(7-27a) Fealty - Alternate Rework on Organized Religion and Divine Right (+Serfdom)

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azum4roll

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Counterproposal of:

Current Divine Right:
25% of :c5happy: Happiness produced in each City is added to the City's :c5culture: Culture per Turn.
-2 :c5unhappy: Unhappiness from :c5culture: Boredom in all Cities.

Current Organized Religion:
Emit +50% Pressure from Cities with your Primary Religion as your Majority Religion to all nearby Cities without your Primary Religion.
+1 :c5faith: Faith from Specialists.

Current Serfdom:
+1 :c5culture: Culture in Cities for every 4 non-Specialist :c5citizen: Citizens.
+2 :c5production: Production and +1 :c5gold: Gold from Pastures.
+33% Yields from Internal :trade: Trade Routes.

Problems:

  • 25% :c5happy: -> :c5culture: is not useful. If you get 11 :c5happy: Happiness in a city, it only translates to +2 :c5culture: Culture due to rounding.
  • -2 Boredom sounds like it would help the conversion ability, but no, it only affects unhappiness.
  • The weird +pressure to foreign cities NOT following your religion is what causes religion neutrality in the late game. Nothing organized about it.
  • Fiefdoms and Serfdom carry the tree. There's no reason not to pick those first before the other two branches.

Proposed Divine Right:
+33% Yields from Internal :trade: Trade Routes.
Completing an Internal Trade Route also triggers a Historic Event as if completing an International Trade Route.
-1 :c5unhappy: Unhappiness from :c5culture: Boredom in all Cities.

Note:
The Historic Event is the same type as International Trade Route to other major civs (land/sea).
Currently, completing an International Trade Route adds full influence to the target civ, and 1/3 of the influence to every other civ.
With the new Divine Right, completing an Internal Trade Route would add 1/3 of the influence to every civ (since it counts as completing a Trade Route to yourself).
This does NOT mean AI will get an extra trigger of difficulty yields when they complete an Internal Trade Route, unless a future proposal adds an Internal Trade Route completion historic event, or includes Internal Trade Route completion in the existing Trade Route completion historic events.

Rationale:
Removing the useless component and moving the ITR bonuses from Serfdom here. This policy is now for those who want to go for a Cultural Victory, but don't have a good (external) trade partner.



Proposed Organized Religion:
Cities with your Primary Religion as the Majority Religion emits +25% Religious Pressure.
+1 Delegate for every 10 Cities following your Primary Religion.
+2 :c5culture: Culture from Shrines and Temples.

Note:
You don't have to be a founder to benefit from extra delegates. This is also grouped into Religious Authority, and should be added to the number from the reformation building before rounding.
e.g. Reformed founder with Organized Religion and 15 cities following the religion gets floor(15/10 + 15/10) = 3 delegates from Religious Authority, not 2.

Rationale:
Now this actually helps you defend your primary religion (while attacking at the same time). Percentage is lowered since this works on every city in range instead of only those not following your religion.
If you want to go for diplomatic victory and have a strong religion, Fealty can also be a choice.
:c5culture: Culture from Shrines and Temples is to replace the lost happiness to culture conversion (and is buffed).

Implementation Details:
You don't need to have the Holy City to benefit from Religious Authority, so the check in CvPlayer::TestFaithToVotes() needs to be changed.
It doesn't matter right now, so I don't know why there was a check of Holy City ownership to begin with.



Proposed Serfdom:
+1 :c5culture: Culture and :c5faith: Faith in Cities for every 4 non-Specialist :c5citizen: Citizens.
+2 :c5production: Production and +1 :c5gold: Gold from Pastures.

Rationale:
Instead of putting yields on both specialists and non-specialists, this gives a non-specialist focus on the Fealty tree, which differs from the other two Medieval trees.
The :c5faith: Faith is moved here to compensate for the loss of ITR yields.



Edited 1: Add Serfdom into the proposal and shuffle some abilities around.
Edited 2: Clarify that AI does NOT get an extra trigger off this, unless a future proposal adds an ITR historic event or includes ITR in the existing TR historic events by default.
 
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The new organized religion looks good.

Divine right…honestly this is even weaker than the current one! At least the current one gives some culture and a decent happiness benefit. This new one only helps CV players, and only one ones using ITRs (which feels needlessly restricted), and the Happiness is weaker
 
The happiness to culture converter is not going to be useful at any stage of the game unless you somehow get the policy in the very early game.
Both of these are side picks for players who want to do CV through ITR and DV through strong religion respectively. Other players would go for Fiefdoms and Serfdom first.
You seem to be completely ignoring tourism if not planning for CV, but I'd say some tourism is always useful.
 
The happiness to culture converter is not going to be useful at any stage of the game unless you somehow get the policy in the very early game.
Both of these are side picks for players who want to do CV through ITR and DV through strong religion respectively. Other players would go for Fiefdoms and Serfdom first.
You seem to be completely ignoring tourism if not planning for CV, but I'd say some tourism is always useful.
Right now this policy is the one you take when you just want to get the fealty finisher and finish the tree.

Nothing has changed here except you get EVEN LESS for most play styles than you get now. Your right that the culture right now is pretty weak but I at least get some, with this version I get NONE.
 
Yeah Divine Right looks a bit garbage?
I like ITR as a the trigger for the historic event, but whereas my version buffed the happiness conversion part, you removed it?
 
Gonna have to agree with Stalker0 and Hokath here. This divine right is trash. It only give you something if you are playing for a CV, and only if you are going for that CV by playing badly. Even if you are going for a CV win, sending TRs to the civs you want to influence is still a 3x better use of slots, the safety ofr just running ITRs notwithstanding

I appreciate the symmetry of having a DV policy on 1 side and a CV policy on the other, but all 3 bonuses on organized religion are good with any playthrough. The Divine Right bonus isn't even good for a focused CV playthrough.

If you wanted to make Divine right the CV policy, you could move the % Tourism modifier for majority religion there and put a new bonus on the finisher.
The :c5culture: from :c5happy: on the existing policy would contribute to the burst from your proposed Historic event, so I even if it's irrelevant, you're still axing a clear synergy.
 
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It'd also disproportionately benefit the AI over the player since they get extra Gold from TR historic events (unless coded not to).
 
Agree with everyone else. Organized religion looks great, divine right needs something more
 
It'd also disproportionately benefit the AI over the player since they get extra Gold from TR historic events (unless coded not to).
Why was the DoDifficultyBonus call lumped into ChangeNumHistoricEvents to begin with?

It may actually be better if all ITR completions give AI yields, just like starting golden ages without Artistry (how does that part work?)
 
Why was the DoDifficultyBonus call lumped into ChangeNumHistoricEvents to begin with?

It may actually be better if all ITR completions give AI yields, just like starting golden ages without Artistry (how does that part work?)
AI gets a yield even if they don't have a Historic Event trigger, it's based on the event happening at all. Having a Historic Event trigger doesn't increase the difficulty bonus.

They currently only get yields for completing international Trade Routes (including with City-States), not internal ones.
 
Edited proposal: add Serfdom rework

+33% ITR bonus moved to Divine Right, specialist bonus becomes non-specialist bonus and moved to Serfdom, happiness to culture converter becomes culture on shrines and temples and moved to Organized Religion.
 
Edit 2: Clarify that AI does NOT get an extra trigger off this, unless a future proposal adds an ITR historic event or includes ITR in the existing TR historic events by default.
 
With this updated version there's a pretty huge nerf to faith. As a wide civ, +1 faith/specialist is usually >100 faith for me when I take that as my 5th fealty policy. I don't know what +1 faith/4 non-specialists would look like at that point but I'm guessing it would be something like 20-30.
 
With this updated version there's a pretty huge nerf to faith. As a wide civ, +1 faith/specialist is usually >100 faith for me when I take that as my 5th fealty policy. I don't know what +1 faith/4 non-specialists would look like at that point but I'm guessing it would be something like 20-30.
I'm expecting 1 specialist worked per 5 citizens in average over all cities, during the time it matters.

How wide are you if you're working 100+ specialists? 25 cities in early Renaissance?
 
With the addition of faith to the non-specialist scaler I would advocate for a name change from serfdom to parishes. That seems to more accurately the bonuses given. Having serfs generate culture never made much sense, but it makes even less sense with faith.

The only reservation I have about changing the name is because the current tree has
fiefs - a reference to the nobility,
divine right - a reference to the king
Organized religion - a reference to the church
Serfdom - a reference to the peasantry
 
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With the addition of faith to the non-specialist scaler I would advocate for a name change from serfdom to parishes. That seems to more accurately the bonuses given. Having serfs generate culture never made much sense, but it makes even less sense with faith.
I personally don't care that much about names. But historically serfs looked to the church as a source of community and often as an escape from the drudgery of their lives. Not sure why faith doesn't make sense for that.
 
I personally don't care that much about names. But historically serfs looked to the church as a source of community and often as an escape from the drudgery of their lives. Not sure why faith doesn't make sense for that.
Yes, and that was a direct function of the parochial system. The institution of serfdom is about limited mobility but doesn’t have much bearing on cultural or religious production. It seems like the policy is modelling the way the network of monasteries and abbeys administered the cultural, bureaucratic, and religious needs of the serfs, and not the institution of serfdom itself.
 
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Sponsored.

Note to self:
Need a new Policies column for "ITR counts as ETR for historic event purposes", and DLL changes for existing PressureMod column. (I assume no modmod uses this column with weird effects?)
 
I assume no modmod uses this column with weird effects?
I've never seen one, but if they do exist I'm sure your change would make sense for them too.
 
DLL changes for existing PressureMod column. (I assume no modmod uses this column with weird effects?)
I'd prefer a new column instead of changing the existing one. It's an interesting effect that could be used elsewhere at some point.
 
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