New units + techs

civ_is_my_life

Chieftain
Joined
Apr 17, 2004
Messages
9
Several techs and units they should make are:

Techs
Advanced Espionage- Gives the ability to hire assassins (enemy units that kill their own Great Leaders and Armies) and informers (units that inform about the whereabouts of enemy troops out of your line of sight), plant rebelling citizens in enemy cities

Programming- Allows Hacker, Comm Satellite Network

Units
Hacker- non-combat unit that can disable Mech units

Double-Agent- unit built on your orders from an enemy city. Disguised as an enemy, but sabotages production etc. without enemies ever finding out

Wonders

Comm Satellite Network
Gives Hackers ability to self-destruct mech units within bombard range

Worker Functions
Hijack- Allows workers to take control of enemy mech. units
 
Here are some of my suggestions for Civ3 at the time.

Technology

1. The Canoe
2. The Calendar
3. Mythology
4. The Plough
5. The Mill
6. Humanism
7. Biology
8. Optics
9. Enlightenment
10. Human Rights
11. Social Security
12. Cybernetics

Units

1. Shaman
2. Canoe (obviously)
3. Ship of the Line
4. Balloon
5. Airship
6. Hovercraft

The next question is, of course, which ones will have to go.
 
Umm. What's that all about mech. infs? Just HOW on Earth do you disable a whole battallion of mechanized infantry? With a computer virus, I presume? Just like in Independence Day?

Mechanized Infantry are actually simply infantry that uses transport vehicles and others to help them in their tasks (in other words: all contemporary infantries are mechanized). You can't disable, self-destruct, hijack them with hackers!? There are thousands of soldiers there...
 
I have to agree with Shyrramar. The units in Civ are actually meant to represent at least division level and in the smaller games (i.e. standard size and smaller) they would represent army group size. This is between 15,000 and 100,000 soldiers! There is no hacker system on the planet that would disable such a large fighting force. It might hinder it slightly, but that would be the worst of it.
 
support the idea of advanced espionage.. i belive in civ3 espionage is not presented good. about new units.. some no-nationality (pirates like) land units could be done.. but like only at certain goverment tipe (etc. communism or democracy.. )commandos like,(12.8.1) high cost of it.(120shields). stealth.. like secret ops kind of thing.. but there should be limited number of that units

a unit to transport troops on ground (armoured truck (1.8.2) or truck (1.3.2) at first would be great).. maybe a smaller but faster jeeps.. (2.2.3-all terrains as roads)

and helicopters should land on carriers...

defenetly put guerilla back (4.4.1-all terrain as roads) and it should like 40 or 30shields to help a weak nation build some army.. becouse its really irritating in modern times and some build longbowmen and warriors.. c*mon..

perhaps after adding a new tech - fussion - there could be a new unit - fussion tank (30.20.4-can hoover over shallow waters) and pulse destroyer (12(6).10.7)..this one is from CtP

just ideas, some might be good
 
Originally posted by rcoutme
I have to agree with Shyrramar.

Oh, you HAVE to now, don't you?! Is it really such a bad thing to agree with me?! What have I done to deserve all this contemption?? You must start your comments by first making it clear that you are VERY SORRY that you HAVE to agree with ME!!?? Do you know how that makes me feel?? My mother used to say to me that: "Son, you'll never become anything more than a door mat. You are stupid and ugly and the only reason I am giving you your piece of bread a day and that shirt, is because the law forbids me to just leave you on a wind-smitten cliff to feed the vultures." But I have tried! I really have, and once I almost achieved something, but it was on accident, and it is just the people like you that really put me down again! This really ruined my day....



















:D
 
I would love to see some cyber warfare possible by the end of the modern era.

New Techs
Nanotechnology (prerequisites: Miniaturization and Synthetic fibers). Allows certain spaceship parts. Pre-requisite for superconductor. Units???

Digital communication (prerequisites: Laser and Satellites).
Allows units:
[Predator] Drone: Air unit. Can be set to recon a larger radius than fighter jets. Capable of non-lethal bombard. No air superiority possible.
Automated [stryker] Convoy: Non combat unit. Doubles healing recovery in the battlefield when in a stack of units. (This represents the autonomous supply convoys under development)
Wired infantry: improvement to mech infantry

Basically, the future of combat is autonomous drones and humans that are networked together with real-time information of the battlefield. This can be represented without going too far into a fantasy future.
 
Originally posted by Pirate
I would love to see some cyber warfare possible by the end of the modern era.

New Techs
Nanotechnology (prerequisites: Miniaturization and Synthetic fibers). Allows certain spaceship parts. Pre-requisite for superconductor. Units???

Digital communication (prerequisites: Laser and Satellites).
Allows units:
[Predator] Drone: Air unit. Can be set to recon a larger radius than fighter jets. Capable of non-lethal bombard. No air superiority possible.
Automated [stryker] Convoy: Non combat unit. Doubles healing recovery in the battlefield when in a stack of units. (This represents the autonomous supply convoys under development)
Wired infantry: improvement to mech infantry

Basically, the future of combat is autonomous drones and humans that are networked together with real-time information of the battlefield. This can be represented without going too far into a fantasy future.

I think that most of those add nothing new into the game. We do not need anymore spaceship parts, nor is there any need to change the prerequisites. Nanotechnology based units? Now you are somewhere in the end of 21st century...

Unmanned air units would be possible, but I don't see the need. Now that convoy-unit is a good idea. It would bring something additional to the game while not (perhaps) being extra-laboursome. What comes to wired infantry: would they be just another kind of the same-ol'-same-ol'?

What I am arguing here is that there is no need for new units, if they do not bring any new aspects to the game. Modern times are already "just a better industrial ages" and that is why so few people play that far. If a unit has just better stats than some other, it only creates another round of upgrading, and that's all.
 
Ok I have one sugestion right now:
Fiber Optics.
I'm not sure if any one has used this in civ yet I'v worked with it befor and it has some good comunication purposes. It may be the same thing as syntheticfibers I dun'o.
 
Ok I thought of some more ideas.
dog-mushing
the snowmobile
the snowshoe
For greater tundra traval these can transport foot units where they can normaly not go.
these units could act like a cheriot and attack, or act like artilary units and could be captured
 
I suggested on another thread that there should be an industrial age tech called telegraphs. This enables cities to build telegraph stations and workers to build telegraph wires. The cities connected to the capitol would have their corruption reduced by alot. Then more corruption reduction with telephone wires. Also radio should reduce corruption regardless of connection to the capitol.
 
Shyrramar: OUCH!!!

Anyways, one of the things that cIV needs to do is make units obsolete even when they no longer upgrade. No matter what you pay those soldiers, they ain't gonna go agin' those tanks with spears (regardless of the cIII likelihood of survival).
 
Thats my "first post" but really I forgot my last password and made another account.
 
new tech: Anit-Submarine Warfare
new units: (modern)frigate, ASW helo
 
Originally posted by rcoutme
I have to agree with Shyrramar. The units in Civ are actually meant to represent at least division level and in the smaller games (i.e. standard size and smaller) they would represent army group size. This is between 15,000 and 100,000 soldiers! There is no hacker system on the planet that would disable such a large fighting force. It might hinder it slightly, but that would be the worst of it.

The hacker could use a bombard type of attack, only hurting the unit slightly.
 
If this were the case, then why make the hacker? If it will not do much damage, why spend all of the money. If you want hackers, have them do economic damage to a civ (which is probably much, much more realistic anyways).
 
Originally posted by Shyrramar
...What I am arguing here is that there is no need for new units, if they do not bring any new aspects to the game. Modern times are already "just a better industrial ages" and that is why so few people play that far. If a unit has just better stats than some other, it only creates another round of upgrading, and that's all.

Good criticism. But really what I wanted to propose are some technologies that are a bit more current. If they were implemented as stand-alone improvements then I agree that they would be adding more of the same, just more advanced.

But these technologies could be useful if the modern era is changed to be more fast paced and tech intensive. Less city micromanagement for starvation, less individual worker actions and faster global transportation, more variety of diplomatic agreements, non-military conflict, industrial sabotage and cultural domination.
 
I would like to see an attack helicopter, like in Civ II (in addition to the transport one).
I would also like to see destroyers be able to carry one helicopter each (but not other air units, except possibly cruise missiles).
Having a very late modern age tech give you those unmanned robot planes would be cool too.
Finally, I wish there were some type of bomber other than old-school WWII era and stealth bomber. There should be one more, in between those two in tech (there are three fighters already...) - perhaps heavy bomber? The graphic could look like a B-52, possibly.
 
i dont like the fact that 1 unit dominates a time period, it seems like in medieval times all anyone builds is knights, civ4 should have more units, not alot, but a few more. certain units should counter others.

ex-machinegunnner counters infantry
-tanks/artillery counter machinegun

just some ideas
 
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