuclear powerplant you would need a ridiculous amount of wind-power - and wind-power cannot be built anywhere because they do not produce electricity if there is not enough wind. Wave-plants are also a possibility, but they would only be effective in the coasts of great oceans, and they cost a lot. Any ideas?