futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I want to start making better use of granaries and whipping in my games.
I played a start with Cathy last night and prioritized chopping granaries in my cities asap. I was pleased with the results. However, I still felt like I could've whipped more diligently.
Aside from whipping more, and continuing to emphasize granaries, however, I am also curious about basic whipping strategies. I'm not a hardcore micromanager and I'm never going to beancount hammers--it's just not my cup of tea. But I am wondering about some basic strategies you use. Is it a good idea, for example, to grow to size 6 then whip out a settler, regrowing building units/buildings, then whip another settler at size 6? Meanwhile another city is whipping workers at size 4?
What are some general whipping strategies that you use?
I played a start with Cathy last night and prioritized chopping granaries in my cities asap. I was pleased with the results. However, I still felt like I could've whipped more diligently.
Aside from whipping more, and continuing to emphasize granaries, however, I am also curious about basic whipping strategies. I'm not a hardcore micromanager and I'm never going to beancount hammers--it's just not my cup of tea. But I am wondering about some basic strategies you use. Is it a good idea, for example, to grow to size 6 then whip out a settler, regrowing building units/buildings, then whip another settler at size 6? Meanwhile another city is whipping workers at size 4?
What are some general whipping strategies that you use?

, which is more than even some resources can keep up with.
cap and population are 5 and I whip for 2pop 1 turn before growing to size 6, then on the next turn upon growing back to size 4, I'm at the
into 

cheap forges and granaries paired with cheap workers --> great early game. If this aint good enough for you to win the game, then the lategame UU should do the job