3000BC
There are no good choices in this situation. Attacking with the warrior could cost the unit, then the granary and meanwhile the city riots. Shifting to an archer or spear won't finish in time.
Press enter with a firm grip on the worry beads.
And the worst happens. The warrior dies and the granary is destroyed. And of course Mecca riots once the MP is gone
T1 2150
Jabba scurries away from approaching barbarians. Mecca starts another warrior. Konki climbs a hill and spots a barb encampment and another border. ENtertainment tax goes up to 30%
T2 2900
Jabba meets China
He'll offer Masonry for 100g It is too rich for me as there is no one to buy it from us. His offer is the best, though.
Konki scurries away from Goth towards border which belongs to Scandanavia.
T3 2850
Mecca gets its MP back and starts an archer. Konki spots a village.
T4 2800
...and we get a ville on the eastern side of Scandanavia in the desert between two little saltwater bays. It will be good for unit support until we get our second town. Build a warrior and a worker, then abandon.
The Chinese and the Vikings are conducting unit advancement exercises on the Mauryan camps in the neighborhood so there is a steady stream of refugees coming our way.
T5 2750
Exploring
T6 2710
Mecca builds an archer and starts a settler due in 4 with growth in 4.
Konka meets the Americans east of Medina.
T7 2670
Explore some more and find Chinese southern border
T8 2630
Iron working is known to all but Spain who has Alphabet and Masonry, and Ragnar doesn't know his letters yet. So trade Ragnar150G + 2gpt for IW. Then trade IW +5gpt to Spain for Alphabet, Masonry and 10g. Then trade Alphabet to Ragnar for the Wheel and 110g and The Wheel back to Isabella for 19g + 1gpt. As a result we are at tech parity with all and up Alphabet on Mao who has no money and the Treasury is about where it was when I started (141g+2gpt with Masonry due in 14).
(Got so excited with all the horse trading forgot to take pictures)
Scouts running from barbs (east) and checking out China (north).
There is iron in the hills along the river to the NE
T9-T10 2550
Waiting for settler to finish and exploring.
Mecca finishes settler starts warrior. Just as settler finishes the Chinese and Vikings herd a Mauryan right in front of him.
Regular archer whacks the Mauryan and promotes so settler follows.
Have fun
Proposed next settlement, on a hill and river with floodplains, leads to the iron and a floodplains wheat.
Note: we may not need to put a granary in Mecca for a 6 turn warrior/settler output. Haven't checked the numbers but with all the cattle and bonus grass lands I think it's possible.