Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 609
Counterproposal to (6-59a) by Enginseer, with slightly adjusted numbers.
As a reminder, from (6-59) by Pineappledan :
Current :
Proposed here :
Base pressure have been reduced to 6 (easier to do math on it), and is fully taken into account across Eras and Gamespeed :
Note that it is technically also a nerf to early passive pressure as well (roughly 8%).
Complex Proposal: DLL + Database Changes
As a reminder, from (6-59) by Pineappledan :
Current :
- All cities produce 6.5 pressure per turn passively for the majority religion in that city.
- This pressure travels along trade routes and uses trade route logic. It drops off gradually with distance.
- Trade route distance bonuses from roads, railroads, caravansaries and techs increase the number of cities any receiving city is exposed to.
Proposed here :
Base pressure have been reduced to 6 (easier to do math on it), and is fully taken into account across Eras and Gamespeed :
Pre-Renaissance | Renaissance (150%) | Industrial (200%) | Modern (300%) | Atomic (400%) | Information (500%) | |
---|---|---|---|---|---|---|
Marathon (weakens by -0.25) | 2.0 | 1.9 | 1.7 | 1.5 | 1.2 | 1.0 |
Epic (weakens by -0.5) | 4.0 | 3.7 | 3.5 | 3.0 | 2.5 | 2.0 |
Standard (weakens by -0.75) | 6.0 | 5.6 | 5.2 | 4.5 | 3.7 | 3.0 |
Quick (weakens by -1.125) | 9.0 | 8.4 | 7.9 | 6.7 | 5.6 | 4.5 |
Note that it is technically also a nerf to early passive pressure as well (roughly 8%).
Complex Proposal: DLL + Database Changes
Last edited by a moderator: