Rekk
Deity
- Joined
- Dec 9, 2017
- Messages
- 2,604
Original proposal:
Proposal:
Religion owner gains a tourism modifier with a foreign civilization equal to the percentage of the empire population following the religion.
Max of 50% Tourism modifier.
Fealty policy makes this effect 50% stronger (+75% tourism for 50% of the population converted).
Rationale:
- Flexible: This method is more granular than the per-city method as it does not require flipping a city to your religion, just that the number of your followers grow.
- Transparent: If I understand correctly, we have UI already showing how many population is converted to your religion per civilization, so it avoids the "hidden city" issue.
This method has a different effect vs wide and tall civilizations than the originals mal proposal.
With the original proposal, the Religion owner gains Tourism Percentage equally between tall/wide empires, as it converts cities. However it caps the Tall empire quickly and can never improve further. This means that the Owner will be able to exert a great deal more pressure against the wide civ as the conversion progresses.
With this method, the Wide empire is converted somewhat slower than the tall empire, but the end point of final Tourism Percentage is the same.
Complex Proposal: DLL + UI + Database Changes
[Complex] - (6-12) Rework How Tourism Modifiers from Religion Function
Current situation: Concerting >50% of the population of another civ to your religion gives you a 35%:tourism: tourism modifier vs that civ. Fealty increases the :tourism: tourism modifier to 50% This shared religion tourism bonus does not work even if you completely convert another civ as long...
forums.civfanatics.com
Proposal:
Religion owner gains a tourism modifier with a foreign civilization equal to the percentage of the empire population following the religion.
Max of 50% Tourism modifier.
Fealty policy makes this effect 50% stronger (+75% tourism for 50% of the population converted).
Rationale:
- Flexible: This method is more granular than the per-city method as it does not require flipping a city to your religion, just that the number of your followers grow.
- Transparent: If I understand correctly, we have UI already showing how many population is converted to your religion per civilization, so it avoids the "hidden city" issue.
This method has a different effect vs wide and tall civilizations than the originals mal proposal.
With the original proposal, the Religion owner gains Tourism Percentage equally between tall/wide empires, as it converts cities. However it caps the Tall empire quickly and can never improve further. This means that the Owner will be able to exert a great deal more pressure against the wide civ as the conversion progresses.
With this method, the Wide empire is converted somewhat slower than the tall empire, but the end point of final Tourism Percentage is the same.
Complex Proposal: DLL + UI + Database Changes
Last edited: