[Vote] (6-19) God of War Changes

Approval Vote (select all options you'd be okay with)


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axatin

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Current God of War:
Gain :c5faith: Faith from killing military units equal to 175% of its :c5strength: Strength.
+2 :c5faith: Faith and +2 :c5production: Production form Barracks.



Proposal 6-19:
Reduced +2 production bonus on barracks to +1

Rationale: Even with the recent nerf, God of War is still the go to pantheon for warmongers. Part of the issue is that not only is it an incredible faith driver, it actually gives a very solid production base on a building the warmonger always wants. We can reduce this a bit more and still have the pantheon be an excellent one....just not a gimme.

Original thread: (6-26) God of War Production Nerf by @Stalker0

Proposal 6-19a:
  • Change God of War to the following (changes underlined, additional changes from the old version in italics):
    • Gain :c5faith: Faith from killing military units equal to 225% of its :c5strength: Strength. +10% :c5production: Production towards military Units. +2 :c5faith: Faith from Palace.

Rationale

The current God of War has an issue in that its bonuses to Barracks stack too well with Authority's Militarism. When both are picked, you get a building that generates +2 :c5faith::c5culture::c5production: and +1 :c5happy::c5science:, making it extremely cost efficient way too early. As such, for anyone going Authority, it is hard to justify picking any other pantheon.

This proposal reverts God of War back to its old version, but replacing the old :c5rangedstrength: RCS bonus on cities with a relatively stable source of :c5faith: Faith. The original rationale for the God of War rework was that the pantheon relied too much on one source of intermittent :c5faith: Faith, back when barbarians were comparatively sparse. Now that barbarians are more prevalent, the old 225% on kill should be reliable enough on its own, and the :c5faith: Faith from Palace should give it the extra reliability it needed back then on worst case scenarios.

Restoring the old +10% :c5production: Production towards military Units should make it more unique and interesting than the current generic yields on a building, and in line with comments requesting an effect around these lines.

Spoiler Old God of War :

Old God of War:
Gain :c5faith: Faith from killing military units equal to 225% of its :c5strength: Strength.
+10% :c5production: Production towards military Units.
+10% increase in city :c5rangedstrength: Ranged Combat Strength.


Spoiler Authority's Militarism :

Militarism
  • +1 :c5happy: Happiness and +2 :c5culture: Culture from Barracks.
  • -15% Unit Maintenance.
  • -50% Route Maintenance.


Original thread: (6-26a) God of War Restoration by @Legen
 
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Proposal A feels like a straight up buff to GoW tbh, and I think the belief is still one of the best ones in the game.
 
Proposal A feels like a straight up buff to GoW tbh, and I think the belief is still one of the best ones in the game.
It's a single player game and GoW is !fun!

If it's op the other pantheons should be more interesting
 
What's even more fun is having two different war-oriented pantheons to actually choose from, instead of overloading one with both cool abilities.
 
Why does every pantheon change proposal need to add a palace yield?

This is getting old.
 
Proposal A feels like a straight up buff to GoW tbh, and I think the belief is still one of the best ones in the game.
Proposal A is very similar to the old God of War, with the current Barracks GoW being proposed as a buff over the old GoW. And that buff was before Authority's Militarism got its own Barracks effect, which turns the current GoW + Militarism a tempo combination with a single building.
 
Why does every pantheon change proposal need to add a palace yield?

This is getting old.
It's the only means of giving an immediate constant yield.
 
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