Guerilla Warfare

Comrade Pedro

High Partisan Commander
Joined
Dec 30, 2003
Messages
329
Location
Aveiro, Portugal
In next civ i think it would be a nice factor if they gave more importance to guerilla wars. As we can see, in various times in our history, those type of wars had a very nice outcome agaisnt regular war strategies.
Guerillas in the next civ would have move movements and when they attack, they do it and then flee causing damage to non-guerilla units, while these units (non-guerilla) dont do damage at all.
But that strategies can only be used when in situations of danger of losing territory or to recover your own ex-territory and not for attacking enemy territory.

Please give your comments....
 
You mean like Civ2 when you capture a city and partisans come out around the city?

Or barbarians that grow with the times?

In either event, I like the idea.
 
Its not really that.
I mean, when you are being attacked, you train guerillas and you fight the enemy in your lands, and get very good results, because of the feactures that i mentioned....
 
i think guerillas should have better movement

maybe something like 6/4/2 and costing 2/3 or 1/2 of what they cost now

the way things are,in PTW anyway the only unit u can use for guerilla warfare(hit and run for your life) are cavalery
 
What if civs that are being destroyed can continue fighting as a guerillamovement, supported by other nations! After a Civ is defeated, you may offer them to build a main base in your country, with workers they will also be able to build camps in the occupied country!

Your support of these freedom fighters would severely damage relations to the other occupying civ!

Comments please....
 
Giving existing Guerillas Road movement would be sufficient for a true Guerilla... There was a thread in which myself and someone else (whose name escapes me) where he decided to put a no-nation flag and road movement onto Guerilla, and I thought road movement was sufficient. Also, I loved Partisans in Civ2, they were quality! Those were the days...
 
Originally posted by Philips beard
What if civs that are being destroyed can continue fighting as a guerillamovement, supported by other nations! After a Civ is defeated, you may offer them to build a main base in your country, with workers they will also be able to build camps in the occupied country!

Your support of these freedom fighters would severely damage relations to the other occupying civ!

Comments please....


Hey people, comment my splendid idea please!!!!!!!!
 
Originally posted by Philips beard
What if civs that are being destroyed can continue fighting as a guerillamovement, supported by other nations! After a Civ is defeated, you may offer them to build a main base in your country, with workers they will also be able to build camps in the occupied country!

Your support of these freedom fighters would severely damage relations to the other occupying civ!

Comments please....

That could work.
For the resistance!
And if you are successful enough you could regain your cities.

Although for a Conquerer like me, a resistance (or multiple ones :eek: ) would be real pains, but they would make invading enemy territory and keeping it harder...
 
I have always liked the idea of being able to sponsor geurilla fighters for a civ fighting a war with one of your enemies-or even to fight against your enemies directly. A case in point might be the US funding of anti-Japanese geurilla fighters in Vietnam (who went on to use their training to spectacular success in the Vietnam War ;) :rolleyes: !) or their later funding of the Contra Rebels in Nicuragua. Anyway, politics aside, I guess what I'm trying to say is that it should be possible to 'fund' guerilla operations in a foreign nation-whether to help defeat a third party invader of that nation, or to defeat the foreign nation itself-as I believe Phillips Beard is trying to suggest (at least, I THINK that's what he is suggesting!)
Hmmmm, perhaps there could be a new 'terrain improvement' that you can build: one which produces fighters, belonging to a civ of YOUR choice (even your own, if you wanted), every X turns-of course this should be VERY expensive, and if another nation found out you were doing it, you might take a VERY serious rep hit!

Yours,
Aussie_Lurker.
 
I like the idea. I agree that giving a movement factor of 2 and "all terrain as roads" would probably be the best way to give the guerilla fighters the hit-and-run capacity. However, if you want to make it more realistic, then the stats should be more like cavalry (i.e. high attack, very low defense). The Vietnamese lost huge casualties during the war, the Americans lost about 57k dead (no one knows the full loss to the Vietnamese but it was at least one to two orders of magnitude higher!)
 
True rcoutme but, when you consider the difference in military technologies of the two sides, I think that the Vietcong did a HELL of a lot better. After all, the didn't have lots of bombers, battleships and Napalm/Agent Orange.
Also, remember that a large number of Vietnams casualties were actually civilian!
Anyway again, don't REALLY want to get into the politics of it. My point still remains that it should be possible to somehow sponser guerilla warfare in a foreign nation-either by the method I mentioned above, or even by building them youself and trading/selling them to the other nation!

Yours,
Aussie_Lurker.
 
Glad you liked these ideas! With this system you would also have a chance to win your empire back, even if all your cities are conquerred! It also gives other empires the chance to fight eachother without declaring war, via partisans and guerillas!

This would really add more politics to the game, and really be cool in a cold war scenario, and the epic game as well!
 
And what about the guerilla combat? Would it be equal to the normal one? I think not.....
Guerilla warfare means ambush fights, very quick fights. In that fights, guerrila soldiers place themselfes in a certain hideout and wait until the target comes. Then, when the time is right, they attack with very accuracy and then leave quickly. Sometimes the targets dont even see the guerilla men, and they suffer a considerabily damage.
This is the real spirit of guerilla. How can a game can represent this?
give your sugestions please....
 
I think guerillas should have the withdraw ability, and the ability to ignore tarrain with 2 in move!

Guerillas should only be availble to resistance movements as I have described previous at this thread!
 
Perhaps they should have attack bonuses in jungle, forest and mountains too?
 
The guerillas should also be called partisans if your Civ was a one party state (communism/fascism) before it became a resistance! Otherwise guerillas!
 
I think guerillas would have a new ability called ambush. This ability is a not a form of combat, its just like the sabotage ability of civ 2 spy. Simply instead of returning imediately to the city, guerillas can move freely after doing this.
Of course the guerillas' ambush have too a very little change that the guerilla get harmed too, and that factor would be set in differeent types of terrains as i heard somewhere in here.
 
Perhaps guerrila combat could be represented like this:

When attacking outside cities you get these 2 options of attack:
1 - Damage enemy (so like a bombard. This represents hit and run attacks. You would then be able to move away before the enemy can attack back)
or
2 - Go for the kill (where you engage the enemy in battle as normal)

or a 3rd one could introduce the idea of hindering the enemys movement...perhaps preventing them from moving in teh next turn)

Then when attacking cities you get the additional option of attempting to destroy an improvment,
 
Guerillas should get movement of 2 and 'all terrain as roads' when in their own territory and a big bonus to attack/defense when fighting in their own territory.
 
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