order

  1. pineappledan

    UI bonuses determining ideology?

    as of right now, freedom grants 2 food to UIs, order gives 1 production, and autocracy gives 3 science. UIs and GP tiles (also boosted by freedom) are always top priority to be worked, so I find the bonuses to these tiles dictate what ideology I choose more than any single policy from the trees...
  2. Infixo

    Overwriting UI files in VFS

    Disregard, there was a problem with game's cache.
  3. Browd

    Ideology: Order (BNW)

    Order The country that is more developed industrially only shows, to the less developed, the image of its own future. -- Karl Marx Introduction Order is one of three ideologies in the game. Each ideology includes 16 tenets, divided into three levels, that operate in the same manner as social...
  4. Browd

    [BNW] Ideology: Order (BNW)

    Browd submitted a new resource: Ideology: Order - Ideology: Order Read more about this resource...
  5. L

    Social Policy: Order (G&K)

    Order All animals are equal, but some animals are more equal than others. -- George Orwell IntroductionOrder, available in the industrial era, contains policies that boost a wide empire strategy. Order is best for large, sprawling empires, increasing the strength of the empire based on the...
  6. MadDjinn

    Social Policy: Order (vanilla)

    Order A closer look at the social policy branch IntroductionOrder, available in the industrial era, contains policies that boost a wide empire strategy. Order is best for large, sprawling empires, increasing the strength of the empire based on the number of cities it contains. Order cannot be...
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