aeldrik
from CIV1 to infinity
It was already great they started to implement the "slaves" aspect in CIV3, but it needs a lot of improving....
Wether the Worker system stays as it is, or is replaced by a Public works system (see another thread), there never are enough slaves to come even close to a realistic system!!!
Rome was populated I think by 50% of slaves, old the old empires relied on slave work for growth.
Here is my suggestion, as it was in history, every military victory should produce slaves, these should be transfered to a city of your choice. These slaves should not count as normal popultion, but should be counted in numbers, with a chance every turn that some of them be converted into citizens of the capturing CIV (for example converting into some food in the foodbox, thereby increasing the population of the city).
The PC should keep track of these numbers and nationality of the slaves, which also should be tradable.
The Work force of these slaves should be at the free disposition of the Player, he should be able to choose wether they should build roads, produce food, production or commerce.....
I think this system would not be too hard to implement and would be very realistic... destroying barbarian tribes would be a lot more interesting then just getting the 25 Gold, as they would provide a lot of slaves... (a village could count for an extra slave bonus)
Wether the Worker system stays as it is, or is replaced by a Public works system (see another thread), there never are enough slaves to come even close to a realistic system!!!
Rome was populated I think by 50% of slaves, old the old empires relied on slave work for growth.
Here is my suggestion, as it was in history, every military victory should produce slaves, these should be transfered to a city of your choice. These slaves should not count as normal popultion, but should be counted in numbers, with a chance every turn that some of them be converted into citizens of the capturing CIV (for example converting into some food in the foodbox, thereby increasing the population of the city).
The PC should keep track of these numbers and nationality of the slaves, which also should be tradable.
The Work force of these slaves should be at the free disposition of the Player, he should be able to choose wether they should build roads, produce food, production or commerce.....
I think this system would not be too hard to implement and would be very realistic... destroying barbarian tribes would be a lot more interesting then just getting the 25 Gold, as they would provide a lot of slaves... (a village could count for an extra slave bonus)