TCIT - 2400BC - Friday, March 23th, 5:00pm EDT (2100GMT)

Start build on warrior
Work the floodplains
Please make a screenshot of the settler before settling, and one at the end of the TC of the city screen.
 
Chieftain Instructions -

Research pottery.

When settler is built, attach warrior to it as an escort, and move the unit stack to the city site in this poll. This should take five turns.

When second warrior is built fortify in capitol.

As for the worker, my Civ refuses to open at the moment, and I'm not sure of the worker's current standing.

Since I can not open the save at the moment because my civ refuses to open I'll do the best I can to explain these instructions:
The worker should finish what it is doing and begin to make a road to the second city. Begin making the road through the forest hills 1NE of the capitol and continue it NE until it is on the same tile row as the second city. Once the second city is founded, the worker should stop road building and build a pasture on the horses. Once built on the horses, it should build a road on the pasture and then follow the previous road path. (technically it would be followed backwards since your now starting from the second city, meaning you would be going SW.) Make sure the horses, the second city and the capitol are connected. If you don't understand these instructions please post so and I'll try to get on before the turnchat and rewrite them.

Stop Play when Pottery is researched.
 
Start build on warrior
Work the floodplains
Please make a screenshot of the settler before settling, and one at the end of the TC of the city screen.

Chieftain Instructions -

Research pottery.

When settler is built, attach warrior to it as an escort, and move the unit stack to the city site in this poll. This should take five turns.

When second warrior is built fortify in capitol.

As for the worker, my Civ refuses to open at the moment, and I'm not sure of the worker's current standing.

Since I can not open the save at the moment because my civ refuses to open I'll do the best I can to explain these instructions:
The worker should finish what it is doing and begin to make a road to the second city. Begin making the road through the forest hills 1NE of the capitol and continue it NE until it is on the same tile row as the second city. Once the second city is founded, the worker should stop road building and build a pasture on the horses. Once built on the horses, it should build a road on the pasture and then follow the previous road path. (technically it would be followed backwards since your now starting from the second city, meaning you would be going SW.) Make sure the horses, the second city and the capitol are connected. If you don't understand these instructions please post so and I'll try to get on before the turnchat and rewrite them.

Stop Play when Pottery is researched.

Posted Instructions at 1 hour before game session
 
Game Session Has started

Pre-turn complete

2400 BC - Turn 0

2200 BC - Turn 5
City Founded Turn 5, given placeholder name "Falcon's Haven" :smug: Permanent name will be determined later.

2080 BC - Turn 8
Pottery Discovered, our Scout has been lost to a Lion :(

Edit: Had forgotten to update name, new link is to new save with New Civ Name

Civ Description: Yasutan Empire
Short Decription: Yasutan
Civ Adjective: Yasutanian
 
Complete Chat log

Spoiler :
[16:15] * DaveShack changes topic to 'Turnchat - 2400 BC - Friday, Mar 23 5:00pm EDT 21:00 GMT'
[16:26] <Falcon02> hey DS
[16:26] <Falcon02> Got the save loaded up right now waiting for start time
[16:28] <Falcon02> looks like CT didn't post instructions in the instruction thread though... :/
[16:29] <Falcon02> at first I had the 2800 BC loaded up and was trying to figure out how why I was expected to be able to found our second city this session :X
[16:31] <DaveShack> lol
[16:32] <DaveShack> fwiw here's the discussion thread for capitol's build queue http://forums.civfanatics.com/showthread.php?t=212577
[16:34] <Falcon02> got that up
[16:34] <Falcon02> though I originally had up the one she posted in the Elder thread
[16:34] <Falcon02> at least she posted it somewhere for discussion before play though
[16:36] <DaveShack> this early, not that much doubt anyway :)
[16:39] <Falcon02> yeah
[16:43] <Falcon02> T-minus 17 minutes
[16:44] <Falcon02> May have to adjust the build queue though
[16:44] <Falcon02> I think we're not gonna have pottery by the time CT wants her Granery
[16:44] <Falcon02> Granary*
[16:45] <Falcon02> ********** T - minus 15 minutes to Game Session **********
[16:48] <Falcon02> I think I'm not biased by the DG Challenge.... I KNOW where Bismark should be, and where Napoleon should be
[16:48] <Falcon02> not -> now
[16:51] <Falcon02> ********** T - minus 9 minutes and 0 seconds to Game Session **********
[16:54] <Falcon02> There seems to be some preferance in the discussion thread to build Warrior -> Settler instead of the scout :hmm
[16:55] * dutchfire (dutchfire@3f38bee0.20846cb9.nb.home.nl) has joined #turnchat
[16:55] * Methos (~dust_em@bbb3ba1.3ae158ff.dhcp.embarqhsd.net) has joined #turnchat
[16:55] * Chieftess sets mode: +v Methos
[16:55] * Chieftess sets mode: +v dutchfire
[16:55] <dutchfire> hey
[16:55] <Falcon02> Hey
[16:56] <Falcon02> ********** T - minus 4 minutes and 0 seconds to Game Session **********
[16:56] <Methos> Hello, I forgot this was going on.
[16:56] <Falcon02> heh
[16:56] <Falcon02> I was just looking at CT's discussion thread
[16:56] <Falcon02> and was trying 3 people seemed to think we should build a Settler after the warrior
[16:57] <Falcon02> CT hasn't posted instructions, and I don't see any responce to the people's suggestion
[16:57] <Falcon02> so I'm wondering what the Build queue should be
[16:57] <dutchfire> after how many turns do we need to decide?
[16:58] <Falcon02> well the warrior will take 3 turns
[16:58] <Falcon02> Settler will take 1 turn
[16:58] <Falcon02> so technically 4 turns
[16:58] <Methos> The settler will only take 1 turn?
[16:58] <Falcon02> right now the city says it will be done next run
[16:58] <Falcon02> turn*
[16:58] <Methos> She does mention wanting to go max food the next two pop
[16:59] <Falcon02> 2400 BC
[16:59] <Falcon02> ah, missed that... that could change it
[16:59] <Methos> She says it in the OP
[16:59] <Falcon02> yes I know
[16:59] <Falcon02> I missed that sentence
[17:00] <Falcon02> was focusing more on the build queue for now and making sure that was ready
[17:00] * x730195 (~x730195@15e08640.1f5b825b.21531281.27ad84c0X) has joined #turnchat
[17:00] * Chieftess sets mode: +v x730195
[17:00] <Methos> I'll be here until a little after 4:30, than family obligations. Dinner with the inlaws (catfish)
[17:01] <Methos> Sorry, its 4 now
[17:01] <dutchfire> I don't know how long I can stay
[17:01] <dutchfire> parents are away at the moment, when they get back, I'll probably have to leave
[17:01] <Methos> How long until pottery is researched?
[17:01] <Falcon02> *************** 2101 GMT - Game Session has officially Started*****
[17:01] <Methos> For some reason dutch I thought you were older. huh
[17:02] <Falcon02> 9 turns for pottery
[17:02] <dutchfire> 16, many people are shocked when I said so (I think it was last year when Ice turned 15 and I congratulated him on being the same age as me
[17:03] <Falcon02> *** Capital 1 turn from Settler, next item in Queue is Warrior 3 turns to build
[17:03] <Falcon02> *** Worked tiles currently left at Default
[17:04] <Falcon02> *** 9 Turns till Pottery
[17:05] <Falcon02> I do not see any outstanding items on the agenda for turn 0, saving
[17:05] <dutchfire> (Will we stop when we discover Pottery? Or will we start writing?)
[17:05] <Methos> Stop instructions are when pottery is researched
[17:05] <Falcon02> Correct play will be stopped with Pottery
[17:08] * x730195 (~x730195@15e08640.1f5b825b.21531281.27ad84c0X) has left #turnchat
[17:08] <Falcon02> http://forums.civfanatics.com/uploa..._March_23_2007_Session_-_Turn_0.Civ4SavedGame
[17:08] <Falcon02> Turn 0 Saved game is up
[17:09] <Falcon02> *** Standing by to hit Enter
[17:10] <dutchfire> how much is in the treasury?
[17:10] <Falcon02> *** Treasury is at 154 Gold, Economy is at 100% Science
[17:12] * x730195 (~x730195@15e08640.1f5b825b.21531281.27ad84c0X) has joined #turnchat
[17:12] * Chieftess sets mode: +v x730195
[17:12] <Falcon02> *** Any objections to going to Turn 1?
[17:13] <Methos> None here
[17:13] <dutchfire> Press it
[17:14] <Falcon02> *** 1 min passed with no objections, Hitting Enter
[17:14] <Falcon02> ************** TURN 1 **************
[17:14] <Falcon02> *** Uneventful Between Turn
[17:14] <Falcon02> *** Settler is built
[17:15] <Falcon02> *** Settler and Warrior moved East to begin Journey to new site
[17:16] <Falcon02> *** Scout resting one turn to regain strength
[17:17] <Falcon02> *** Moving Worker back to Capital to begin road to future city site
[17:18] <dutchfire> Make sure that the worker can start pasturizing (is that a word? :p) the horses immediately when the city is founded
[17:19] <Methos> It wasn't said in the instruction thread, but I thought Ice restated his worker plans
[17:19] <Falcon02> oh?
[17:19] <Methos> I'm looking for them now, though it doesn't matter as he didn't post them in the instruction thread
[17:20] <Falcon02> ok
[17:20] <Methos> Hmm, this is what I found from Ice: I might let the worker mine the forest hill (and chop of course) so production increases there, before it's released to the second city.
[17:21] <dutchfire> Once it arrives, I'd like to hook up horses, and then hook up the city to the capitol. After it should mine the gold hill and then farm the flood plains.
[17:21] <dutchfire> That's what Ice said in the 2nd Elder thread
[17:21] <Methos> Yeah, I thought there was more, but couldn't locate it
[17:21] <Methos> Everything is in multiple threads
[17:22] <dutchfire> It was posted 20 hours ago
[17:22] <Falcon02> Well, given that it was not posted as instructions and he phrased it as "might" I will disregard the instructions.
[17:22] <dutchfire> I think I was the only official to post complete and correct instructions in the TCIT :p
[17:22] <Falcon02> er.... what Methos just said
[17:23] <Falcon02> NOT what he posted in the instruction thread...... ~sigh~
[17:23] <dutchfire> He said in the TCIT complete what it's doing, then start road
[17:23] <Falcon02> Worker was idle so moved it to capital to start road
[17:24] <dutchfire> Okay
[17:25] <Methos> Your supposed to go by whats in the TCIT, so no one can fault you for that.
[17:25] <Methos> Though I disagree with it, I do agree that you should follow the TCIT as it is written.
[17:25] <Falcon02> yeah... just what I said might have been interpreted as the opposite, ie. "I'm gonna disregard TCIT"
[17:26] <Falcon02> *** Capital Worker allocation ***
[17:26] <Falcon02> *** Capital Citizen Tile allocation ***
[17:26] <Falcon02> Can never figure out the best terminology for that
[17:26] <x730195> why not move worker to horses and start road there?
[17:27] <dutchfire> Citizen > Worker, as worker makes you think of well, a worker
[17:27] <dutchfire> Instructions are Instructions
[17:27] <x730195> townies
[17:28] <Falcon02> A.) Instructions B.) Worker would be vulnerable to Barbarians starting at Horses, without escort
[17:28] <Falcon02> Worker will be safer starting Horses when city is founded
[17:28] <Falcon02> Back to Capital citizens
[17:28] <dutchfire> btw any barbs spotted sofar, or only animals?
[17:29] <x730195> but when will he leave to get to horses as soon as city founded?
[17:29] <Falcon02> *** No official instructions, Elder posted elsewhere to work Farms only, but did not clarify timing
[17:29] <Falcon02> *** Citizens currently working Mine and Wheat
[17:29] <Falcon02> Just animals
[17:30] <Falcon02> two Lions to the north, and they appear to be walking away
[17:30] <dutchfire> Which religions have been founded?
[17:30] <Methos> hinduism for sure
[17:30] <Falcon02> Still Just Hinduism
[17:31] <dutchfire> Odd, I'd think that at least Buddhism was founded
[17:31] <Falcon02> *** Petition for thoughts on citizen allocation ***
[17:32] <Falcon02> With Mine and Wheat, Warrior done in 2 turns
[17:32] <Falcon02> With Wheat and Farm, Warrior done in 6 turns
[17:32] <Falcon02> Growth in 9 turns and 6 turns respectively
[17:32] <Methos> Chieftess stated in her Elder thread she wanted to focus on food for the next two sizes
[17:32] <x730195> mine and wheat looks might good to me
[17:32] <Methos> Again, it isn't in her instructions
[17:33] <dutchfire> I'd do the farm
[17:33] <Methos> How many military units we got?
[17:33] <x730195> hah!
[17:33] <Falcon02> 1, the Warrior that is excorting the Settler
[17:33] <Methos> I myself typical prefer growth so would go with wheat and farm
[17:33] * DaveShack returns to computer
[17:34] <Falcon02> this excludes the Scout
[17:34] <Methos> scouts don't count IMO
[17:34] <Falcon02> same
[17:34] <Falcon02> figured I'd make sure that was clear though
[17:34] <Falcon02> we did NOT suddenly lose the scout.....
[17:35] <Falcon02> *********** FYI: 8 turns to Pottery ********
[17:36] <dutchfire> Which direction is the scout going btw? (I assume there were no instructions)
[17:36] <Falcon02> Having the scout rest this turn, he's at 0.5/1 HP
[17:36] <Falcon02> well HP/Str.
[17:37] <dutchfire> 50% health
[17:37] <Falcon02> *** Working Farm and Wheat at Capital
[17:37] <Falcon02> yup
[17:37] <Falcon02> *** Standing By to Hit Enter
[17:38] <DaveShack> I'd recommend healing on a 50% or more defense tile
[17:38] <Falcon02> He's in Forests, with Woodsman I
[17:38] <Falcon02> he'll be fine
[17:38] <DaveShack> crabwenge
[17:38] <DaveShack> spelled that wrong...
[17:38] <dutchfire> Crabengwë
[17:39] <Falcon02> was tempted to have him rest next turn from a hill (see more first), but figured rather not lose the defensive advantage
[17:39] <Falcon02> ************ Over a minute since Warning to hit Enter..... Hitting Enter *****
[17:40] <Falcon02> ************ ENTER PRESSED - TURN 2 ************
[17:40] <Methos> I have to go. Later everyone.
[17:40] <Falcon02> *** Uneventful between turns
[17:40] * Methos (~dust_em@bbb3ba1.3ae158ff.dhcp.embarqhsd.net) Quit (Quit: )
[17:41] <Falcon02> *** Scout at 0.6/1.0 STR, Lion on tile directly West of it
[17:41] <Falcon02> Lion str 2
[17:42] <dutchfire> If the scout is fortified it should have a decent chance
[17:42] <Falcon02> *** Fortified Scout
[17:43] <Falcon02> *** Warrior/Scout moved NE to tile directly West of Stone
[17:43] * BluD (~blud@592-12.021.popsite.net) has joined #turnchat
[17:43] * Chieftess sets mode: +v BluD
[17:43] <dutchfire> Warrior/Settler ?
[17:44] <Falcon02> er....
[17:44] <Falcon02> *** Warrior/Settler moved NE to tile directly West of Stone
[17:44] <Falcon02> oops
[17:44] <Falcon02> yeah, that's what I meant
[17:44] * x730195 (~x730195@15e08640.1f5b825b.21531281.27ad84c0X) Quit (Quit: Snak 5.2.1 IRC For Macintosh - http://www.snak.com)
[17:45] <Falcon02> What's the Build speed of a settler on Forest Hills/Forst plains/plains ?
[17:45] <Falcon02> er... Worker
[17:45] <Falcon02> for Roads
[17:45] <dutchfire> I dunno, but I don't believe it's different, so I suppose 2 turns
[17:46] <Falcon02> ... so they're all the same? still somewhat used to Civ III I guess
[17:47] <Falcon02> Just trying to find the most expedient route to the build the road on
[17:47] <dutchfire> I *believe* that everything but tundra and desert (floodplains are deserts!) is the same
[17:48] <Falcon02> well... I just moved the Worker to the Forest next to our city
[17:48] <Falcon02> 3 turns
[17:48] <Falcon02> ********** Pottery in 7 turns **********
[17:49] <Falcon02> *** STANDING BY TO PRESS ENTER ***
[17:49] <dutchfire> press it!
[17:50] <Falcon02> ******* ONE MINUTE HAS PASSED - PRESSING ENTER *******
[17:51] <Falcon02> ***** Our Scout has Defended itself against a pack of Lions *****
[17:51] <dutchfire> yeah
[17:51] <dutchfire> health?
[17:52] <Falcon02> **** Our Scout has Gained Valuable Combat Experience, and has earned itself a Promotion ****
[17:52] <Falcon02> I'm thinking Woodsman II
[17:52] <dutchfire> woodsman II?
[17:52] <dutchfire> crosspost :p
[17:53] <Falcon02> *** Any Objection to promoting our Glorious Scout to WOODSMAN II? ***
[17:54] <Falcon02> *** Our Scout is now a skilled Woodsman ***
[17:54] <dutchfire> no
[17:54] <Falcon02> *** Our Scout's Health is now at 0.6 str ***
[17:54] <Falcon02> err... let me be more clear
[17:55] <Falcon02> *** Our Scout is now a Expert Woodsman II ***
[17:55] <Falcon02> *** Settler/Scout moved one tile to NE onto Hill
[17:56] <Falcon02> ********* Bear within site North of City Site *********
[17:56] <Falcon02> Future city site to be precise
[17:56] <dutchfire> bear? That's 3 strenght, right?
[17:57] <dutchfire> well if we settle, he'll be put out of our borders anyway
[17:57] <Falcon02> *** FYI, work started on Road next to Capital (Forest directly East)
[17:57] <Falcon02> Yes, 3 str Bear
[17:57] <Falcon02> 2 tiles NE of our Settler/Warrior at the moment
[17:58] <Falcon02> we'll see what the Bear does
[17:58] <Falcon02> anyway, Scout.... 0.6/1 str rest or continue exploring?
[17:58] <Falcon02> I'm thinking rest 1 more turn
[17:58] <dutchfire> yeah
[17:59] <Falcon02> *** STANDING BY TO PRESS ENTER ***
[17:59] <dutchfire> I'll have to go soon
[18:00] <Falcon02> ******* ONE MINUTE HAS PASSED - PRESSING ENTER *******
[18:00] * BluD (~blud@592-12.021.popsite.net) has left #turnchat
[18:00] <Falcon02> goodie, I'll be left talking to myself
[18:00] <Falcon02> ************ ENTER PRESSED - TURN 4 ************
[18:01] <Falcon02> ****** Julius Caesar wishes to Greet us and offer us some Salad ******
[18:01] <dutchfire> Caesar, damn I'm a prophet with the Demogame Challenge
[18:02] <Falcon02> ****** We agree to have peace, for now ******
[18:03] <dutchfire> Where did you meet
[18:03] <Falcon02> scout
[18:03] <Falcon02> apparently both Caesar and Napoleon decided to share a tile directly NE of our scout
[18:03] <Falcon02> Napoleon has a powerful Warrior on that tile though
[18:04] <Falcon02> Combat I, Combat II, City Raider I
[18:04] <Falcon02> Caesar's unit is a scout w/ Combat I
[18:05] <Falcon02> *** Bear near Future City Site moved 1 tile West
[18:05] <Falcon02> *** Scout at 0.8/1 str continueing exploration
[18:06] <Falcon02> *** Warrior/Settler moved 1 tile East to keep 1 tile seperation with Bear and stay in Forests for Defense
[18:07] <Falcon02> *** Settler should be able to found new city next turn
[18:07] <Falcon02> *** Scout moved one tile SW, uncovering coastline and a Cow
[18:08] <Falcon02> *** Capital 1 turn to Size 3
[18:08] <Falcon02> *** Capital 3 turns to warrior
[18:09] <Falcon02> *** Road finished next to capital, Workers exhausted from finishing their work, will be able to continue next turn
[18:09] <Falcon02> ********* STANDING BY TO PRESS ENTER *********
[18:09] <dutchfire> I'll be here to see the city founded
[18:12] <Falcon02> Slight error on my part, tried saving it... accidentally loaded.... reloaded the Turn 4 save (same turn) and redid the same things I just did
[18:12] <Falcon02> there was an autosave for Turn 4 thankfully
[18:12] <dutchfire> okay
[18:12] <Falcon02> anyway....
[18:13] <Falcon02> ******* GREATER THAN ONE MINUTE HAS PASSED - PRESSING ENTER *******
[18:14] <dutchfire> settle the damn city :D
[18:15] <Falcon02> ************ ENTER PRESSED - TURN 5 ************
[18:16] <Falcon02> ****** Nothing has really happened between turns *******
[18:17] <Falcon02> ***** However... Falcon's Haven (Place Holder Name) has been founded ******
[18:17] <dutchfire> yeah!
[18:17] <dutchfire> No I can safely go, bye!
[18:17] * dutchfire (dutchfire@3f38bee0.20846cb9.nb.home.nl) Quit (Quit: )
[18:18] <Falcon02> all to my lonesome now
[18:19] <Falcon02> ***** Flood plains being worked (as stated in instructions) and work has started on Warrior (15 turns) *****
[18:19] <Falcon02> ****** Growth in 8 turns ******
[18:19] <DaveShack> any change to the tech rate?
[18:20] <Falcon02> *** We are now at -1 GPT, Research rate still 100%, 154g still in treasury
[18:21] <Falcon02> *** Worker moved 2 tiles NE to move twoards new city and work on Horses
[18:21] <DaveShack> turns to pottery?
[18:21] <Falcon02> *** German Scout 1 tile NE of Eastern Gold Hill
[18:21] <Falcon02> *** Pottery in 3 turns
[18:22] <Falcon02> *** Our Scout moved 1 SE to another Hill uncovers nothing of interest
[18:22] <Falcon02> *** 1 turn on Warrior in Capital
[18:24] <Falcon02> ******** File Saved Uploading and posting for review ********
[18:25] <Falcon02> http://forums.civfanatics.com/uploads/7394/C4DG2_BC-2200_-_Turn_5.Civ4SavedGame
[18:25] <Falcon02> ***** File loaded and ready for review *****
[18:30] <Falcon02> ********* STANDING BY TO PRESS ENTER *********
[18:31] <Falcon02> ******* PRESSING ENTER *******
[18:32] <Falcon02> **** Warrior finished in Capital, and Capital has grown ****
[18:35] <Falcon02> **** Extra citizen placed on Grassland next to river for additional growth
[18:36] <Falcon02> **** Buddhism founded in an unknown land
[18:36] <Falcon02> **** Capital set to build Scout for now
[18:36] <Falcon02> **** Capital - Growth in 5 turns, Scout in 7 turns
[18:37] <Falcon02> **** New Warrior Fortified in Capital
[18:37] <Falcon02> **** Worker moved twoards Horses, will begin building Pasture Next turn
[18:38] <Falcon02> ***** Pottery in 2 turns *****
[18:38] <Falcon02> **** Scout moved further south to a forest, next to Lion, see no problems in defending against lion with woodsman II and 0.8 str
[18:39] <Falcon02> ********* STANDING BY TO PRESS ENTER *********
[18:40] <Falcon02> ******* PRESSING ENTER *******
[18:41] <Falcon02> **** Our Scout has died defending itself against the Lion :(
[18:42] <Falcon02> His loss shall be mourned :(
[18:42] <Falcon02> ***** Caesar converts to Buddhism, and is owner of Holy City
[18:43] <Falcon02> ***** Work begins on Pasture for Horses
[18:43] <Falcon02> ***** Pottery in 1 turn
[18:43] <Falcon02> ****** No further instructions
[18:43] <Falcon02> ********* STANDING BY TO PRESS ENTER *********
[18:44] <Falcon02> ***** Pasture done in 4 turns *****
[18:44] <Falcon02> ***** side note Lion was 4 hit points within dieing :(
[18:44] <Falcon02> on the 4/100 HP scale
[18:44] <Falcon02> anyway
[18:45] <Falcon02> ******* ONE MINUTE HAS PASSED - PRESSING ENTER *******
[18:45] <Falcon02> ************ Pottery Discovered ****************
[18:46] <Falcon02> ****** Next tech selected for the moment is Writing until official tech is decided upon ******
[18:46] <Falcon02> ***** Saving Game and terminating Game Sesssion ******
 
Turn 0 - Nothing Much going on, Resting Scout

Turn 1 - Start moving Settler and Warrior, and moving Worker to start road
Had Scout rest was at 0.5/1 :strength: Capital tasked towards Growth.

Turn 2 - Scout now at 0.6/1 :strength: with Lion poised to attack, Foritfied Scout on Forest tile.
Moved worker to Forest East of Capital to begin road

Turn 3 - Our Scout gallantly defends against the Lion, earning him a promotion to Woodsman II :woohoo: Now at 0.6/1 :strength: Have him rest again.
Notice a bear near our settling location (Floodplains directly north). Try to keep our distance

Turn 4 - We meet a representative of the Roman people, a Scout NE of our settler

We reluctantly agree not to immediately start killing each other.
Spoiler :

It's interesting to note Napoleon's Warrior in the image in the spoiler (give a better idea of where Caesar was too, sharing a tile with Napoleon). It has Combat II + City Garrison, nice.. :sad:
Scout at 0.8 :strength: continues exploring
Road finished East of Capital, Workers exhausted until next turn

Turn 5 - Second City Founded!!!! Place Holder name Falcon's Haven :mischief:
Spoiler :

See German Scout on tile NE of eastern Gold Hill of new city.
Capital also grows to size 3 !!!
With new city Founded Workers sent to new city to begin pasture

Turn 6 - Buddhism Founded

We would later discover who founded it...
New Warrior Built in Capital, Foritified and Capital switched to Scout
Scout moved to south, to Forest tile. Lion next to forest tile, Scout at 0.8/1.0 :strength:.

Turn 7
- SCOUT FAILS TO DEFEND AGAINST LION!!!! :cry: He shall be mourned. Lion only had 4/100 HP left when our Scout died....
Caesar Converts to Buddhism and reveals he is the owner of the Holy City.
Workers begin building Pasture for new city.

Turn 8 - Pottery Is Discovered!!!

Writing temporarily selected as next tech in game.
Nothing else happens this turn.






Per Dutchfire's Request, here is Falcon's Haven at Final Turn
Spoiler :

 
And just to make sure we're clear Falcon's Haven is just a place holder name.... didn't want to just call it "second city" before we actually get around to naming it...

That said.... I really do want Falcon's Haven to become the permanent name... so when the name thread comes up I intend to nominate Falcon's Haven.
 
Whoops, thought the TC was tomorrow. Hope you read my instructions in the Elder thread.
EDIT: Looks like it. :) Unfortunately, I don't see that 3rd farm, which kind of throws a wrench into the works... :(

Besides, even if the worker went to the other city, it should be irragating the floodplains, not building a pasture. A pasture is good, but it'll take us 10+ turns if we wanted to build a Keshik now (if we could). We need to focus on growth!
 
Whoops, thought the TC was tomorrow. Hope you read my instructions in the Elder thread.
EDIT: Looks like it. :) Unfortunately, I don't see that 3rd farm, which kind of throws a wrench into the works... :(

Besides, even if the worker went to the other city, it should be irragating the floodplains, not building a pasture. A pasture is good, but it'll take us 10+ turns if we wanted to build a Keshik now (if we could). We need to focus on growth!

The pasture was requested by me. It will give us the opportunity to build chariots, perfect anti-barb units.

Great the we have another opponent and a religion on our continent.
 
The pasture was requested by me. It will give us the opportunity to build chariots, perfect anti-barb units.

Great the we have another opponent and a religion on our continent.

Now we just need to encounter Alexander to make your DG challenge truely accurate... at least for our continent.
 
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