rcoutme
Emperor
I would like to see Civ4 not waffle on future techs so much. I realize that seeing into the future is not something that the writers and programmers at Firaxis are experts at, neither am I. Instead, future techs should give little bonuses here and there. For instance, future techs could have topics and then assign a random bonus to the stuff related.
The easiest ones to visualize are units. If I researched future tech in aerospace then my aircraft could be upgraded (or get it automatically) to gain +1 on one of their traits (a/d/m/b). If I researched ballistics, then one of my units could be upgraded +1 attack. If I researched fiber technology then one of my units could receive +1 defense and so on.
Since this would only affect one unit, the other units would have to be researched up as well if the player was looking for such bonuses. In addition, some future techs could be researched to allow another building type. Researching "Scientific Research" could have a % chance to create a new building that increased science output in a city, ditto with production, commerce etc.
The easiest ones to visualize are units. If I researched future tech in aerospace then my aircraft could be upgraded (or get it automatically) to gain +1 on one of their traits (a/d/m/b). If I researched ballistics, then one of my units could be upgraded +1 attack. If I researched fiber technology then one of my units could receive +1 defense and so on.
Since this would only affect one unit, the other units would have to be researched up as well if the player was looking for such bonuses. In addition, some future techs could be researched to allow another building type. Researching "Scientific Research" could have a % chance to create a new building that increased science output in a city, ditto with production, commerce etc.