qaplawjw
Chieftain
I've read about the line of religion techs in the manual (beginning with Ancient Chants...) and they're still in the civilopedia, but they're not on the tech-screen in my game. At all. I've started games as the Sidhe, Bannor, and Scions...Nothing. Were these units/buildings/almost all the Altars moved to other buildings?
Also, this might be clearer if I played further (but I'm a bit ADD, and always want to try playing as whoever my opponents are): The guild techs that I pick one in the beginning of the game, are they one-time choices? Will I ever get a choice to add a second one, or do I have to choose practically before starting the game, between Esus, Copper/Gold/Silver, fur/deer/Ranger stuff, Arcane stuff, and Religion stuff? How often do those choices come up/are they events, or what?
Finally, are all the religion techs supposed to be unresearchable? Even the initial ones, when I'm not Agnostic? I was able to get a religion by picking the Priest Chapter at the start of the game, but that blocked off some other pretty good stuff, for I-don't-know how long.
Also, this might be clearer if I played further (but I'm a bit ADD, and always want to try playing as whoever my opponents are): The guild techs that I pick one in the beginning of the game, are they one-time choices? Will I ever get a choice to add a second one, or do I have to choose practically before starting the game, between Esus, Copper/Gold/Silver, fur/deer/Ranger stuff, Arcane stuff, and Religion stuff? How often do those choices come up/are they events, or what?
Finally, are all the religion techs supposed to be unresearchable? Even the initial ones, when I'm not Agnostic? I was able to get a religion by picking the Priest Chapter at the start of the game, but that blocked off some other pretty good stuff, for I-don't-know how long.