Ministry of Internal Affairs: Filling the Gaps

Sarevok

Civ3 Scenario Creator
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We have just conquered Babylon and Russia, and we have gained a vast amount of land in the process. It is time now to begin filling the gaps in our newly conquered territories. The culture level's in this region are low and flipping may become inevitable. I believe we should rush temples or libraries in the border cities to prevent them from flipping to either India or Germany.

There are also gaps of land in our territory that will either have to be filled by culture or our own settlers before other settlers make cities within our territory. For now, I think we should put cities at these locations:

City_Placement_11.jpg


Though I am not very good at domestic matters, and the places being built arent neccesarily my preference, I think thay are the pest locations to fill this sector of the gaps.

I await your comments.

- Sarevok
Minister of Internal Affairs.
 
B has the fewest spare tiles. I'd go with A, then C. We're also going to have to block those tiles from the AI.
 
I myself was thinking B was a little small. For that I would just fill it up with culture. Understand ill probably poll this tommorow concerning the cities and also the culture issue.
 
Why don't we just fill the gaps with culture? Correct me if I'm wrong, but doesn't every city we have add more corruption to our empire as a whole? Seems like culture would be more cost effective.
 
culture is to fill the smaller gaps, some of these gaps are too big to be filled by culture in the immediate future, and the problem of other civs dropping settler's in is a very real one to consider. We will have to plant 2 or 3 cities to kill that or at least severely limit its effects against us.
 
Good thinking for bringing this up Sarevok

My thoughts; yes these spots will fill in with culture, but it will take time to build and the little gold we have available for rushing improvements will need to be spent on cities at risk of flipping along the German, Indian borders. I’ve included another map with a few more spots on and the boundaries of existing cities so that we can see the unused tiles.

Red A. The AI will settle here, therefore filling this spot might be a good idea, an alternative may be the Purple site.

Purple. The AI will not settle in this exact spot, but settling here rather than Red A gains access to a grassland tile, another desert tile, and frees up the floodplain by the river to provide growth for the city. The city will not be on a river though so will need an aqueduct. Settling here will still block the AI.

Yellow B. I don’t think the AI will actually settle here, you could always park an unused Cavalry (or something) here just in case though.

Green C. The AI will settle here, but the site is easily blocked with Cavalry (or something).

Blue. The AI will settle here. The city will need an aqueduct as it is not on the river, but will have the 2 grassland squares by the river for growth. It leaves one mountain tile unused.

Cyan. The AI will not settle in this exact spot, but settling here will block the area. This site is on the river, and covers all the unused tiles.

I think I would possibly go for Purple and Cyan, using troops to block any other areas such as Green C

DG4_Infilling_CAB.jpg
 
Why worry?

If Germany or India wants to settle inbetween, let them do it. They will send units thru our territory. We can ask them to leave. Maybe they declare war. Especially Germany. Fine: reverse war weariness.

With our railroad network, we (soon) have no problem to shuffle troops around in 0 time. We can capture cities in our territory, easily. Unless they flip first. And IIRC our plan is to acquire ALL of our continent.

And calinator is correct. We don't need cities just to increase our corruption.
 
Hmm - hadn't thought of that approach, maybe we even want to encourage them to settle! We should prevent them settling in the site around Red A though - they could claim some Saltpeter by doing that and I believe neither Germany or India have any in their territory at the moment.
 
Terminus should build temple/hurry it to claim both saltpert and horses and close the gap towards Mill Valley and Oldenburg.
 
We're losing valuable tiles inside our FP region. I propose a city 3 tiles NE of the horses (to be built on the river bend). Yes, it's tight, but it will be a lot more productive than Pandaemonium and Anwerp. Anwerp can be a coastal/harbor city, where as Panae can be a small filler city. At best, Pand can only use 6 mountain tiles, and 5 irragated grassland tiles. The proposed site will have reduced corruption, and more potential production.

DG4_AD1315_FPGap.jpg
 
So, that's about 4-5 settlers we need to build.

Cities that can build a settler:

St. Octaviansburg - 2 turns
Bootsville - 1 turn (wastes 3 shields)
Grand Bricolage - 2 turns.
New Falcon's Haven - 2 turns.
Cijam - 1 turn (wastes 8 shields, but doesn't need a colleseum)

Here's 2 more suggested spot, both which will need culture rushed in them ASAP (a bit of a culture war). This is the culture aspect of IA, which we lost when we took out the Culture Advisor :(.

DG4_AD1315_Proposedcitieseast2.jpg


Sarevok - Please post a poll on the city sites and plans (for all city sites). I'd like to have them founded next turnchat (within the next 3 turns).
 
Regarding the spot between Grindelwald and The White City: Grindelwald could have built a temple 3 turns ago. But it is on regular cavalry. We can either loose 12 shields and switch to temple now or finish a library in 3 turns. This will also close the gap towards New Edessa.

No need to build a new city here.

TBC should also be switched to cultural building.

(In Nea Roma I would build worker.)
 
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