Aussie_Lurker
Deity
OK, I have to say that one of the things I REALLY liked about CtP I and II was that your cities population never stopped at arbitrary level, but simply continued to increase indefinitely. It has ALWAYS bothered me that, in civ, if you don't have an aqueduct your cities stop at size 8, and size 12 without a hospital-RUBBISH!
Instead, like in CtP, a lack of this infrastructure should simply lead to an increase in unhappiness, pollution, crime and unemployment! Overpopulation should obviously also increase the chance of emmigration and disease! All of this would then represent the flip-side of the economic growth provided by population growth.
So, what things can alleviate some of the downsides of population growth? Hospitals, Waste-treatment plants, food and water distribution networks, communications/transport/ energy networks, suburbs, apartment blocks and arcologies all help, as do cinemas, theatres and other happiness generating improvements. Of course, all of this infrastructure will cost money to maintain-which could mean increasing taxes to cover them (which, in itself, could make people unhappy
!)
Also, food alone should not be the only factor in determining population growth. Certain Government-types, religions, improvements and laws should boost the rate of growth above the normal levels associated merely with food. Low standards of living (as reflected through lack of resources or money), poor education and low levels of welfare should also boost population growth rates (just look at many 3rd World nations-or the USA-to see what I mean). Lastly, high levels of immigration will also boost population (though not growth rates!)
Obviously, then, certain governments, religions, improvements and laws will help to reduce population growth-as will high standards of living, good education and high levels of welfare.
Anyway, I guess what I'm hoping for is a more accurate population modelling system-one that isn't necessarily MORE complex, but which adequately takes into account the pro's and CON'S of increasing population! I'd like to know what the rest of you guys think!
Yours,
Aussie_Lurker.
Instead, like in CtP, a lack of this infrastructure should simply lead to an increase in unhappiness, pollution, crime and unemployment! Overpopulation should obviously also increase the chance of emmigration and disease! All of this would then represent the flip-side of the economic growth provided by population growth.
So, what things can alleviate some of the downsides of population growth? Hospitals, Waste-treatment plants, food and water distribution networks, communications/transport/ energy networks, suburbs, apartment blocks and arcologies all help, as do cinemas, theatres and other happiness generating improvements. Of course, all of this infrastructure will cost money to maintain-which could mean increasing taxes to cover them (which, in itself, could make people unhappy

Also, food alone should not be the only factor in determining population growth. Certain Government-types, religions, improvements and laws should boost the rate of growth above the normal levels associated merely with food. Low standards of living (as reflected through lack of resources or money), poor education and low levels of welfare should also boost population growth rates (just look at many 3rd World nations-or the USA-to see what I mean). Lastly, high levels of immigration will also boost population (though not growth rates!)
Obviously, then, certain governments, religions, improvements and laws will help to reduce population growth-as will high standards of living, good education and high levels of welfare.
Anyway, I guess what I'm hoping for is a more accurate population modelling system-one that isn't necessarily MORE complex, but which adequately takes into account the pro's and CON'S of increasing population! I'd like to know what the rest of you guys think!
Yours,
Aussie_Lurker.