pineappledan
Deity
Counterproposal to https://forums.civfanatics.com/threads/7-46a-swap-authority-and-imperialism-scalars.689154
This proposal is to implement @Enginseer 's Wholesome Authority scaler rework into main VP:
Opener:
Reduce on kills from 100% to 50%
Add on kills at 50%
+1 to all cities is unchanged
Barb detection and for clearing barb camps unchanged.
Dominance:
Remove 100% on kills
Add +1 in all cities for every 10 military units on empire.
Scaler:
Remove on cities
Add +10% on kills
Turns on-kill bonus into the scaler, moves the global bonus onto dominance
Pushes back full 100% that you can get with 2 policies now back to full adoption of tree.
Replaces 5 flat in all cities with a growing, unit-based bonus. You need 50 units on empire to replicate the old bonus, which will take a long time.
The policy is similar to how Fealty's Fiefs ability already works, which appears to have been well-received
This preserves total potential power of the tree, but delays that power until further into the tree so Authority's start isn't as frontloaded.
The yields per unit on empire is a new policy ability, though a trait version of the ability already exists, so the coding backend already exists (France UA)
Complex Proposal: DLL + Database Changes needed, pineappledan will assist with database changes
This proposal is to implement @Enginseer 's Wholesome Authority scaler rework into main VP:
Enginseer's Wholesome Tweaks (VERSION 12!!!!!!!!!!!!)
Overview Enginseer's Wholesome Tweaks is another tweak mod for Vox Populi so users can test things out that I did not get to propose in the World Congress or testing a few things out. These are all modular, so you can delete the changes you don't like! For the sake of easiness to read, I've put...
forums.civfanatics.com
Opener:
Reduce on kills from 100% to 50%
Add on kills at 50%
+1 to all cities is unchanged
Barb detection and for clearing barb camps unchanged.
Dominance:
Remove 100% on kills
Add +1 in all cities for every 10 military units on empire.
Scaler:
Remove on cities
Add +10% on kills
Turns on-kill bonus into the scaler, moves the global bonus onto dominance
Pushes back full 100% that you can get with 2 policies now back to full adoption of tree.
Replaces 5 flat in all cities with a growing, unit-based bonus. You need 50 units on empire to replicate the old bonus, which will take a long time.
The policy is similar to how Fealty's Fiefs ability already works, which appears to have been well-received
This preserves total potential power of the tree, but delays that power until further into the tree so Authority's start isn't as frontloaded.
The yields per unit on empire is a new policy ability, though a trait version of the ability already exists, so the coding backend already exists (France UA)
Complex Proposal: DLL + Database Changes needed, pineappledan will assist with database changes
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