A few patches ago Denmark's ability was changed to focus on the pillaging aspect of warmongering.While the reasoning makes sense thematically,it doesn't really help Denmark's ability to war effectively compared to other civs.The loss of 25% combat strength when on pillaged tiles really hurts Denmark's war endeavours and makes the period before unlocking their UU painful.In order for Denmark to utilize it's pillage fetish to the fullest they need to be able to duke it out with enemy units and take more risks in doing so.Their UB Runestone which they need to get to be able to raid efficiently sits pretty awkwardly at the top of the tech tree,competing with writing and military theory.Therefore I propose the following changes.
Current Denmark ability UA (Mycel Hæþen Here)
Embarked Units gain +1 Movement and pay just 1 Movement to Disembark.Military units with melee attacks heal 10 HP deal 10 damage to adjacent enemies, earn , and spend no movement when Pillaging.
Runestone (UB):
Lighthouse replacement.
+2 .
Units created by this City generate 30 and 30 , scaling with Era when they pillage.
+25% to Melee,Gun and Naval Melee Units.
+2 and +1 to Coast and Ocean.
Can be built without water access.
Cost 1 Maintenance.
Internal Trade Routes generate +6 .
+1 military supply.
Proposed Changes:
Denmark ability UA(Mycel Hæþen Here)
Embarked Units get +1 Movement and pay just 1 Movement to Disembark.Military units with melee attacks have the Viking Fury promotion,heal 15 HP deal 15 damage to adjacent enemies,earn ,and spend no movement when Pillaging.
Viking Fury Promotion:
Unit always fights at full strength.
The Danes are fearsome warriors who enjoy fighting.Keeping true to their Viking name they will plunge themselves into battle for glory and loot.
Runestone (UB):
Monument replacement.
+2
+34% faster border growth rate in this city.
Units created by this City generate 20 and 20 ,scaling with Era when they pillage.
+25% to Melee,Gun and Naval Melee Units.
By moving the UB from the top of the tech tree to the very beginning heavily incentivizes the Denmark player to start raiding as soon as possible without hampering research towards the much needed writing and barracks.
These changes are aimed towards making Denmark have it's own niche when it comes to waging war.The pillaging numbers can be tweaked in case it ends up being too strong.Please feel free to share your thoughts!
Current Denmark ability UA (Mycel Hæþen Here)
Embarked Units gain +1 Movement and pay just 1 Movement to Disembark.Military units with melee attacks heal 10 HP deal 10 damage to adjacent enemies, earn , and spend no movement when Pillaging.
Runestone (UB):
Lighthouse replacement.
+2 .
Units created by this City generate 30 and 30 , scaling with Era when they pillage.
+25% to Melee,Gun and Naval Melee Units.
+2 and +1 to Coast and Ocean.
Can be built without water access.
Cost 1 Maintenance.
Internal Trade Routes generate +6 .
+1 military supply.
Proposed Changes:
Denmark ability UA(Mycel Hæþen Here)
Embarked Units get +1 Movement and pay just 1 Movement to Disembark.Military units with melee attacks have the Viking Fury promotion,heal 15 HP deal 15 damage to adjacent enemies,earn ,and spend no movement when Pillaging.
Viking Fury Promotion:
Unit always fights at full strength.
The Danes are fearsome warriors who enjoy fighting.Keeping true to their Viking name they will plunge themselves into battle for glory and loot.
Runestone (UB):
Monument replacement.
+2
+34% faster border growth rate in this city.
Units created by this City generate 20 and 20 ,scaling with Era when they pillage.
+25% to Melee,Gun and Naval Melee Units.
By moving the UB from the top of the tech tree to the very beginning heavily incentivizes the Denmark player to start raiding as soon as possible without hampering research towards the much needed writing and barracks.
These changes are aimed towards making Denmark have it's own niche when it comes to waging war.The pillaging numbers can be tweaked in case it ends up being too strong.Please feel free to share your thoughts!