Counterproposal to:
A recap of how War Weariness and War Score currently work
Current problem:
Damaging a city inflicts no War Weariness and War Score at all; you need to capture it even if you don't want to.
Proposal:
Add a new array to each city storing the %damage done by each warring player, used to cap the War Value/War Weariness. The numbers are reset to 0 when making peace, or when the city changes hands.
Options considered (and why they aren't proposed):
Beating a dead horse is not work and shouldn't be rewarded. This counterproposal encourages players to actually deal damage to cities, competing with their allies.
And it doesn't make a city potentially worth double its value.
(7-57) Bombing cities beyond their HP has a chance to destroy Buildings
Proposal Bombing cities when the city is at 0 health will now have a chance to destroy buildings, with the % chance based on the damage output that would have been inflicted. Eg. If your ranged attack would have done -10 damage to the city, it has a 10% chance to destroy a random building. Some...
forums.civfanatics.com
(7-57a) Bombing cities beyond their HP inflicts War Weariness
Counterproposal to this: https://forums.civfanatics.com/threads/7-57-bombing-cities-beyond-their-hp-has-a-chance-to-destroy-buildings.689027/#post-16589476 The original proposal is to have attacks vs a city at 0 HP have a chance to destroy buildings. This would be a nightmare for modmods, custom...
forums.civfanatics.com
A recap of how War Weariness and War Score currently work
Current problem:
Damaging a city inflicts no War Weariness and War Score at all; you need to capture it even if you don't want to.
Proposal:
- Damage to a city increases both War Value (used to calculate War Score) and inflicts War Weariness according to the percentage health lost. This is capped at the value you'd inflict if you have captured the city.
- Capturing the city does not increase War Value nor inflict War Weariness anymore.
Add a new array to each city storing the %damage done by each warring player, used to cap the War Value/War Weariness. The numbers are reset to 0 when making peace, or when the city changes hands.
Options considered (and why they aren't proposed):
- Decreasing War Value and War Weariness when the city is healed
- Would require complex calculations to divide this value across each player who has done damage to this city
- Capturing the city sets the %damage done to 100% regardless of previous damage done
- Sniping cities shouldn't be encouraged even more
Beating a dead horse is not work and shouldn't be rewarded. This counterproposal encourages players to actually deal damage to cities, competing with their allies.
And it doesn't make a city potentially worth double its value.
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