commerce

  1. PiR

    [GS] Diplomacy selling and buying

    I find diplomacy selling and buying hugely unintuitive if the player wants to get as much as possible from the AI. Sometimes I propose a resource to the AI, they might not like it so much, e.g. they already have a lot of horses, but their stock at max wouldn't hurt, so they proposed just 1 gold...
  2. T

    Simple mod help - adjust shrine yield from gold to commerce

    I am trying to do what I assume is a very simple modification. All I want to do is change the religious shrine's (1 gold per city following religion) to (1 *commerce* per city following religion) I thought it would be as simple as editing the yield in Civ4BuildingInfos but the problem is...
  3. Fish Man

    [BTS] Fast Science Victory - How To?

    I've been searching a long time for guides on how to get quick science victories, but I've never really gotten the gist of how to actually launch in the 1600s-1700s. I know generally how to play the game and win, and have about a 75% win rate on prince. I know which techs to generally go for...
  4. S

    [request] Habor specialization (like encampment)

    Dear modders/players I don't code but there is a thing I would like to see in this game wich is Port specialization. I really like what thecrazyscot did here : https://forums.civfanatics.com/resources/improved-water-yields.25436/ But I would love to push a little bit further with the ability...
  5. L

    Social Policy: Commerce (G&K)

    Commerce Trade is what an empire is built upon. IntroductionCommerce becomes available in the Medieval Era and is focused on the economic side of the game. As a full tree it can benefit any Civilization when there are coastal areas and plenty of water, or indeed any situation in which you have...
  6. Veneke

    [vanilla] Social Policy: Commerce (vanilla)

    Veneke submitted a new resource: Social Policy: Commerce - Social Policy: Commerce Read more about this resource...
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