Aussie_Lurker
Deity
I have been thinking that, especially in the modern age, its quite normal for governments to go into debt. Yet, in civ, the moment you go below 0 gold, you have to start selling improvements. Im starting the think that there might be a better way to do this.
Basically, my feeling is that the amount of a civ can go into the red should be dependant in some way on its overall Economic Strength-as determined either by the # of total shields it produces, or by its GDP.
However, for every X gold that a civ goes below zero, its base tax and interest rates should rise by 1%-to signify the stagnating effect which debt can have on the economy.
So, in the game, how would you avoid or reduce debt. Well, the ways I can see are as follows:
1) Foreign Aid/Investment: You can either seek a loan from another civ, or you can let the private sector of that civ loan you money or purchace some of your improvements etc.
2) Private Sector Aid: You can let your private sector either bail you out with loans, or let them take some improvements etc off your hands.
3) World Bank/IMF: In the modern Age, you could have these two Great Wonders which generate cash for the owning player. The owning player can then distribute funds from this source to a civ that asks for it-with any conditions the owning player likes attached. The World Bank should probably only be for purchasing specific improvements, wheras the IMF can loan the money for ANY purpose!
Anyway, Id like to know what your thoughts are on this-to help me hone my ideas on this aaspect of the game.
Yours,
Aussie_Lurker
Basically, my feeling is that the amount of a civ can go into the red should be dependant in some way on its overall Economic Strength-as determined either by the # of total shields it produces, or by its GDP.
However, for every X gold that a civ goes below zero, its base tax and interest rates should rise by 1%-to signify the stagnating effect which debt can have on the economy.
So, in the game, how would you avoid or reduce debt. Well, the ways I can see are as follows:
1) Foreign Aid/Investment: You can either seek a loan from another civ, or you can let the private sector of that civ loan you money or purchace some of your improvements etc.
2) Private Sector Aid: You can let your private sector either bail you out with loans, or let them take some improvements etc off your hands.
3) World Bank/IMF: In the modern Age, you could have these two Great Wonders which generate cash for the owning player. The owning player can then distribute funds from this source to a civ that asks for it-with any conditions the owning player likes attached. The World Bank should probably only be for purchasing specific improvements, wheras the IMF can loan the money for ANY purpose!
Anyway, Id like to know what your thoughts are on this-to help me hone my ideas on this aaspect of the game.
Yours,
Aussie_Lurker