@Neomega: The screenshot I posted is where you first arrive in the city location. The center of the mass of coral structures is where the underground palace is located (the place where Sephiroth kills Aeris.
That bastard, Why did he have to kill the charachter with the most awsome limit break in the entire F**KING GAME
).
By the way, that technichally isn't a screenshot, per se. While looking for a patch that would fix the Chocobo race crash while running the game under XP (I own the PC version), I found a .LGP viewer called Gast. This program allows you to view, add, and extract files from the .LGP archives that the PC version uses for data storage, although the .midi music files are the only ones that can be extracted in a format useable by other programs. I just used the ol' print screen button, and pasted the resulting image in PSP7, and edited out the palette errors (Gast, while far better than nothing is also far from perfect), crop the image to a viewable size and posted it here. Incidentally, the images used for the interior of Aeris' church just happen to be 320x320 (wonder splash size) so, rather than trying to build the ENTIRE interior of the church in Bryce, I'll just use one of those, and build the EXTERIOR for the pediaicons and bldg_large and bldg_small files.
@Clam: I'm glad you liked it. Basically, I was doing a quick playtest and I thought, "hey these graphics look good, but there aren't any walled city graphics," and once I hit upon the Idea for the horn coral spikes, I fired up Bryce, modeled and rendered them in about 2 minutes flat, and used my l33t PSP7 sk1lz to edit in your small size city graphics (required three layers: 1 for the back half of the coral circle, 1 above that for the city itself, and finally the front half of the coral circle on top of all of them. I did similar things for the other three ages, but I'll post these later tonight once I get done with the last modern/Shira city (basically a reproduction of Midgar).