Turnchat instruction thread - Wednesday, April 28: 20:15 GMT, 15:15 EST

Bootstoots

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All officials empowered to post instructions are to do so here. All instructions must be posted within one hour of the turnchat to be valid.

This is not a discussion thread
 
Micromanagement
If you follow (against my official protest) the DoI advised worker actions for Internal, please mm to NOT work the newly mined desert squares, but irrigated ones.

Special instructions for Vandelay
The turn BEFORE Deux Riviere builds Universal Suffrage, please check whether any of the AIs knows Free Artistry. If yes, trade for it and switch Vandelay's queue to Shakespeare´s, Wall Street.
The turn AFTER Deux Riviere builds Universal Suffrage, please check whether any AI wonder builds are going on; if yes, do nothing, if no switch Vandelay queue to Wall Street, Palace.


Build Queues
Cijam: switch to artillery, always artillery
St. Octaviansburg: Heroic Epic, galleon, galleon, ironclad
Raven's Flight: cathedral, bank
New Falcons Heaven: galleon, galleon, galleon, bank
Cabaret Voltaire: harbor, temple, cathedral
Ooligaria: always artillery
Internal: switch to bank, cathedral
New Morgana: university, cathedral, bank
Sharkeygrad: courthouse, aqueduct (no change)
Kadessa: harbor, cathedral

standing wishes
once a tile is improved (railroaded), if possible please mm city in order use "best" improved tiles

worker actions in Audiac
mine desert SE of Ooligaria
mine 1 irrigated desert at New Morgana
mine 1 irrigated plains at New Falcon's Heaven
Official protest: do NOT listen to the DoI instructions below wrt Internal ;)
otherwise please keep on railroading
and I at least road each and every tile (with 1 worker only) in order to clear pollution faster

Rush Jobs
none
 
From the DoI and Military Department.

DoI Instructions:

Do these after any needed military worker actions. (Worker actions that speed up our invasion take precedence).

Mine 3 desert tiles in Internal. 1 NW, N, and NE. Make sure it's using 3 floodplain tiles.

Chop down the Liebling Forests and mine them.

Finish railing and mining the tiles in "Steal This City". Clear the jungle in that area.

Wake up the German worker in Munich and have him clear the jungle in Hisse-taure.

Note: All turns are based on an expected outcome.

Turn 0

Galleon Project

Take the following into "Sandy" (Norwich province - former Indian lands).

7 (non-elite) warriors (they are scattered about the land. Use F3 to locate them better)
5 swords
1 archer

With Sandy on a galleon build, disband all of these units into the city. (A Galleon will be built next turn).

Villa Park Rail

Move 1 native worker, and 3 foreign workers to the tile 1 west of Villa Park. They will all build a road and rail next turn.

Happy City Rail

Move the 2 workers 1 south of Brieux, and build a rail on the tile 1 east. Have 4 more foreign workers in the nearby area (1 south) build a rail on the hill that the current worker is working on.

Other Orders

Build a rail 1 tile SE of Desseche with 2 native workers. Then build 2 more rails on the tiles 1 and 2 south of the above mentioned workers.

Move the infantry that's on the iron mountain by Camelot one north onto the railroad.
Move the cav in Montpellier to Happy City.
Move the infantry in DR to Desseche.
Move the infantry in Montpelier to Munich (and rename that city)
Move the 2 infantrys in Mister Roger's Neighborhood into Munich.
Move the Musketeer by Steal Rubber into Steal Rubber and fortify it.
Wake the infantry in New Gondolin and fortify him over the workers 1 SE of Desseche.
Wake the infantry in Anarchyisgodville and fortify him over the workers 1 S of the above mentioned worker.
Wake the infantry in TBC and fortify him over the workers 1 S of the above mentioned worker (the tile with a cav unit on it).
Wake the infanty 1E of Camelot, and fortify him in Russka.
Move the regular infantry by Russka to Happy City.
Move the vet infantry in Vandopolis into Desseche.
Move the reg infantry in Vandopolis into Brieux.
Move the reg infantry in New Edessa into Happy City.
Move the vet Infantry in Fallsong into Russka.

Continue starving recently conquered cities, especially those that are, and were resisting. This reduces the flip risk.


Turn 1]

Do *NOT* touch the galleon in Sandy just yet!

Activate the worker group by Villa Park and build a road and rail.
Build a rail 1 south of Caesarea.
Build a rail on the horse resource that's between Caesarea and Munich (the stack of artillery are on there).

Move an elite cav onto the rubber tile by Hannover, but do not attack.
Move an elite cav in Camelot onto the mined grassland SW of Salzburg, but do not attack.
Move an elite cav in Camelot onto the tundra 1 NW of Dortmund, but do not attack.
Move an elite cav in Red Sky 1 north of Frankfurt, but do not attack.

See which ones have rifles, muskets, pikes, or even spears.

Move the army in Villa Park into whatever city has a rifle, or musket (preferably, the eastern cities incase it needs to make a quick exit).

Attack the rifle/musket with the army. If there are no rifles/muskets, attack anyway!

Please keep me up to date as to which cities have what units before each attack. There is a regular cavalry unit in Anwerp. If you see any weak units left over (warrior, archer, longbow) attack it with the regular cav.

The Priority list (try to attack this this order) for this turn is:

Hannover
Salzburg
Dortmund
Frankfurt
Colonge
Stuttgart, then all surrounding tundra cities.


Since I don't know the precise out come of the battle, do the following:

If we take out Hannover, build a rail 1 and 2 tiles west of the city.
If we take out Salzburg, build a rail 2 and 3 tiles east of Munich (to be renamed), and 1 tile south of Salzburg. Be sure to defend the workers with extra infantry.
If we take out Dortmund, build a rail 1 and 2 south of Munich, and 1 east of Dortmund. Also build a rail 1 south of Dortmund.
If we take out Frankfurt, build a rail 1 and 2 tiles north of the city. Also build a rail 1 south of the city.
If we take out Colonge, build a rail 1 and 2 tile north of the city.
If we take out Stuttgart, build a rail 1 NW of the city, and 1 E of the city.
If we happen to take out Bremen, build a rail 1 N and 1 SE of the city.

There is a chance that we may take out the entire German mainland this turn. If so, find 4 cavs with movement left (preferably elites with 4 or 5 hp. Next would be vets with 4 hp), and load them into the galleon in Sandy. Take the unit to the city, and press the "Load" Button. If you can't find 4 cavs, put in some vet Infantry (or elite if we have any). Or, if you want to be safe, put 3 cavalry and 1 infantry into the galleon.

Move the galleon so that it reaches the German border next turn (on the NE side of New Hamburg).

Turn 2 (1390AD)

Unload the Galleon.

Turn 3 (1395AD)

Attack any units that might be outside of New Hamburg.
Attack New Hamburg (it's size 1, so it will most likely be auto-razed).

Keep those Cavs there for a future war with Egypt.

-------------------------------


By battle's end, we will have 88 cities, and possibly 90 if we fill in 2 "holes" within our borders. This is about how many defenders we need. We'll build more later.
 
1380 AD Trade and Tech. TC Instructions:

Research in the order:
Steel
Refining
Combustion
Mass Production
Motorized Transportation
Flight

There is no deals to trade for this turnchat.

Please check trades EVERY TURN!! See if the AI has Free Artistry to build Shakespere Theater...
Also try to find somebody to trade Sanitation...

Renew all trades for lux's. Try to get the best deals. As far as I know, the English and the Aztec one is going to cancell. Please renew them. Remember: BEST DEALS!

Note: Might not be able to make it to the TC...will have to see...
 
Instructions for Sérliënorë

Groton: Hoover Dam, MU, MU

Mûre: University, Factory, MU

Grand Bricolage: Library, Courthouse, Factory

Oldenburg: Library, Courthouse, MU

Exile: Library, Granary, MU

Rubanovka: Aqueduct, Factory, Barracks

Sambhava: Marketplace, Aqueduct, MU

Worker instructions: Up to the DP or DoI’s preference.

Other: (MU stands for military unit of the DP’s choice) If the DP deems it necessary, the DP has my permission to change Groton’s queue by a citizen spot vote.
 
Peace Treaties: Please Renegotiate Peace with Persia (they will give us their World Map but get the best deal you can), unfortunately this was missed when it expired in the excitement of the battle against Germany. Otherwise, please do not Renegotiate Peace unless asked to do so by another Civ. Do not accept Peace from a Civ we are at war with.

Right of Passage: None this turn chat.

War Declarations: None this chat. If War is declared on us by another Civ, please stop the chat so that we can discuss what to do in the forums.

Military Alliances: Please do not form any Military Alliances this turn chat. If a Military Alliance is formed against us please stop the chat so that we discuss what to do in the forums. Please announce in the chat any Military Alliances formed by the other Civs.

Mutual Protection Pacts: Please do not agree to any Mutual Protection Pacts this turn chat. Please announce in the chat if any are formed between the other Civs.

Trade Embargoes: Please do not agree to any Trade Embargos this turn chat. Please announce in the chat if any are formed between the other Civs.

Tribute Demands: If a Civ with whom we have a deal we want to protect makes a demand, pay the demand up to a value that you judge makes the deal still worthwhile in gold, gpt or maps, but do not pay cities, techs or resources. Otherwise:
  • Please reject all tribute demands from Persia, Aztecs, Zulu and Germany.
  • From other countries, reject the demand if it exceeds 40 gold, 2 gpt, or includes techs, resources or cities.
Territory Incursions:
  • Do not request or demand that any nation move its troops from our territory during this turn chat.
  • Please monitor incursions within our territory and report during the chat, so that the route is recorded for future reference.
  • Please if possible block the route of any Settler/Defender pairs that attempt to cross our territory.
  • If what appears to be a possible invasion force arrives from a Civ other than India or Germany, please stop the chat so that we can discuss what to do in the forums
Although this is only a potential Territory Incursion, please also monitor troop/galley movements just outside our territory as this can give advance warning of attacks or potential attacks and allow us to organise our troops to respond.
 
Norwich Province: 1380 AD TC Instructions

Finklewink: Switch to Couthouse > Harbor > Aqueduct
Almaren: Contine Temple > Infantry > Aqueduct > Courthouse
Kazas: Switch to Courthouse > Aqueduct > Infantry
Avon Nova: Continue Library > Barracks
Desolatem: Continue Library > Courthouse > Library
Norwich: Continue Library > Aqueduct >
Sandy: Switch to Gallon* > Courthouse
Amphi: Continue Temple > Harbor
Berlingueria: Continue Library > Harbor

Rush
None

Worker Actions:
I want all roads in railroads. Then some more mining camps around each city....I want to build military units and city improvements under 35 turns at least...

Micromanagment:
None

*=CT said so we can send troops...please do that.
 
Province of Endor
Anarchyisgodsville: Temple (9), University (40)
Ville de Buisson: Factory (10), Bank (10), Courthouse (10)
Sanction: Factory (6), Bank (6), Courthouse (6)
Villa Park: Library (78)
Anwerp: Library (27)
Steal This City: Temple (53)
Pandemonium: Library (2), Marketplace
The Burrow: Library (8), Factory
GainyVille: Courthouse (1), Factory, Bank
Grindelwald: Courthouse (15), Factory, Bank
Fallsong of Sentienne: Courthouse (15), Factory, Marketplace
New Edessa: Library (11), Factory, Marketplace

Worker Orders:
Build a Road to Villa Park

No other special worker actions nor MM actions at this time.
 
Build Queues

Mr. Rogers Neiberhood
Switch production to factory

Vandopolis
Switch production to factory

Acheron
Finish marketplace, then build university

Woodridge
Finish Temple

Terminus
Switch to aqueduct

Amber
Switch to aqueduct

Mill Valley
Build library
 
item 28
Slider settings: 100 % Science, 0% tax, 0% luxuries.
Yes: 3
No: 1
Abstain: 0.

This measure passes.

But keep it reasonable; if you can lower ths slider and still get the tech in the same number of turns; Instructions are to lower the sci-slider.

The DP is allowed to change raise the lux slider if needed.
 
Turn 5

Our entire defenses are modernized, and troops are moving swiftly towards Greece!

1430AD - Turn 10

Our troops are in posistion. Just a few more artillery, and more workers to the front, we'll be ready, perhaps within the next few turns.
 
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