development

  1. MaverickMods

    I just combined Nintendo 3DS Era Pokemon Models and Animations with CIV 5.

    Long time lurker, first time poster! :wavey: After daydreaming about this for a while, I decided to made it happen. I started by converting one Pokemon from The Models Resource, but couldn't help myself from converting more... I'm currently in the later stages of development for a few mods...
  2. Empires Of Europa Mod/Scénario

    Empires Of Europa Mod/Scénario

    Coming Soon...
  3. A

    Barbarian Scenario

    I personally think that a Barbarian scenario would be insane! No move limit. (Normal game time (250/330/500/750/1500 moves)) Game ends when all your barbarians die. Goal is to see how long you can last. Enemy Civs are hostile Can capture settlers/buldiers/caravans/holymen Cannot create your...
  4. Aron Nisbel

    Master Thesis Survey about strategy games on Console! In collaboration with Paradox Interactive.

    Hi, Civ fanatics! I'm currently writing my Master Thesis in collaboration with Paradox Interactive at Umeå University, Sweden. The aim is to improve the User Experience (UX) of strategy, 4X, and grand strategy games on consoles (PlayStation, Xbox). This survey will serve as a basis for my...
  5. T

    Querying the current gamestate

    Hi all, New to modding and the internals of the game in general. I've been looking through the SQLite tables to get a basic understanding. How does Civ5 store the current gamestate? For example, if I open a single player game, where does the game store the reference for the world that was...
  6. tu_79

    A plan for 2020

    Well, well. After some heated discussions, I think we could all benefit if we had a roadmap of where to place our efforts in pursuit of a polished game. I'll start a draft of what could be the development plan for this year, as if it were some New Year's resolutions. Let's begin with the...
  7. billw2015

    Dynamic FPKs and encapsulated dependencies.

    These are a couple of things I have implemented for my experimental git repository that might be of interest to push to SVN as well. Dynamic FPKs means that instead of having manually packed FPKs stored in the repository, there is a directory with the unpacked art and a script to automatically...
  8. AnonymousSpeed

    Reverse Engineering Leader Agendas

    I heard somewhere that, in selecting leaders for Civ6, the developers first determined what sort of leader they wanted and then chose a leader which fit that desire. However, most people who present ideas for civilizations (or what I presume most people to do since it's what I do) take the...
  9. S

    How Did you Fix Out-of-Sync Errors?!

    So, I'll shamefully admit that I haven't played K-Mod... But from everything I've read, it sounds like this mod really fixed quite a few BTS multiplayer errors related to "out-of-sync." I wonder if any of the dev's could share how they went about finding and fixing these kinds of errors. One...
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