Borg
Chieftain
On the Domestic Advisor Screen (F1) there should be a column which indicates whether a city's production scheme has been changed that turn or has stayed the same.
Yes or no, it could be as simple as that.
It could also be indicated a little more specific if you want with a little logo of
- a head : indication pop growth
- a red head : indicating pop loss
- a mine : mine has been build
- pollution : pollution popped up in that city
etc ...
This would have some very good advantages IMO
- it allows you to micromanage your city at the start of building a new unit/improvement and not worry about that city anymore until :
- you get to the final (two) turn(s) before completion of the unit/improvement
- something has been changed to your "planning" - like pop growth or Pollution etc ....
Being able to sort towns based on this column would bring all towns "in need" of new management to the top, so you don't have to "search" through your entire townlist.
Towns which do not need attention that turn would be easily recognisable. Unit/Improvement completion would still be 3+ turns away and in the new column there would be no "logo".
IMO this would save a lot of time and really help out identify those pop-growth turns which always escape you.
An example to finish this off.
I'm going to build a Coal Plant next, 160 Shields.
I manage my town,
get shield production up to 39,
replace a food/gold tile with a Policeman to turn one of those corrupted shields into a usable one, netting me 40 shields exactly and a Coal Plant completion in exactly 4 turns.
Meanwhile, I need only 6 more food for pop growth and I set Food to add 2/turn. Growth in 3 turns.
Two remaining civilians are going to produce 6 science beakers, at the same time keeping my happy citizens in the majority.
OK, we're set
and for the next two turns I will not have to check or worry about this town anymore.
As soon as the city has grown (3 turns) I will notice this in the new column and manage the city again.
End of example.
This would be a simple way IMO to wade out a lot of unnecessary town checks and you wouldn't have to eyeball your empire all the time looking out for and remembering which towns have grown during your "next turn" click.
Yes or no, it could be as simple as that.
It could also be indicated a little more specific if you want with a little logo of
- a head : indication pop growth
- a red head : indicating pop loss
- a mine : mine has been build
- pollution : pollution popped up in that city
etc ...
This would have some very good advantages IMO
- it allows you to micromanage your city at the start of building a new unit/improvement and not worry about that city anymore until :
- you get to the final (two) turn(s) before completion of the unit/improvement
- something has been changed to your "planning" - like pop growth or Pollution etc ....
Being able to sort towns based on this column would bring all towns "in need" of new management to the top, so you don't have to "search" through your entire townlist.
Towns which do not need attention that turn would be easily recognisable. Unit/Improvement completion would still be 3+ turns away and in the new column there would be no "logo".
IMO this would save a lot of time and really help out identify those pop-growth turns which always escape you.
An example to finish this off.
I'm going to build a Coal Plant next, 160 Shields.
I manage my town,
get shield production up to 39,
replace a food/gold tile with a Policeman to turn one of those corrupted shields into a usable one, netting me 40 shields exactly and a Coal Plant completion in exactly 4 turns.
Meanwhile, I need only 6 more food for pop growth and I set Food to add 2/turn. Growth in 3 turns.
Two remaining civilians are going to produce 6 science beakers, at the same time keeping my happy citizens in the majority.
OK, we're set
and for the next two turns I will not have to check or worry about this town anymore.
As soon as the city has grown (3 turns) I will notice this in the new column and manage the city again.
End of example.
This would be a simple way IMO to wade out a lot of unnecessary town checks and you wouldn't have to eyeball your empire all the time looking out for and remembering which towns have grown during your "next turn" click.