Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 4, Proposal 67
Current Situation :
Shared expiry conditions:
Proposal:
Remove the timer
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
Rationale:
Taking a city can take time. It feels bad if it expires partway through the siege.
We should not punish the player to be stuck with the quest if they chose to destroy the target city.
Backstabbing should not be encouraged.
Implementation details: DLL code change required
@Anarcomu 's proposal :
(see discussion before vote for this proposal there)
Proposal:
Remove the timer
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
Also make the target invalid if one of the above conditions is met, when trying to give the quest.
Rationale :
This is the exact same proposal, with the only exception is that the timer is kept.
Some people have expressed their agreement with the proposal with this only exception, so I'm just making a counterproposal keeping timer. See original pos
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.
All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.
VP Congress: Session 4, Proposal 67
Current Situation :
Shared expiry conditions:
- CS is no longer alive
- CS has lost its Capital
- 50 turns have passed
- Target city no longer exists, but not destroyed by the player
Proposal:
Remove the timer
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
- Player is at peace with and cannot declare war on the current owner of the target city, or the war declaration will result in a backstab
- The current owner of the target city is a CS that is allied with the player
- CS (the quest giver) owns the target city
Rationale:
Taking a city can take time. It feels bad if it expires partway through the siege.
We should not punish the player to be stuck with the quest if they chose to destroy the target city.
Backstabbing should not be encouraged.
Implementation details: DLL code change required
@Anarcomu 's proposal :
(see discussion before vote for this proposal there)
Proposal:
Remove the player check if target city no longer exists. Revoke even if the player was the one who destroyed the city.
Add the following conditions:
- Player is at peace with and cannot declare war on the current owner of the target city, or the war declaration will result in a backstab
- The current owner of the target city is a CS that is allied with the player
- CS (the quest giver) owns the target city
Also make the target invalid if one of the above conditions is met, when trying to give the quest.
Rationale :
This is the exact same proposal, with the only exception is that the timer is kept.
Some people have expressed their agreement with the proposal with this only exception, so I'm just making a counterproposal keeping timer. See original pos
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