Intigrated FPS

Pawn

Chieftain
Joined
Apr 29, 2004
Messages
3
New to the forums, so forgive me if this idea has been suggested elsewhere (I did look @ the current topics thread but didn't see it there).

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I was thinking civ could really corner the market in the gaming world if it had a First Person Shooter (FPS) intigrated within it's core TBS gameplay.

It could work like this ...

- I attack on a move a computer "consript" warrior with my "veteran" warrior.

- The game screen shifts from the standard map screen of Civ that we all know, to a more traditional FPS screen (3D most preferably).

- I have allways viewed 1 unit of warriors (or other "attackers") as actually being 100 men ... something a little more realistic than just 1 guy.

- Now with a warrior versus warrior combination ... you would probobly have the more traditional street figting game ( but done on a "Dynasty Warriors" type engine ( http://www.koei.com/games/dynasty.cfm ))

- An archer versus archer could be different ... and gunman versus gunman could take on a "Medal of Honor" ( http://www.eagames.com/official/moh/franchise/us/home.jsp )type game, each engine changing when you enter a new age of discovery.

- Obviously, "Elite" soldiers would have some type of advantage verus "Vet's", "Con's", or "Reg's"

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I've got a ton more ideas on this ... including being able to "roll the dice" as the current system is if you dont want to participate in the FPS ...

I'd be glad to share them ... if you guys dont imediately think I'm off my rocker :crazyeye:

;)
 
I am sorry to turn down your first post, but this is a horrible idea in many, many ways. First of all, civ is a TBS-game - that's why I play it, not FPSs. Secondly, do you have any idea how much labour this would require?

Simply put: no way.

But welcome to CFC anyway, Pawn! Perhaps you should tone down that radicality a bit, now don't you think? ;)

EDIT: Perhaps we should make all cities small Sim Cities? And whenever we use airplanes, it would be like a simulated air-combat? And naval battles would be cool! And whenever you discover a village, it would be like Tomb Raider... :lol:
 
No
 
Horrible horrible! I feel dirty for even reading it.

No offense & welcome to CFC.;)
 
I don't want to see any kind of simulation or FPS. The game is fine as it is and that's the reason I bought civ3 and expansions. I like turn-based games, because is like chess: you can't simply charge out and see what's going to happen, one must think before he makes the smallest change. That makes the game so unique and have a HUGE replay value. Just ask youself in how many hours do you get bored to death with other games? I play civ3 3 years now, and it's like I just started playing.......
 
Agree Alex!
I hate that almost all new games today look so simular! I love turnbased games! Civ and Heroes are my favorites, and the only games I play, besides C&C Generals!
 
I'm sorry Pawn, but I have to agree with everyone who hates your idea. Keep in mind that games (or people, or anything really) that try to do too many things wind up doing none of them well. I'd rather have a really good turn-based strategy game by itself than a mediocre one combined with a mediocre FPS. And that's undoubtedly what wouod result: I doubt its possible to develop a game that's top notch in both genres, since its would take so long to develop that it would be outdated before even being released.

Furthermore, as others here have said, not everyone likes FPS games, and in fact, many of us are big Civ fans because we prefer to spend our time on turn-based strategy games than on FPS type games. Combining the two would force us to split our time between genres, when we'd prefer to focus on one alone.

If a top-notch strategy game could be combined with a top-notch FPS (which, as I said, I doubt), it would undoubtedly be a really cool game for those people who happen to be big fans of both genres. But I think there's a lot more people who would rather devote the majority of their time to one genre or the other. We can take for granted that Civ fans like TBS games... some might also like FPS games, but adding an FPS component to Civ would alienate all those who don't like FPS, and be unlikely to attract anyone who only likes FPS and doesn't go for TBS. In short, the total number of people who would want a game like you're suggesting (even if it was possible to do it well) would be less than the current number who enjoy Civ.

Luckily, I think there's zero chance that Civ 4 will incorporate any FPS concepts. Sorry if that disappoints you, though. And welcome to CFC- sorry your first post got such a negative response.
 
Pawn's concept might have some merit in that an integrated Battle View works well for multi-unit engagements: all your stacked units arranged opposite all the enemy's stack units, going through their individual animations and dropping one by one.

Just for the sake of argument: perhaps that idea could be developed into a temporary real-time combat simulation, limited to a small area and a couple of minutes? You could control your units individually or let them do their own thing, while the enemy units came at you simultaneously. If you found things going badly, you could retreat your remaining unit(s) off the edge of the combat zone, and back into the main game for the next turn.
 
I guess thats a no then?

lol

Thanks for the response, I guess I was being a bit too extream ...

I guess I will tone back my thought and jump on Pariah's bandwaggon to see just a bit more action in the fights / challenges of unit V unit match-ups ...

Once again thats for the criticism guys ... I'll try not to deviate from course too much from here on out ;)
 
Well, Pawn, you have almost achieved something nobody has probably ever achieved: unanimosity ;) . Without our dear Pariah here, you would have hit the jackpot by making everyone agree that your idea is bad - and that would be something! :lol:

Thanks for being such a sport :)
 
Originally posted by Shyrramar
Without our dear Pariah here...

Nice that to be appreciated, even if "dear pariah" is almost a contradiction in terms...:rolleyes:
 
:vomit:
Yuck
No FPS, No TPS and NO RTS
Keep those to themselves PLEASE

-sorry-
 
i'm sorry this just makes me :vomit: :shakehead :thumbdown
 
Yeah no FPS, although it would be pretty cool if Firaxis moved in on the Medieval: Total War scene by giving the option to have battles take place in a 3D real time tactical environment, rather than based solely on the RNG. If any of you have played M:TW you know what I mean.

Otherwise what happens in M:TW is; based on the terrain the two armies occupy it generates a 3D landscape for all your units to duke it out. You temporarily become the General of your forces and get to take tactical control of your forces, so with a single unit of archers and a couple horse archers or cavalry, if you were good enough at the tactical level of using terrain and knowing how to use hit and run tactics, you could defeat a force of 6 swordsmen and 2 spears (even in M:TW this example scenario would be extremely difficult to win). Alternately they also would allow for auto-resolution which would be the equivalent of letting the RNG let your MA be defeated by a spearman ;) Civ already takes a long time though, adding another 30 minute tactical battle to each combat could be wearisome, but it's a great feeling to start a war against a stronger nation with superior units and still win because you use better tactics to win the fights. As a simple example Horse Archers don't just run at a unit of spearmen and fight toe to toe, they pepper their formation and run away, then dart back in and pepper them again and so on and so forth, there is simply no way that a unit of spearmen should be able to defeat horse archers, unless the units of spears should happen to catch the unit of horse archers in the middle of the night sleeping at their camp site, I miss using better tactics to win battles. I'd like to see tactics play a role in Civ4 beyond fortifying on a hill behind a river. Also in M:TW you can't crack a city open without siege once they grow beyond a level 2 city...you must have siege weapons to break down the defenses.

Although this idea certainly takes Civ in a different direction and probably would mean having to drop some of the other better features they have over M:TW, which are numerous. M:TW is a WAR game, where as Civ can be what you make of each map and doesn't necessarily (although it usually does for me) have to be a war game. I don't necessarily think my idea is a good match for what Firaxis is looking to do with the Civ franchise but I would like to see it nonetheless ;)
 
Wow i have yet to see anyone get everyone in this thread to agree this well, Horrible idea you should change your name and go into a small cave for awhile :devil2: YOUR IDEA IS EVIL
 
Some FPS games are cool, some RTS games are cool, alot of RPG games are cool ( there was this one game i played, it was awesome, a boardgame from like the 80s with dungeons and stuff.. heros quest i think.) but, I like civ the way it is. The only thing i'd like to see would be an option to "hit and run" the target or "attack" for certain special units.. Special forces, a UU here and there (mongle UU ect). but even then, I dont think it could be well implemented.
And Welcome Pawn.
 
welcome,

I understand your idea and had it been RTS it may have fitted in, but alas no.

And as for cornering the market with the idea, I know it was RTS an not TBS, but didn't Dungeon Keeper allow you to "possess" a unit?
 
The only way this could be implemented would be the modding of an existing FPS engine that would be suited for Civ. It could never be programmed by the actual makers of Civ, because their precious time is needed to make, well, Civ. :D It would also be highly preferable if this would be optional, since I see a lot of people shunning this idea. But if someone would take UT 2004 (or whatever, I'm not expert) and turn it into a Civ mod, well adapted to Civ, it might be fun. But generally my advice would be: if you want an FPS, play an FPS. :)
 
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