Great Profits (Prophets)

Common Sensei

Warlord
Joined
Nov 2, 2005
Messages
262
I decided to play an experimental game in which I would attempt to do the following

1. Produce no Great People other than Great Prophets.

2. Any and all Great Prophets would be put into the capital city as super-specialists with the exception of the first one should I manage to found a religion.

3. To assist with the first point, only build wonders in the capital city that produce Great Prophet points, except for the National Epic and Wall Street.

4. ...

5. Profit!

I wanted to use a Philosophical leader to generate even more Great Prophets. I chose Frederick, planning to use his other Creative trait to help with the early land grab. I also did not want to use Elizabeth (Philosophical, Financial) for this as I wanted any economic results to stand on their own.

The game started off fairly well, despite having Montezuma as a next-door neighbor. The second city was sent down a little further than originally planned to cork a bottleneck and stifle his expansion completely. As a result, I founded Judaism in the capital city before the second city was built, which only helped with this economic experiment.

Of the wonders that generated Great Prophet points, I only missed out on Stonehenge. I built the Oracle to get Metal Casting. Next was The Parthenon for the GPP rate bonus, but since doesn't give Prophet points I did not build it in the capital. Chichen Itza followed (though the wonder effect isn't that great).

The next wonder was Angkor Wat. This wonder was fantastic for this approach. For all the Priest specialists used to help with the GPP rate, this practically turns all of them into Engineers, boosting production as well as economy. The last wonder was the Spiral Minaret, with the National Epic and Wall Street National Wonders rounding it out.

There was only one non-Prophet generated in the capital, a Great Artist who managed to beat the overwhelming odds and spawn despite a 5% chance. There were 14 Great Prophets total, the first used for The Temple of Solomon.

The capital city of course had a Market, a Grocer, a Bank, and as mentioned, Wall Street. I also ran the Bureaucracy civic from the time I discovered Civil Service until the end of the game. This provides a total commerce bonus of 250%. With each Great Prophet providing a base 5 gold, multiplied by 14 of them for 70 base, this generated a total of 245 gold from the Great Prophets alone, before inflation penalties, and aside from the other commerce and gold the capital was generating.

Also something of note is the production bonus they provided. The 14 Great Prophets provided a base 28 bonus hammers. With a Forge and Bureaucracy (75% bonus), this turns into 49 bonus hammers. Adding in a powered Factory (125% bonus), this becomes 63 bonus hammers.

Note the screenshot. There is no Ironworks in the capital as that was built in a different citiy. There is a bug in the game which prevents showing more than 6 super-specialists. At this point in the game, 11 of the 14 Great Prophets were in the capital (you can see number 12 down below).



Same capital, after all was said and done (14 Great Prophets inside)



As I was hitting the financial expansion barrier in the early going, a spawned Great Prophet would let me expand further. This was an extreme case of Great Prophet use, but it's interesting food for though, especially for OCC games.
 
That's a good strategy, and I'll give it a try. However, consider the fact that if one city can pay for the whole civilization's expenses alone even while running at 100% science rate, the other cities are completely free to focus on anything besides finance, such as production. Also keep in mind Prophets can start appearing more quickly than Scientists.
 
Common Sensei said:
With a Forge and Bureaucracy (75% bonus), this turns into 49 bonus hammers. Adding in a powered Factory (125% bonus), this becomes 63 bonus hammers.
A powered factory adds 75% not 50%.
 
I also enjoy this stategy although I never took it to this extent. Lately, I've been wondering about the 1st GP making a shrine. Is that "automatic" move the smartest move? Wouldn't it be better to settle the early ones, for the immediate 2s and 5g? You can always build the shrine later when more cities have your religion. I know building the shrine is supposed to help spread the religion, but only to cities without any religion. There is usually a time during the mid-game when it is easy to pump out missionaries and my shrines often don't bring in even 5g when the first GP appears.
 
Interesting that the GP that most people are thinking as crappy, is probably the best one if it is used right... Specially in OCC, super priests are fantastic:)
To build a shrine is maybe not so clever at the beginning of the game...but Shrine sure is effective later
 
The capital city of course had a Market, a Grocer, a Bank, and as mentioned, Wall Street. I also ran the Bureaucracy civic from the time I discovered Civil Service until the end of the game. This provides a total commerce bonus of 250%.
Beaucracy gives a commerce bonus of 50%. The buildings give 200% bonus to gold. Gold comes from shrines, science sliders, and wealth (50% of production). Commerce comes from trade routes and the land. You can ony use commerce for science slider.

BTW, I think it's better to have national epic and oxford university. Wall street does not help research. You should put it in another city, drop its science slider, and use it to generate gold. Keep the other cities at 100% research if possible.
 
BruceLeeee said:
Beaucracy gives a commerce bonus of 50%. The buildings give 200% bonus to gold. Gold comes from shrines, science sliders, and wealth (50% of production). Commerce comes from trade routes and the land. You can ony use commerce for science slider.

The factory and Bureaucracy commerce corrections are duly noted.
The Bureaucracy bonus still stands for production, however.

BruceLeeee said:
BTW, I think it's better to have national epic and oxford university. Wall street does not help research. You should put it in another city, drop its science slider, and use it to generate gold. Keep the other cities at 100% research if possible.

You cannot adjust the tax sliders on a city by city basis. It's empire-wide even if you can change the slider in a city detail view. Since the rates are empire-wide, it's invaluable to have one city that produces enough gold for maintaining the entire empire no matter what the sliders are set to. It frees the slider to be 100% science, or 100% culture if you're on the home stretch for a cultural victory.

This approach has been thoroughly discussed and analyzed in the same thread I made in the following link. Feel free to check it out.

http://apolyton.net/forums/showthread.php?s=&threadid=144608
 
Back
Top Bottom