Citymod

Paasky

Good News Everyone!
Joined
Nov 19, 2003
Messages
2,062
Location
Vantaa, Finland
I'm working on a citymod, where every tile represents a block. Most city improvements are either small or large wonders, and the timeline is 1930-2009. Aircraft would have unlimited range OR ranges up to 500, so bombs could be loaded into planes. (No bombs, no bombings) The mod isn't even playable, and if anyone has Automagic 4, it would be most appriciated for old cars and other units. This propably wont be good with the AI, as so many game concepts will be changed.


- UNITS -
All units would take away population (an infantry 1, a car 1, but a tank would take 4). All healthpoints are 1, but the retreatingpoints are larger. Tanks will of course have more health. Most units will bombard, except thugs & such.


- POPULATION -
Each pop. number would be the number of people living in the block.


- TERRAIN -
Most terrain will be changed:
Desert -> Sand
Plains -> Asphalt
Grassland -> Grass
Tundra -> Concrete
Floodplain -> Small Houses
Hills -> Flats
Mountains -> Skycrapers
Forest -> Trees
Wetlands -> Bushes
Coast -> Shore
Sea -> Lake
Ocean -> River

All buildings will be flagged as impassable with wheels, and all other than foot units will be wheeled.


- TECHNOLOGIES -
Every year will be its own technology (1931, 1932, 1933, etc). They will also have a research time of 10-14 turns.

- TIME -
Time is measured in months. The entire game will take 960 turns + 40 in the future era.


- CITIES -
Cities will be in the center of blocks. ie:
(B=Building tile, C=City, R=Road)
R R R R R
R B B B R
R B C B R
R B B B R
R R R R R

Cities will this way represent a block, or in the countryside, important locations (like the flags in BF1942).


- CIVILIZATIONS -
Civs will represent different gangs fighting for the city. Also The Police and FBI will be done as their own civ. Also there will be the civilian population, which can only build workers and stuff.


- SCENARIOS -
Scenarios will be totally selfmade, as random maps would look wierd. Right know I'm thinking of these kind of scenarios:

Appleville, Alabama
A small town surrounded by farmland.

Grandopolis, Michigan
A Big city with some out-of-town farms. Two Rivers and an island between them.

Takriville, California
Huge suburbs with a bit of coast, and a small town centre, Downtown.


- RESOURCES -
Resources will be almost totally remade, but U'm still tossing around with ideas on how to make them / what to make them. (Will the resources be found in or out of the city, will the resources be raw or manufactured, etc.)


That's all for now, I'm waiting to hear feedback!
ps. If anyone wants to help, PLEASE DO! (Post #4 for more info)
 
You look like you've put a lot of work into this! I would love to help but I don't know what to do so I will just give friendly advice.

I love the idea for this mod since it is so creative and different from every other mod. It will be a huge undertaking though, a very large job to do. How much do you have done already, in terms of graphics?

BTW, what will cities on the map represent?
 
List of Things To Do

-------------------------------------------------------\

- UNITS -
Everything. Cars, thugs, tanks, airplanes. Anything that had an importance. Post #9 for the complete list

30's (Import from Mafia?)
- 30's Cars
- 30's Gangsters
- 30's Aircraft

40's
- 40's / WWII Cars
- WWII Tanks
- WWII Infantry
- WWII Aircraft

50's
- 50's Cars
- 50's Foot units
- 50's Aircraft

60's
- 60's Cars
- 60's Hippies & Cops =)
- 60's Aircraft
- Anything to do with the Vietnam War

70's
- 70's Cars
- 70's Foot Units
- 70's Aircraft (Jets!!!)

80's (import from Vice City?)
- 80's Cars
- 80's Foot Units
- 80's Aircraft

90's
- 90's Cars
- 90's Foot Units
- 90's Aircraft
- Anything to do with the Gulf War

2000+
- Ultra Modern and Futuristic stuff

-------------------------------------------------------/

- CITY GRAPHICS -
I'll be doing the outer city graphics today.


- TERRAIN GRAPHICS -
Hopefully Kenta'arka will help on this, as the graphics look quite good.
 
You can't put the Aerial view in, as it's disabled in scenarios since C3C.

I've been working on a similar mod, but it seems I won't have time to work on it in near future, so you maybe want to use some of the graphics I made? I posted a preview here
 
IF ANYONE HAS AUTOMAGIC 4D (FORMERLY JET3D) PLEASE GIVE IT TO ME! IT IS NECCESARY FOR CREATING UNITS!

Automagic 4D works this way (I think): Open a model, and it does the unit movements and flics for you! As most of the important cars have been modeled already, it would be a matter for importing and exporting to get them to Civ3!

If you know of another program that does the same thing, PLEASE INFORM ME!

(sorry for the CAPS, but this is important)
 
NEW UNITS

If you have any info on what cars/other ground units would be good, please make a suggestion. If it is already downloadable, please give the link too.

- AIRCRAFT -
Douglas DC-3, 1934
Ford Tri-Motor, 19??
Fighter planes, Bombers, etc.
Suggestions please!


- CARS -
Suggestions please!


- FOOT SOLDIERS -
Suggestions please!


- TANKS -
Tiger, 1943
Suggestions please!


- OTHER -
Hippies, 1963?
Suggestions please!
 
Originally posted by Kenta'arka
You can't put the Aerial view in, as it's disabled in scenarios since C3C.

I've been working on a similar mod, but it seems I won't have time to work on it in near future, so you maybe want to use some of the graphics I made? I posted a preview here

Yes please, they look great!
 
With Kenta'arkas Graphics as Mountains, and a little editing done on the Hills. I still need to make the Roads, Plains should be Asphalt, and Tundra concrete. But this is the general look.

EDIT: Part of the road graphics have been done, for this screenshot ;-)
 
Well, one thing I though of for a 'mafia esque' mod is flagging cars as Air units so they do 'Drive bys'., But. .whatever.
 
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