Aussie_Lurker
Deity
OK, I've been thinking that perhaps its time to put together a bit of a list of what features posters most want in the game. Now I'll confess ahead of time that the list will, to some extent, reflect my personal bias, but I'll try and make it reflect the 'majority view' as much as possible.
The last point is that please feel free to shoot me down if you think I'm pushing my own agenda on parts of this list, and please feel free to post additional info according to what section it belongs to. Thank you
!
Economics and Trade:
-Replacement of tile 'commerce' with a more realistic representation of city wealth (based on demographics, population and resource factors)
-Ability to trade 'Commodities' (shields/food)
-Private Sector Investment.
-better system for piracy and trade embargoes (perhaps similar to CtP 1 and 2!)
-Contraband Resource Trade.
-Better system for 'discovery' and 'loss' of resources.
-Better System for both taxation and budgeting.
Population and Demographics:
-Some kind of 'Social Interaction' system-where your people have more of a 'Say' in your foreign and domestic policies.
-Possible Civil Wars and Breakaway States.
-Linking Demographics to both research and wealth.
-Having population growth being able to outstrip 'City Size'. No arbitrary cut-off points for city growth (like aqueduct and size 8!)
Research:
-A more 'Organic' Tech tree, where you don't have direct control over what specific types of techs you research.
-A link between having a resource and how fast you can research techs dependant on that resource.
-The ability for cultural techs to 'Osmose' between trading civs, and non-military techs to 'Osmose' between allies.
Politics and Religion:
-Make governments more 'adjustable' through the introduction of a Social engineering system.
-Allow civs to pick their religions.
-Have some kind of secularity, which effects conversions, happiness and tech advances, for instance!
-Give Religion and Government types, along with culture groups, a greater role in relations between Civs!
Combat:
-Give certain units bonuses against different unit types.
-Give units an 'Operational Range' and tiles a 'Stack Limit' to help wipe out 'Stacks of Death'!
-Introduce some kind of bonuses for combined arms tactics.
-Change the way RR's effect unit movement.
-Bring in Naval Base Tile Improvements-perhaps allow rebasing between friendly naval bases for naval units?!
-Bring back Firepower, and introduce an 'Armour', 'Range' and 'Morale' stat for units.
-break turns up into movement-combat-movement phases.
Terrain and Terrain Improvements:
-Introduce a fusion of Workers and Public Works.
-Make Slaves a more powerful part of the Public Works system.
-Have more terrains and/or the ability to add terrain types in the editor!
-Have the ability to 'upgrade' terrain improvements through the ages.
-Give terrain improvements a Maintainance cost and, in some cases, a pollution factor.
-Have the ability to vary the food/shield output of terrain-perhaps to make a resource last longer, or reduce pollution effects!
-Have terrain types effecting the maximum city size and/or population growth rate.
Diplomacy:
-ability to trade units and land with other civs
-Multilateral trade, alliances, RoP's and MPP's
-3rd party war and peace (i.e. 'interventions')
-Protectorates.
-Ability to place 'diplomatic bans' on trade with certain civs and of certain resources.
-Make the UN more like SMAC 'Planetary Council', and have a peackeeper unit and peackeeper missions.
-Also, perhaps make it easier to make war, as democracy, if you have the UN-like in Civ2!
-Many more diplomatic options generally.
-Have a more realistic international reputation system. Also as stated above, make government, religion and culture more of a factor in international relations.
Anyway, those are all I can think of, for now. Please feel free to add to the list as you like-but sticking to the Main Categories!
Yours,
Aussie_Lurker.
The last point is that please feel free to shoot me down if you think I'm pushing my own agenda on parts of this list, and please feel free to post additional info according to what section it belongs to. Thank you

Economics and Trade:
-Replacement of tile 'commerce' with a more realistic representation of city wealth (based on demographics, population and resource factors)
-Ability to trade 'Commodities' (shields/food)
-Private Sector Investment.
-better system for piracy and trade embargoes (perhaps similar to CtP 1 and 2!)
-Contraband Resource Trade.
-Better system for 'discovery' and 'loss' of resources.
-Better System for both taxation and budgeting.
Population and Demographics:
-Some kind of 'Social Interaction' system-where your people have more of a 'Say' in your foreign and domestic policies.
-Possible Civil Wars and Breakaway States.
-Linking Demographics to both research and wealth.
-Having population growth being able to outstrip 'City Size'. No arbitrary cut-off points for city growth (like aqueduct and size 8!)
Research:
-A more 'Organic' Tech tree, where you don't have direct control over what specific types of techs you research.
-A link between having a resource and how fast you can research techs dependant on that resource.
-The ability for cultural techs to 'Osmose' between trading civs, and non-military techs to 'Osmose' between allies.
Politics and Religion:
-Make governments more 'adjustable' through the introduction of a Social engineering system.
-Allow civs to pick their religions.
-Have some kind of secularity, which effects conversions, happiness and tech advances, for instance!
-Give Religion and Government types, along with culture groups, a greater role in relations between Civs!
Combat:
-Give certain units bonuses against different unit types.
-Give units an 'Operational Range' and tiles a 'Stack Limit' to help wipe out 'Stacks of Death'!
-Introduce some kind of bonuses for combined arms tactics.
-Change the way RR's effect unit movement.
-Bring in Naval Base Tile Improvements-perhaps allow rebasing between friendly naval bases for naval units?!
-Bring back Firepower, and introduce an 'Armour', 'Range' and 'Morale' stat for units.
-break turns up into movement-combat-movement phases.
Terrain and Terrain Improvements:
-Introduce a fusion of Workers and Public Works.
-Make Slaves a more powerful part of the Public Works system.
-Have more terrains and/or the ability to add terrain types in the editor!
-Have the ability to 'upgrade' terrain improvements through the ages.
-Give terrain improvements a Maintainance cost and, in some cases, a pollution factor.
-Have the ability to vary the food/shield output of terrain-perhaps to make a resource last longer, or reduce pollution effects!
-Have terrain types effecting the maximum city size and/or population growth rate.
Diplomacy:
-ability to trade units and land with other civs
-Multilateral trade, alliances, RoP's and MPP's
-3rd party war and peace (i.e. 'interventions')
-Protectorates.
-Ability to place 'diplomatic bans' on trade with certain civs and of certain resources.
-Make the UN more like SMAC 'Planetary Council', and have a peackeeper unit and peackeeper missions.
-Also, perhaps make it easier to make war, as democracy, if you have the UN-like in Civ2!
-Many more diplomatic options generally.
-Have a more realistic international reputation system. Also as stated above, make government, religion and culture more of a factor in international relations.
Anyway, those are all I can think of, for now. Please feel free to add to the list as you like-but sticking to the Main Categories!
Yours,
Aussie_Lurker.