micmc
Warlord
if someone else has already touched on this idea, my apologies, I didn't read the entire thread...we can fuss about it or buy beers....either way it will add up to the same thing.
Using units as city improvements, more rightly said, as city-terrain units. Not gettting rid of the tried-n-true mines/irragation/roads, but adding civilain units which will non-mobile stand around your city, adding econ/production/food.
Throw in major war-weariness when they get killed...something the human player always seems to have an advantage over the AI with, it lets bombing/lethal bombing become an economic weapon rather than a tactical one.
for flavor the unit could look like a farm/factory/bank/theatre disctrict etc. which will cause the modded red-light-district unit to be made within hours of release. It makes protecting your cities more an investment....
...as well as lets scenerio's have major impact with plauges/diasters...when all your farms are drying up, your banks are nonfunctional due to lack of personnel...a dead teller isn't a productive teller. I do agree with zulu returning to the days of being able to ship-food to cities....yeah we all built mega science cities to see how many folks we could stuff into it before the rioting was non-stop. but it was a fun if not too realastic thing in the earlier civ games....though with his additional thoughts on supply lines you could do terrible things to another player if you cut his shipping tracks.
think about NY or ATL or any major city if the trucks/trains couldn't get through. How many cigarettes are in the local convience store...and how long do they last if the russians are at the gate?
adding random-generated AI strats would also help, based on the better player strats....so you don't run into the same-ole-same-ole with every invasion. I'd limit the railroad to a finite number of movement points, mostly to help the AI out,since they don't drive a railroad spike to the doors of a city, then unload fresh units from the factory towns.
I really like the unit-creation ability of improvements in Conquests, I'd take it further where you can/need to build an entire infra structure to support heavy industry/science/ more than a simple temple/cath/joy house combo...but that way you could have detroit which was at one time producing planes/trains/tanks and cannon fodder for the war effort...taking civ into a modern war-game rather than the old empire game it was based on without losing the easy-to-play flavor/ease of use of the game itself.
Last note, and this is to the gaming industry as a whole, more than sid n the boys....we'd like smarter AI with more playablity...yeah I know you need to release a new title every quarter to stay competive, but figgerin' Civ's long lasting record, we'd like more substance over style please. if we wanted to non-braining gaming we'd be on a game-system....but civ players are the children (and grandchildren) of the old time wargamers who sat in greenland playing rules no one could master and with all that is possible in cpu use since the orginal civ came out, can't we have one game on the market for thinkers rather than folks who want to look at the pretty pictures?...we promise to buy every single addon that comes out, if you treat us with the respect we'd like to see.
Using units as city improvements, more rightly said, as city-terrain units. Not gettting rid of the tried-n-true mines/irragation/roads, but adding civilain units which will non-mobile stand around your city, adding econ/production/food.
Throw in major war-weariness when they get killed...something the human player always seems to have an advantage over the AI with, it lets bombing/lethal bombing become an economic weapon rather than a tactical one.
for flavor the unit could look like a farm/factory/bank/theatre disctrict etc. which will cause the modded red-light-district unit to be made within hours of release. It makes protecting your cities more an investment....
...as well as lets scenerio's have major impact with plauges/diasters...when all your farms are drying up, your banks are nonfunctional due to lack of personnel...a dead teller isn't a productive teller. I do agree with zulu returning to the days of being able to ship-food to cities....yeah we all built mega science cities to see how many folks we could stuff into it before the rioting was non-stop. but it was a fun if not too realastic thing in the earlier civ games....though with his additional thoughts on supply lines you could do terrible things to another player if you cut his shipping tracks.
think about NY or ATL or any major city if the trucks/trains couldn't get through. How many cigarettes are in the local convience store...and how long do they last if the russians are at the gate?
adding random-generated AI strats would also help, based on the better player strats....so you don't run into the same-ole-same-ole with every invasion. I'd limit the railroad to a finite number of movement points, mostly to help the AI out,since they don't drive a railroad spike to the doors of a city, then unload fresh units from the factory towns.
I really like the unit-creation ability of improvements in Conquests, I'd take it further where you can/need to build an entire infra structure to support heavy industry/science/ more than a simple temple/cath/joy house combo...but that way you could have detroit which was at one time producing planes/trains/tanks and cannon fodder for the war effort...taking civ into a modern war-game rather than the old empire game it was based on without losing the easy-to-play flavor/ease of use of the game itself.
Last note, and this is to the gaming industry as a whole, more than sid n the boys....we'd like smarter AI with more playablity...yeah I know you need to release a new title every quarter to stay competive, but figgerin' Civ's long lasting record, we'd like more substance over style please. if we wanted to non-braining gaming we'd be on a game-system....but civ players are the children (and grandchildren) of the old time wargamers who sat in greenland playing rules no one could master and with all that is possible in cpu use since the orginal civ came out, can't we have one game on the market for thinkers rather than folks who want to look at the pretty pictures?...we promise to buy every single addon that comes out, if you treat us with the respect we'd like to see.