joebasstard
Chieftain
I can't stand the way Civ uses archers. In combat they should be like a short range bombard unit that only can bombard OTHER UNITS. This would apply to any unit that uses projectile weapons beyond the range of defending troops immediate response.
So it could work like this; the bombarding unit can inflict minor damage to an adjacent combat unit without getting any damage in return. If it is stacked with a better defensive unit, it is protected.
If two such opposed units are adjacent, the attacker and defender 'exchange' bombardments much like combat, but NOT to the death, again only minor damage per turn for both sides. Later units like infantry could choose to exchange like this or engage in a full assault (regular combat). This gives more combat option and more realism. Ther could be choices for bombard units: damages structures(fortifications and city walls, barracks, etc.) or damages troops, or both.
In ancient battles, you would use your archers to 'bombard' and soften up the enemy units, use your catapults to damage their fortifications, and attack with your swordsmen or whatever.
So it could work like this; the bombarding unit can inflict minor damage to an adjacent combat unit without getting any damage in return. If it is stacked with a better defensive unit, it is protected.
If two such opposed units are adjacent, the attacker and defender 'exchange' bombardments much like combat, but NOT to the death, again only minor damage per turn for both sides. Later units like infantry could choose to exchange like this or engage in a full assault (regular combat). This gives more combat option and more realism. Ther could be choices for bombard units: damages structures(fortifications and city walls, barracks, etc.) or damages troops, or both.
In ancient battles, you would use your archers to 'bombard' and soften up the enemy units, use your catapults to damage their fortifications, and attack with your swordsmen or whatever.