pineappledan
Deity
Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 25
Part 1: Change Influence decay rate calculation
Influence decay rate currently gets exponentially faster the higher your Influence with the CS is.
The calculation for how much your influence decays each turn with a CS uses zero as a baseline. I suggest that instead of that, Influence decay be based on the difference between your current influence and your resting influence with that city-state.
In most cases, this is the same number, since resting influence for most civs is 0. However, there are policy and belief abilities that can raise your base influence rate with city-states. We removed most of them from the game because they are pretty much useless once influence rates for city states get higher in the late game. The only surviving resting influence bonuses are Defensive pacts (+5) and Abode of Peace (+35 resting influence for city-states following your religion), and it is not well-liked. However, if having a higher resting influence rate also slowed down your influence decay, even if your influence level exceeded the resting rate, then abilities that boost resting influence would have some utility in late game.
Part 2: Remove Influence Decay Freezing abilities
The change to an exponential rate for CS decay has overall been an improvement. It solved the problem of city-state influence competitions going into the 1000's of influence. It was not fun, or economical, to have to compete with AIs at those high influence levels.
The one drawback that abilities that arrest influence decay are much stronger now.
The two big Influence decay arresting abilities are Austria's Diplomatic Marriage (can spend gold to stop influence decay, and other bonuses), and Autocracy's United Front (Freezes Influence decay with CS allies while at war)
1. As a result of this binary, these two abilities don't stack
2. Because influence decay is so much faster now, abilities that stop it altogether get much stronger, much faster.
Suggestion: change these abilities to very large Resting Influence bonuses:
- Diplomatic Marriage gives +200 Resting Influence with that City-State.
- United Front gives +100 resting Influence with allied City-States while at War.
Cold War WC resolution can stay as is. The decay freezing existing on a late, reversible, global resolution is fine, and leaving that mechanic in at least 1 place makes that WC proposal special.
Part 3: Stretch Goal
Change Siam's UA ability from +40 instant influence when meeting a CS to +25 Resting influence with all CS (and instant 25 influence when first meeting them so that the influence rate snaps immediately to their higher base rate.)
That would give Siam a permanent bonus so their UA isn't so focused on an ultra-early, and unreliable 1-time bonus. Combined with a defensive pact, Siam could achieve permanent passive friendship. Father got to govern them children.
Players, please cast your votes in the poll above. Vote "Yea" if you'd be okay if this proposal was implemented. Vote "Nay" if you'd be okay if this proposal wasn't implemented.
You can vote for both options, which is equivalent to saying "I'm fine either way", but adds to the required quorum of 10 votes in favor.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 2, Proposal 25
Part 1: Change Influence decay rate calculation
Influence decay rate currently gets exponentially faster the higher your Influence with the CS is.
The calculation for how much your influence decays each turn with a CS uses zero as a baseline. I suggest that instead of that, Influence decay be based on the difference between your current influence and your resting influence with that city-state.
In most cases, this is the same number, since resting influence for most civs is 0. However, there are policy and belief abilities that can raise your base influence rate with city-states. We removed most of them from the game because they are pretty much useless once influence rates for city states get higher in the late game. The only surviving resting influence bonuses are Defensive pacts (+5) and Abode of Peace (+35 resting influence for city-states following your religion), and it is not well-liked. However, if having a higher resting influence rate also slowed down your influence decay, even if your influence level exceeded the resting rate, then abilities that boost resting influence would have some utility in late game.
Part 2: Remove Influence Decay Freezing abilities
The change to an exponential rate for CS decay has overall been an improvement. It solved the problem of city-state influence competitions going into the 1000's of influence. It was not fun, or economical, to have to compete with AIs at those high influence levels.
The one drawback that abilities that arrest influence decay are much stronger now.
The two big Influence decay arresting abilities are Austria's Diplomatic Marriage (can spend gold to stop influence decay, and other bonuses), and Autocracy's United Front (Freezes Influence decay with CS allies while at war)
1. As a result of this binary, these two abilities don't stack
2. Because influence decay is so much faster now, abilities that stop it altogether get much stronger, much faster.
Suggestion: change these abilities to very large Resting Influence bonuses:
- Diplomatic Marriage gives +200 Resting Influence with that City-State.
- United Front gives +100 resting Influence with allied City-States while at War.
Cold War WC resolution can stay as is. The decay freezing existing on a late, reversible, global resolution is fine, and leaving that mechanic in at least 1 place makes that WC proposal special.
Part 3: Stretch Goal
Change Siam's UA ability from +40 instant influence when meeting a CS to +25 Resting influence with all CS (and instant 25 influence when first meeting them so that the influence rate snaps immediately to their higher base rate.)
That would give Siam a permanent bonus so their UA isn't so focused on an ultra-early, and unreliable 1-time bonus. Combined with a defensive pact, Siam could achieve permanent passive friendship. Father got to govern them children.
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