LouLong
In love with Rei Ayanami
Trying to help organize the various ideas around here (thanks for Ybbor for his own organization) and gathering them in some threads dedicated to specific aspects of the game. New ideas in latter posts will be organized/summarized in the first post.
Here the topic is the road system (including RR, etc...) and other ideas.
Roads
* Make roads upgrade, change with time/techs
*
Railroads
* Make railroads a multiplier of movement or give it an absolute number rather than absolute one.
* Make railroads give a malus to food production (to avoid complete railroading of the world and therefore increase their strategic importance) : http://forums.civfanatics.com/showthread.php?postid=1774073#post1774073
Other networks
- RIVERS
* Make river (or special rivers, such as the lower part) act as roads for trading resources and a movement multiplier (ex X2 when road is X3).
* Make river less easy to cross, especially for some unit classes. Necessity to make bridges or capture bridge cities : http://forums.civfanatics.com/showthread.php?postid=1776520#post1776520
Foreign Roads
* Make all road, even foreign and no ROP, grant a bonus, even though limited in case of enemy roads (ie X 2 instead of X 3) : http://forums.civfanatics.com/showthread.php?postid=1776439#post1776439
Techs and Roads
* make roads and road effects on movement increase with techs (http://forums.civfanatics.com/showthread.php?postid=1774289#post1774289)
!!!! MAKE THESE BONUS/MALUS.... EDITABLE !!!!
Here the topic is the road system (including RR, etc...) and other ideas.
Roads
* Make roads upgrade, change with time/techs
*
Railroads
* Make railroads a multiplier of movement or give it an absolute number rather than absolute one.
* Make railroads give a malus to food production (to avoid complete railroading of the world and therefore increase their strategic importance) : http://forums.civfanatics.com/showthread.php?postid=1774073#post1774073
Other networks
- RIVERS
* Make river (or special rivers, such as the lower part) act as roads for trading resources and a movement multiplier (ex X2 when road is X3).
* Make river less easy to cross, especially for some unit classes. Necessity to make bridges or capture bridge cities : http://forums.civfanatics.com/showthread.php?postid=1776520#post1776520
Foreign Roads
* Make all road, even foreign and no ROP, grant a bonus, even though limited in case of enemy roads (ie X 2 instead of X 3) : http://forums.civfanatics.com/showthread.php?postid=1776439#post1776439
Techs and Roads
* make roads and road effects on movement increase with techs (http://forums.civfanatics.com/showthread.php?postid=1774289#post1774289)
!!!! MAKE THESE BONUS/MALUS.... EDITABLE !!!!