Warlords and Vanilla: Infinite GP bug

Lexad

oldfart
Joined
Mar 26, 2006
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Continuing our studies of GP bugs
This one was discovered by Godwar at Civru.com and further explored by jeffa, zxhex, Gosha190, Grey Cardinal, IL2T and me.

In Vanilla you can getinfinite number of GP use by putting 1 GP in stack with some other unit, pausing game (Pause button on keyboard) and, say, setting him as a great specialist. Then double click your other stack unit to select whole stack, select GP, join city. Rinse and repeat. You can get as much of them as you want - from 1 GP!

Most of this was fixed by Warlords and HOF mods which duplicate Warlords fixes - but not all. This still works for:
- Culture from GA
- Money from GM
- rushing buildings from GE
The latter is done the following way: while in pause, do the same thing with stack except for choosing new building each time; in city screen the name doesn't change, but take no care - you will build all buildings with 1 GE. The big builds (e.g. Three Gorges) are also built in 1 turn, just repeat several times without changing current build. Though I haven't managed to rush smth after rushing big (demanding several GE iterations) buildings, but that might be just my stupid hands, not sure this can't be done.

Morale - one can win cultural with 3 GA, get infinite money with GM or all buildings in 1 city with 1 GE. Fix this, please!
 
As the only exploit of this bug I know involves stacking, a possible [temporary] solution could be making GP unstackable?
 
you could have kept this for you, and use it...
I say: :clap:
:hatsoff:
the dog congratulates the cat.
 
Thanx, but no thanx! No fun.
 
Wow..just wow.. I learn someting about civ4 still :) Hopefully this will get fixed soon :) Thanks for sharing this lexad.
 
My work is not that significant, it was teamwork.

And Dianthus says Gyathaar has already found a cure. Rejoice!
 
is how people find these exploits. I just play. Other people seem to experiment around ad infinitum or what? Like that earlier sending a ship into another port bug. Who would even try such a thing? I don't even know what pause button you guys are talking about... Cracks me up.
 
As the only exploit of this bug I know involves stacking, a possible [temporary] solution could be making GP unstackable?

So you have to move them around other units (or move the other units out of their way). Getting into Civ5 territory here.
 
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