In Civ 1-3, the only way to change the length of the game (besides winning or losing before modern times, of course) is to change the size of the map you play on. With a smaller map, there are less units to move and less cities to manage on each turn, so turns take less time, but there are always the same number of turns between 3000 BC and mandatory retirement (2050 in Civ 3).
How about a seperate option in the startup menus that allows you to choose "Quick game/Standard game/Long game" independantly of map size? I often play small or tiny maps because I have a job, a wife, and a kid: Civ doesn't get the time it used to when I was in college. I'd prefer to play on bigger maps, with more cities and more units, but those game just take too long for me these days. Likewise, I'm sure there are people at the opposite end of the spectrum: people who love to play really long games, but who'd prefer not to have to use the hugest maps because they think its boring to move so many units and manage so many cities.
So here's what I'm proposing: in addition to map size (which would of course still have a major impact on how long a game lasts), there would be this additional selection. If you chose "Standard game" things would be as they are now (I believe there are 500-something turns per game?). "Quick game" would make each turn twice as many years, so that 3000BC-to-Retirement was only half as many turns. The number of turns to research techs, and probably the number of shields to build improvements, units, etc, would get cut in half to compensate. On the flip side, "Long game" would have twice as many turns as "Standard" (modern times, currently at 1 year per turn, would have to either encompass more years total, or switch to a "winter/summer" scheme to fit 2 turns each year).
Someone with only a few hours to burn could theoretically play "Quick game" on a Tiny map, and someone who wanted a truly epic game could play "Long game" on a Huge map. But more importantly, for a reasonably short game, you could do either a small map with the standard number of turns or a standard (or maybe large) map with fewer turns, and likewise for a reasonably long game you'd have the option of a standard map with extra turns in addition to the current large/huge map option. What the heck, you could even play a long game on a tiny map, or a quick game on a huge map. That last one might appeal to people who don't want the game to take forever but who want to have as many opponents as possible.
Anyone else think this is a worthwhile idea?
How about a seperate option in the startup menus that allows you to choose "Quick game/Standard game/Long game" independantly of map size? I often play small or tiny maps because I have a job, a wife, and a kid: Civ doesn't get the time it used to when I was in college. I'd prefer to play on bigger maps, with more cities and more units, but those game just take too long for me these days. Likewise, I'm sure there are people at the opposite end of the spectrum: people who love to play really long games, but who'd prefer not to have to use the hugest maps because they think its boring to move so many units and manage so many cities.
So here's what I'm proposing: in addition to map size (which would of course still have a major impact on how long a game lasts), there would be this additional selection. If you chose "Standard game" things would be as they are now (I believe there are 500-something turns per game?). "Quick game" would make each turn twice as many years, so that 3000BC-to-Retirement was only half as many turns. The number of turns to research techs, and probably the number of shields to build improvements, units, etc, would get cut in half to compensate. On the flip side, "Long game" would have twice as many turns as "Standard" (modern times, currently at 1 year per turn, would have to either encompass more years total, or switch to a "winter/summer" scheme to fit 2 turns each year).
Someone with only a few hours to burn could theoretically play "Quick game" on a Tiny map, and someone who wanted a truly epic game could play "Long game" on a Huge map. But more importantly, for a reasonably short game, you could do either a small map with the standard number of turns or a standard (or maybe large) map with fewer turns, and likewise for a reasonably long game you'd have the option of a standard map with extra turns in addition to the current large/huge map option. What the heck, you could even play a long game on a tiny map, or a quick game on a huge map. That last one might appeal to people who don't want the game to take forever but who want to have as many opponents as possible.
Anyone else think this is a worthwhile idea?