rcoutme
Emperor
This may actually be workable.
The UN has both a major and minor wonder capability. The person who is the first to build the UN major wonder has it in their city. This person will also get the bennies of having a minor wonder.
The UN minor wonder allows you to be a permanent member of the security council. The number of UN minor wonders is limited by map size (or number of civs in game). 2 for tiny, 3 for small, 4 for std, 5 for large or huge.
UN functions: once the UN is built (the major wonder) each civ will be asked to join. Joining the UN costs 2gp per city in dues.
1. End war with cease-fire: The nations told to do this either comply or UN declares war.
2. Impose sanctions: all UN members embargo for 5 turns. Repeatable only once without DOW.
3. Declare War: UN declares war. This means that any nation that wants to can go beat up on the victim, they may either declare war or not at their option.
4. Help out a poor nation: UN will half its dues money to a given civ (or minor).
5. Set up a demilitarized zone: Only workers would be allowed on the tiles selected (tiles could not include a city tile, i.e. one where the city is directly located).
Anyone with the UN minor wonder could veto any vote. All civs who are members of the UN can vote. Votes go Yes, No, Abstention (thus only a NO could veto). The veto will prevent any permanent member from breaking any trade agreement (the others could be out of luck).
If the UN declares war, they will consider peace in 5 turns and every turn afterwards. Vote does the trick, except that no veto power exists for peace.
The creator of the Major UN wonder automatically has the minor UN wonder, however, in all but the tiny map this civ could also create the minor wonder. This would have the effect of taking one of the veto nations out (unless/until one of the cities containing one of the UN projects was taken by a rival civ).
Once the UN major wonder is built, all nations may attempt to build the minor wonder (regardless of tech).
This would give the UN a real role in the game, while allowing "Veto Power" nations the ability to promote their own agendas. Those who do not join the UN are not subject to its demands, but could easily face retribution by all other UN nations.
Attacking a UN member would be risky, at best, unless you have Veto power (or an allie who has it whom you can depend on).
If two UN nations are at war then the UN is in crisis. Votes can only be for Cease-Fire and embargo.
I welcome other suggestions
Edit: forgot to mention that the UN wonders can be captured and revert control to the capturing Civ.
The UN has both a major and minor wonder capability. The person who is the first to build the UN major wonder has it in their city. This person will also get the bennies of having a minor wonder.
The UN minor wonder allows you to be a permanent member of the security council. The number of UN minor wonders is limited by map size (or number of civs in game). 2 for tiny, 3 for small, 4 for std, 5 for large or huge.
UN functions: once the UN is built (the major wonder) each civ will be asked to join. Joining the UN costs 2gp per city in dues.
1. End war with cease-fire: The nations told to do this either comply or UN declares war.
2. Impose sanctions: all UN members embargo for 5 turns. Repeatable only once without DOW.
3. Declare War: UN declares war. This means that any nation that wants to can go beat up on the victim, they may either declare war or not at their option.
4. Help out a poor nation: UN will half its dues money to a given civ (or minor).
5. Set up a demilitarized zone: Only workers would be allowed on the tiles selected (tiles could not include a city tile, i.e. one where the city is directly located).
Anyone with the UN minor wonder could veto any vote. All civs who are members of the UN can vote. Votes go Yes, No, Abstention (thus only a NO could veto). The veto will prevent any permanent member from breaking any trade agreement (the others could be out of luck).
If the UN declares war, they will consider peace in 5 turns and every turn afterwards. Vote does the trick, except that no veto power exists for peace.
The creator of the Major UN wonder automatically has the minor UN wonder, however, in all but the tiny map this civ could also create the minor wonder. This would have the effect of taking one of the veto nations out (unless/until one of the cities containing one of the UN projects was taken by a rival civ).
Once the UN major wonder is built, all nations may attempt to build the minor wonder (regardless of tech).
This would give the UN a real role in the game, while allowing "Veto Power" nations the ability to promote their own agendas. Those who do not join the UN are not subject to its demands, but could easily face retribution by all other UN nations.
Attacking a UN member would be risky, at best, unless you have Veto power (or an allie who has it whom you can depend on).
If two UN nations are at war then the UN is in crisis. Votes can only be for Cease-Fire and embargo.
I welcome other suggestions
Edit: forgot to mention that the UN wonders can be captured and revert control to the capturing Civ.