From the DoI and Military Department.
DoI Instructions:
Do these after any needed military worker actions. (Worker actions that speed up our invasion take precedence).
Mine 3 desert tiles in Internal. 1 NW, N, and NE. Make sure it's using 3 floodplain tiles.
Chop down the Liebling Forests and mine them.
Finish railing and mining the tiles in "Steal This City". Clear the jungle in that area.
Wake up the German worker in Munich and have him clear the jungle in Hisse-taure.
Note: All turns are based on an expected outcome.
Turn 0
Galleon Project
Take the following into "Sandy" (Norwich province - former Indian lands).
7 (non-elite) warriors (they are scattered about the land. Use F3 to locate them better)
5 swords
1 archer
With Sandy on a galleon build, disband all of these units into the city. (A Galleon will be built next turn).
Villa Park Rail
Move 1 native worker, and 3 foreign workers to the tile 1 west of Villa Park. They will all build a road and rail next turn.
Happy City Rail
Move the 2 workers 1 south of Brieux, and build a rail on the tile 1 east. Have 4 more foreign workers in the nearby area (1 south) build a rail on the hill that the current worker is working on.
Other Orders
Build a rail 1 tile SE of Desseche with 2 native workers. Then build 2 more rails on the tiles 1 and 2 south of the above mentioned workers.
Move the infantry that's on the iron mountain by Camelot one north onto the railroad.
Move the cav in Montpellier to Happy City.
Move the infantry in DR to Desseche.
Move the infantry in Montpelier to Munich (and rename that city)
Move the 2 infantrys in Mister Roger's Neighborhood into Munich.
Move the Musketeer by Steal Rubber into Steal Rubber and fortify it.
Wake the infantry in New Gondolin and fortify him over the workers 1 SE of Desseche.
Wake the infantry in Anarchyisgodville and fortify him over the workers 1 S of the above mentioned worker.
Wake the infantry in TBC and fortify him over the workers 1 S of the above mentioned worker (the tile with a cav unit on it).
Wake the infanty 1E of Camelot, and fortify him in Russka.
Move the regular infantry by Russka to Happy City.
Move the vet infantry in Vandopolis into Desseche.
Move the reg infantry in Vandopolis into Brieux.
Move the reg infantry in New Edessa into Happy City.
Move the vet Infantry in Fallsong into Russka.
Continue starving recently conquered cities, especially those that are, and were resisting. This reduces the flip risk.
Turn 1]
Do *NOT* touch the galleon in Sandy just yet!
Activate the worker group by Villa Park and build a road and rail.
Build a rail 1 south of Caesarea.
Build a rail on the horse resource that's between Caesarea and Munich (the stack of artillery are on there).
Move an elite cav onto the rubber tile by Hannover, but do not attack.
Move an elite cav in Camelot onto the mined grassland SW of Salzburg, but do not attack.
Move an elite cav in Camelot onto the tundra 1 NW of Dortmund, but do not attack.
Move an elite cav in Red Sky 1 north of Frankfurt, but do not attack.
See which ones have rifles, muskets, pikes, or even spears.
Move the army in Villa Park into whatever city has a rifle, or musket (preferably, the eastern cities incase it needs to make a quick exit).
Attack the rifle/musket with the army. If there are no rifles/muskets, attack anyway!
Please keep me up to date as to which cities have what units before each attack. There is a regular cavalry unit in Anwerp. If you see any weak units left over (warrior, archer, longbow) attack it with the regular cav.
The Priority list (try to attack this this order) for this turn is:
Hannover
Salzburg
Dortmund
Frankfurt
Colonge
Stuttgart, then all surrounding tundra cities.
Since I don't know the precise out come of the battle, do the following:
If we take out Hannover, build a rail 1 and 2 tiles west of the city.
If we take out Salzburg, build a rail 2 and 3 tiles east of Munich (to be renamed), and 1 tile south of Salzburg. Be sure to defend the workers with extra infantry.
If we take out Dortmund, build a rail 1 and 2 south of Munich, and 1 east of Dortmund. Also build a rail 1 south of Dortmund.
If we take out Frankfurt, build a rail 1 and 2 tiles north of the city. Also build a rail 1 south of the city.
If we take out Colonge, build a rail 1 and 2 tile north of the city.
If we take out Stuttgart, build a rail 1 NW of the city, and 1 E of the city.
If we happen to take out Bremen, build a rail 1 N and 1 SE of the city.
There is a chance that we may take out the entire German mainland this turn. If so, find 4 cavs with movement left (preferably elites with 4 or 5 hp. Next would be vets with 4 hp), and load them into the galleon in Sandy. Take the unit to the city, and press the "Load" Button. If you can't find 4 cavs, put in some vet Infantry (or elite if we have any). Or, if you want to be safe, put 3 cavalry and 1 infantry into the galleon.
Move the galleon so that it reaches the German border next turn (on the NE side of New Hamburg).
Turn 2 (1390AD)
Unload the Galleon.
Turn 3 (1395AD)
Attack any units that might be outside of New Hamburg.
Attack New Hamburg (it's size 1, so it will most likely be auto-razed).
Keep those Cavs there for a future war with Egypt.
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By battle's end, we will have 88 cities, and possibly 90 if we fill in 2 "holes" within our borders. This is about how many defenders we need. We'll build more later.