WWII-Pacific; Ideas for Improvements

Mr Black

Los Zetas
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WWII-Pacific; Ideas for Improvements

MAP;
1. My first idea was to create a whole new map, to include the Soviet Union, India and Alaska (all theaters of operation.) And in this link I found the perfect map. :) I'll try to add screenshot below. http://www.dean.usma.edu/history/web03/atlases/ww2 pacific/ww2 pacific pages/ww2 pacific map 16.htm
2. Added new civs, Xinjiang Uygur, Mongolia, Tibet and the Soviet Union.
3. Some Aussie cities were sacrificed in exchange for cities in India and Canada.
4. Desert no longer Impassable.

UNITS;
1. Right after Conquests first came out, there was a thread about some missing Japanese and American ships. But I can’t find it anymore. :(
2. Does anybody know about the Soviet Navy in the Far East at this time???
3. All Tanks and Arty are now wheeled. (This will add importance to the Burma Road.)
4. Immobile ‘Civil Militia’ unit, added to some cities. Might also add an immobile ‘Cannon’ unit, since the AI does use them.
5. Adding 3 Russian specific units.

DIPLOMACY;
1. How to keep the Soviets away from an early war? My thoughts was to start them off with only 1 immobile unit per city, thus making them weak and unlikely to ally with anybody. Will it work, who knows?
2. Also thinking of getting rid of MPP’s, if I can.
3. Xinjiang Uygur, Mongolia, Tibet will start with NO Embassies.


You guys have any other ideas??????????????
 
all real good ideas. there are a ton of UUs out there. unfortunately, i'm not too steeped in soviet naval activities in the far east.
who is the red around british columbia? the brits?
i know that when i played the americans in the c3c pacific war scenario that i absolutely detested ferrying all those troops across the pacific.
i guess you could do the 'immobile' unit thingie w/ the soviets or make their unit production capabilities dependent upon the tech tree (ie farther along than the other civs).
overall though, i like your ideas
 
All those added civs, and no Communist China? I was dissapointed when they were left out of the Pacific Conquest, considering Mao's guerrilla tactics, did more damage to the Japanese then the Nationalist.


Who is the leader for Xinjiang Uygur?

Still looks great though!
 
Originally posted by El Justo
...who is the red around british columbia? the brits?
i know that when i played the americans in the c3c pacific war scenario that i absolutely detested ferrying all those troops across the pacific.
i guess you could do the 'immobile' unit thingie w/ the soviets or make their unit production capabilities dependent upon the tech tree (ie farther along than the other civs).
overall though, i like your ideas

Yeah, 4 Canadian cities are part of the Commonwealth. Putting Soviet units later in the tech tree is good. It's also given me another idea. :) I'll put some "Enable Military Alliance" tech close to the end, as well. This way no-one can get the Russkies in too early. Make it Flavored for the Allies too, so AI Japan can't ally with Russia.

Originally posted by bombshoo
All those added civs, and no Communist China? I was dissapointed when they were left out of the Pacific Conquest, considering Mao's guerrilla tactics, did more damage to the Japanese then the Nationalist.


Who is the leader for Xinjiang Uygur?

Still looks great though!

DAMN, I can't believe I forgot about the Commies!!!!! :wallbash:

Do you know what cities they controlled, or the general vicinity???

What about the Commie units???

Should the Commies be at war with the Nationalist???

As for the leader of the Uygurs, I have no idea. I just put the name of 2 cities in there. :o

----------------------------------------------------
EDIT: OK, did some quick Google searches. (gotta love the internet.)

The Communist in 1941 had their base in Yan'an in the Shaanxi province. Additional city is Wuqizhan. Also, I might give them Xi'an (Sian) since that's where the Nationalist leader was held when he was kidnapped.

I think they should be in locked war with the Nationalist, as in 1941 they were not cooperating. Although, they weren't actually fighting either, they were just building up for the upcoming civil war.

Anymore help is welcomed. :)
 
Have you seen 'Storm Over the Pacific'?

It's an inprogress mod - which, I think, was planned prior to the Conquests release of a similar one.

Goto
http://www.cdgroup.org/forums/tbs/civ3/index.php?h=1&pf=457

EDIT oops, not much there for public consumption, though there's plenty in private - anyway, the map is complete and I haven't been up to date as to other aspects.

;) Just thought you might be interested.
 
Ok, I would be suprised if you knew this, but the leader for XinJiang should be General Ma (weird name) He was a powerful warlord, and his territory was even accepected as an independant country, by some muslim states.

The communist capital was Yenan, with another large base at Sian. to best trace their territory, essentially give them the cities that lay just outside the Great Wall. They should not be at war with the Nationalist, because they were both in a truce to beat the Japanese. However they should also not be a locked alliance, because before the Japan was even fully defeated they did begin to fight again.


Units should be almost entirerly guerrillas with a few infantry, maybe an even better then standard for the unique unit. Towards the end of the scenario (say late 1944) they should get some Soviet tanks, and more andvanced units.
 
Originally posted by El Justo
hey Mr Black...i could help out a little after we are through with our Vietnam War scenario.

btw, all of your scenarios are cool:cool:

Hey thanks El Justo, what's left to finish is finding out some info about USSR, PediaIcons and then some play testing. The great thing about this Scenario is that Firaxis already did most of the work for me! :D

I'll check out ya'lls Vietnam Scenario when you all finish. Isn't it over 30mb's, or something. :eek: When it's complete I'll give some feedback. :)

Originally posted by bombshoo
Ok, I would be suprised if you knew this, but the leader for XinJiang should be General Ma (weird name) He was a powerful warlord, and his territory was even accepected as an independant country, by some muslim states.

The communist capital was Yenan, with another large base at Sian. to best trace their territory, essentially give them the cities that lay just outside the Great Wall. They should not be at war with the Nationalist, because they were both in a truce to beat the Japanese. However they should also not be a locked alliance, because before the Japan was even fully defeated they did begin to fight again.


Units should be almost entirerly guerrillas with a few infantry, maybe an even better then standard for the unique unit. Towards the end of the scenario (say late 1944) they should get some Soviet tanks, and more andvanced units.

Thanks for telling me about XinJiang leader, General Ma. :) Yeah, I’m giving the Maoist guerillas 2 movement as well.

OK, below is a map of the cities I have in the scenario. The communist cities make everything pretty tight.

I’m pretty sure you can tell, but in case you can’t……….
Red = Communist
Yellow = Nationalist
White = Japan

Are you saying Sian should be under communist control??? The Firaxis guys put a lot of units in this city, including 2 Fighters.

I have the city of Yunchuan with the name Ningxia, because that’s what Firaxis had. Is that right?

What about the cities of Linhe and Wuhai and in the west Yumen, are those more communist cities???

Putting the Nationalist and Communist in locked war was a bad idea. They both went after each other pretty hard, while the Japanese moved around freely in the north. :o
 
Hey thanks El Justo, what's left to finish is finding out some info about USSR, PediaIcons and then some play testing. The great thing about this Scenario is that Firaxis already did most of the work for me!

nice...some cool UUs would make this scenario very, very good. do you plan on using VP locales? how about the tech tree? are you leaving it as is? or do you plan to add to it?

yeah, the vietnam war scen has 30-some units added :eek: and some building and leaderhead/flic graphics.
i know it's a lot. but i guess it's needed for authenticity's sake
 
The VP's will be the same, they tell the Japanese AI that they have to go to Indonesia. But the VP victory scoring will be higher, so that Japan won't win within a few turns.

I've added a 'Diplomacy' tech to the tree, which allows Military Alliances for the Allies. Nothing more is needed there, I think.
 
I think the city Sian, was communist, before the war, but they let nationalist forces base there. It went back aimidiatly after.

I wouldn't give the communist too many cities (5 max), but the ability to make cheap units to make up for it. Whuhai stayed nationalist for a while, Linhe could be communist or left out, and Yumen not sure...just whatever balences best.

They weren't concerned with cities much at that time anyways, and were based mostly in hidden camps, and small villages.
 
Originally posted by bombshoo
I think the city Sian, was communist, before the war, but they let nationalist forces base there. It went back aimidiatly after.

I wouldn't give the communist too many cities (5 max), but the ability to make cheap units to make up for it. Whuhai stayed nationalist for a while, Linhe could be communist or left out, and Yumen not sure...just whatever balences best.

They weren't concerned with cities much at that time anyways, and were based mostly in hidden camps, and small villages.

Thanks for all the info bombshoo. :goodjob:

I think I'll leave out Whuhai and put in Linhe for the communist. The Nationalist already have a lot of cities anyway.

For Sian, I think they should be communist. THe starting units already there isn't a big deal anymore, since they are still going to be fighting the Japanese and not each other. Maybe I'll just rename them, or something.

This would then give the Communist 4 cities, with a big base at Sian. And then if your playing the Communist and Japan is defeated, you can go ahead and conquer the rest of China. Just like in real life. :)
 
cool, looks good i look forward to playing it
 
bombshoo said:
All those added civs, and no Communist China? I was dissapointed when they were left out of the Pacific Conquest, considering Mao's guerrilla tactics, did more damage to the Japanese then the Nationalist.


Who is the leader for Xinjiang Uygur?

Still looks great though!


Communsit China didn't exist til lafter the War.
 
No, they were a faction definatly. Not an independant nation, but a seperate goverment. Something like Western Saharah today. Chaing Ke Sheck chased Mao out of south China on what would be come known as the "long march", to the desolate north. It always angered me, that Firifax didn't even really combine, they just purley left them out, which was inacurate.

I don't know why this topic was randomly brought back up anyways, the actualy scenario that mr.black did has been finished for about 2 monthes.
 
mongolia and the ussr shold be in a millitary alince, as thay whear in realy life. and when the sovets invaded in 1945, so did monglia invade with them. (mongolia shold have mostly old calvery units for offens, allmost no tanks at all, maby 1 or 2 tank units of that at all. it shold have No air craft at all)
 
Thats true, you should intergrate them. The military alliance would be best, but a max of 4 are allowed and he had to use them all.
 
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