New to the forums, so forgive me if this idea has been suggested elsewhere (I did look @ the current topics thread but didn't see it there).
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I was thinking civ could really corner the market in the gaming world if it had a First Person Shooter (FPS) intigrated within it's core TBS gameplay.
It could work like this ...
- I attack on a move a computer "consript" warrior with my "veteran" warrior.
- The game screen shifts from the standard map screen of Civ that we all know, to a more traditional FPS screen (3D most preferably).
- I have allways viewed 1 unit of warriors (or other "attackers") as actually being 100 men ... something a little more realistic than just 1 guy.
- Now with a warrior versus warrior combination ... you would probobly have the more traditional street figting game ( but done on a "Dynasty Warriors" type engine ( http://www.koei.com/games/dynasty.cfm ))
- An archer versus archer could be different ... and gunman versus gunman could take on a "Medal of Honor" ( http://www.eagames.com/official/moh/franchise/us/home.jsp )type game, each engine changing when you enter a new age of discovery.
- Obviously, "Elite" soldiers would have some type of advantage verus "Vet's", "Con's", or "Reg's"
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I've got a ton more ideas on this ... including being able to "roll the dice" as the current system is if you dont want to participate in the FPS ...
I'd be glad to share them ... if you guys dont imediately think I'm off my rocker

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I was thinking civ could really corner the market in the gaming world if it had a First Person Shooter (FPS) intigrated within it's core TBS gameplay.
It could work like this ...
- I attack on a move a computer "consript" warrior with my "veteran" warrior.
- The game screen shifts from the standard map screen of Civ that we all know, to a more traditional FPS screen (3D most preferably).
- I have allways viewed 1 unit of warriors (or other "attackers") as actually being 100 men ... something a little more realistic than just 1 guy.
- Now with a warrior versus warrior combination ... you would probobly have the more traditional street figting game ( but done on a "Dynasty Warriors" type engine ( http://www.koei.com/games/dynasty.cfm ))
- An archer versus archer could be different ... and gunman versus gunman could take on a "Medal of Honor" ( http://www.eagames.com/official/moh/franchise/us/home.jsp )type game, each engine changing when you enter a new age of discovery.
- Obviously, "Elite" soldiers would have some type of advantage verus "Vet's", "Con's", or "Reg's"
-----
I've got a ton more ideas on this ... including being able to "roll the dice" as the current system is if you dont want to participate in the FPS ...
I'd be glad to share them ... if you guys dont imediately think I'm off my rocker

