Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 619
Counterproposal to (7-85) Unit upgrades damages unit to 1 HP.
Proposal:
When upgrading a Major Civ Unit (not a CS or barbarian unit), that units current HP is reduced by 50% of its max HP.
A unit also need to have strictly more than 50% of its max HP to upgrade.
Rationale:
Upgrading your units is a powerful effect that gives players with a military science lead a strong ability to dominate their foes right after a big discovery. However, this proposal is not as drastic as Stalker0's proposal.
NOTE :
If (7-98a) Military units consume gold on heal passes, all upgrade costs are halved at base.
At the sponsor's discretion, either :
EDIT : added the "HP before upgrade" part, following @azum4roll's concern
EDIT : added possibility for the sponsor to choose to cap minimum HP to 1, if it is easier to code or whatever else reason.
Proposal:
When upgrading a Major Civ Unit (not a CS or barbarian unit), that units current HP is reduced by 50% of its max HP.
A unit also need to have strictly more than 50% of its max HP to upgrade.
Rationale:
Upgrading your units is a powerful effect that gives players with a military science lead a strong ability to dominate their foes right after a big discovery. However, this proposal is not as drastic as Stalker0's proposal.
NOTE :
If (7-98a) Military units consume gold on heal passes, all upgrade costs are halved at base.
At the sponsor's discretion, either :
- The HP loss is applied before upgrading, to prevent shenanigans where units at the 50% limit get destroyed due to them upgrading to a higher HP units, losing more HP than intended is the process.
- The resulting HP is capped at 1 minimum
EDIT : added the "HP before upgrade" part, following @azum4roll's concern
EDIT : added possibility for the sponsor to choose to cap minimum HP to 1, if it is easier to code or whatever else reason.
Last edited: