Smoking mirror
Ships Captain
Right from the start the civilization franchise has been about being one civ and growing a "Civilization to stand the test of time". But is this central idea out dated and flawed?
What I mean is, is there a better way to look at history? And would it make a better game?
I enjoy turn based and realtime strategy games but they all have a central problem, they are all based on the strategy of exponential growth. As long as you remain above the bell curve its almost impossible to lose as you rise higher and higher above it every turn, while if you fall below it becomes almost imposible to get back as you drop further and further behind.
As you get more power, it becomes easier to get even more power and it takes less time. It becomes a simple mathematical formula. The only thing that makes any real difference is player skill. This is were you get the most fun, in scenarios where you play a nation that is evenly matched or weaker than the oposition and the power graph is working against you. Every gain is based not on your already established powerbase, but on your handling of your limited resources to make your enemies powerbase less effective, pillaging thier iron resource for instance.
However, left to thier own devices a weak computer controled player will just continue to get weaker and a strong civ will continue to get better. Theres no fun in that.
What I've heard from everyone reading these sugestions is that they want it to be more dynamic, not necicarily based on random events, as everybody hates that but with the inbuilt ability for massive change.
I can't see an easy way of doing this with the current rules or aproach to game design.
Several people have sugested the idea of reintroducing dark ages (aparently they were experimented with for the original version of Civ III but were dropped because of lack of fun), but with no idea of how they could be made to work.
What if great leaders could be used to cause a dark age?
Imagine you are playing as the germans, and rome had expanded throughout europe. You were greatly behind in technology and faced a slow defeat. However, during a war with the romans you get a great leader, obvoiusly you have the option of rushing a wonder, not realy an option, as the romans or persians have already used thier tech lead to build all those available to you. Or you could make an army, but with your small nation behind in tech and war production, there's no real chance of winning an allout war.
So perhaps you use the great leader to inflict a dark age on the romans... Your own civ would be fairly uneffected, though your tech development would be very slow. The romans would be badly effected, loosing some techs, and mabe even suffering a civil war (in the style of CIV II) spliting in to rome and byzantium or france or spain or whatever.
This would allow you to face them on a more level playing field, making what was effectivly "game over" in to an interesting, playable scenario.
Obviously the number of times this could be used as a tactical gambit would have to be limited, and could only be used against strong civs by a weak civ. Perhaps once per civ, just like a golden age. Perhaps it could also be inflicted by a UU, and a certain tech would make dark ages impossible such as the renaisance or international learning.
It would be good if nukes could cause a dark age too.

Moderator Action: Smoking Mirror - Next time please edit your post instead of adding a new one. This could have been one post, instead of five. Merged to one post.
What I mean is, is there a better way to look at history? And would it make a better game?
I enjoy turn based and realtime strategy games but they all have a central problem, they are all based on the strategy of exponential growth. As long as you remain above the bell curve its almost impossible to lose as you rise higher and higher above it every turn, while if you fall below it becomes almost imposible to get back as you drop further and further behind.

As you get more power, it becomes easier to get even more power and it takes less time. It becomes a simple mathematical formula. The only thing that makes any real difference is player skill. This is were you get the most fun, in scenarios where you play a nation that is evenly matched or weaker than the oposition and the power graph is working against you. Every gain is based not on your already established powerbase, but on your handling of your limited resources to make your enemies powerbase less effective, pillaging thier iron resource for instance.
However, left to thier own devices a weak computer controled player will just continue to get weaker and a strong civ will continue to get better. Theres no fun in that.

What I've heard from everyone reading these sugestions is that they want it to be more dynamic, not necicarily based on random events, as everybody hates that but with the inbuilt ability for massive change.
I can't see an easy way of doing this with the current rules or aproach to game design.

Several people have sugested the idea of reintroducing dark ages (aparently they were experimented with for the original version of Civ III but were dropped because of lack of fun), but with no idea of how they could be made to work.
What if great leaders could be used to cause a dark age?
Imagine you are playing as the germans, and rome had expanded throughout europe. You were greatly behind in technology and faced a slow defeat. However, during a war with the romans you get a great leader, obvoiusly you have the option of rushing a wonder, not realy an option, as the romans or persians have already used thier tech lead to build all those available to you. Or you could make an army, but with your small nation behind in tech and war production, there's no real chance of winning an allout war.
So perhaps you use the great leader to inflict a dark age on the romans... Your own civ would be fairly uneffected, though your tech development would be very slow. The romans would be badly effected, loosing some techs, and mabe even suffering a civil war (in the style of CIV II) spliting in to rome and byzantium or france or spain or whatever.
This would allow you to face them on a more level playing field, making what was effectivly "game over" in to an interesting, playable scenario.
Obviously the number of times this could be used as a tactical gambit would have to be limited, and could only be used against strong civs by a weak civ. Perhaps once per civ, just like a golden age. Perhaps it could also be inflicted by a UU, and a certain tech would make dark ages impossible such as the renaisance or international learning.
It would be good if nukes could cause a dark age too.




Moderator Action: Smoking Mirror - Next time please edit your post instead of adding a new one. This could have been one post, instead of five. Merged to one post.