DutchMod v. 2.5 now available

Dimy

Monarch
Joined
Nov 5, 2001
Messages
489
Location
Badhoevedorp, NL
Hi all,

I started a new thread on this, because the mod is now about finished now... the only big change in the future will be the graphics for the Unique Unit.
Thunderfall, can you please rate this Mod and put it on civfanatics main page?

The DutchMod Website is now available as well... not all sections are working yet, and the site is still under construction, but you can download the mod from there.

http://www.netrexgp.nl/civ3/

It contains an install.bat and restore.bat, please read the reame1st.txt before you run either of those files!

Make a directory called "unpack" in your civilization III directory and unzip the modpack archive in it.

For questions, suggestions or anything else, feel free to contact me at gerards@netrexgp.nl

If you want to host this mod on your own website, please drop me a note as well and leave the original zipfile intact.

Enjoy the Mod and let me know how you like it...

Dimitry Gerards

http://www.netrexgp.nl/civ3/
 
Great, I like the website for a start.
Now let William conform some other cloathes for the other eras, he need to stick to the time you know :king:
 
Hi Dimy,

Sorry for having been away for such a long time, you can probably guess what I've been involved at. Just became victorious in my 2nd serious game!!!

I picked up the 2.5 modpack and followed the install instructions, this goes very well, great work! :goodjob: :goodjob:

Just started a new game as the Dutch.

As I am thinking along, the modpack follows the default rules and I like that concept. There are however a number of modpacks around that enhance the user interface, such as making happiness more clear etc.

How about going thru these and include them in the modpack, I mean they can make playing more fun and do not spoil the rules.

btw how are you doing in play?

Tot ziens!!
 
you are right about those other modpacks, I myself am using a few. Maybe I should put the best graphical mods updates available on my homepage for download, but as separate upgrade packs, I can make easy install files for them as well if they're not included already. Combining those packs with the dutchmod pack wouldn't be right, what I like might be disliked by someone else :).
Make a few suggestions of what modpacks I should put available on my website and I'll put them there.

I havent been playing civ3 much lately, I decided to wait for the multiplayer patch (if there will be one), because the AI is boring me :). Right now I'm playing Empire Earth quite a lot, it's great fun online, but single player is disappointing.

Btw, please check if you still see images of Humarabi in the game...if you do, report them to me and I'll try to fix them.

-Dimy
 
he is in the small pics in the wonder screen.. there's a small pic right of each wonder, and willempie should be there (btw, i copied your dutch civ, instead of replace a civ with them, but i did everything correct) (not so hard really, i made a real great mod combining a lot of them (Fascimn, fundementalism, Dutch, Spanish, Changed navy/missile/para's range myself, a few more units, and i am busy with a few other civs now..

candidates are the turks, the mongols, the vikings

if you can give me examples of some other civs i should make :)

also, the unique unit is a bit hard... turks dunno... mongols would get some mounted archer or sth i think.. vikings an upgraded version of the caravel perhaps, or maybe some warrior in place of the archer (3-1-1 or sth), would be pretty kewl for the vikings.. an agressive unit, and they didn't really use archers anyway :P
 
Don't have interesting to say, I just wanted to tell you what a great job you did on that mod! I keep playing the Dutch and they're a great civ to play! Thx man!:goodjob:
 
Hi all,

Back on-lime again after a good game with the Dutch modpack and a blown-up motherboard before that. I'll save you the blow-up, apart from an upgrade from a PIII 600 to an Athlon 1.4 with 512 megs of DDR Ram, real cool to play CIV III!!!!

As soon as I had got my desktop back I picked up a game that was started before the crash, a Dutch modpack game at Regent level on a large map, and had all the fun of the world!!! The VOC Galleon is cool and works as intended if I remember the earlier discussions well. The best thing is its range of 5 with 4 units. This allows quick access to uninhabited parts of the world with lets say settler, 2 units and worker. Voila, a new vital colony is born!!

No problems or glitches with the pack at all, and it gave a cultural victory of +5000 points in 2015 or so!! Also had the choice for diplo or spaceship victory but skipped these for score.

I can post a saved game for whomever is interested, yet I just managed to install the long awaited patch and have to get the modpack back in again.

Dimy, many thanx!!
 
I've downloaded the mod but every time i use it and build a city the game crashes:cry: Does any have the same problem???

I'm useing version 1.07F

Please help!
 
I haven't downloaded the patch, but I'm curious what traits you gave them? I'd say Commercial/Industrius or Commercial/Scientific, I guess.
 
For a more realistic dutch playing experience, i'd suggest you make the railroads less useful. A one turn delay or something.
 
yeah...I finally bought the original game now (yes I had the warez version before.. but like with all good games I buy it original eventually :)) and patched it... game is much better now with the patch! Also joined the GOTM competition on this site :).

I don't work on the dutch mod anymore, but if anybody wants to further develop mine go ahead :)

-Dimy77
 
Unique unit for the Turks should be the janisary. See Age of Kings to see what they are. Early gunpowder unit. Maybe they could get the unit when invention is acquired.

The Vikings should get the longboat. Basically and early caravel statistically.
 
Dimy, I am sure we can put this in the next version of the Dutch mod! It should be in the polder model government type.....

The government collapses seven years after it failed to deliver under a protection pact.
 
(If there are turks, their special unit should be the thief, :D)

Also I almost agree with the ineffecient railroads. And the Dutch politics.
Is there a map of the Netherlands already?

I don't know if there are any other new units, and if anybody has the plan to make tem, but i have a few ideas:

Nachtwacht (kind of guard function)
ME (same)
JSF (...) (stealth fighter replacement)
Leopold 2 (modern armor replacement)
Frisian (lol) (replacement of warrior)
Merchant (replacement of Frigate)

Also you can get ideas from the Dutch mod fron civ2

That was it.

From Sander with De Mazzel

:goodjob:
 
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